#Illuvium Beyond individual Stretch Goals

1 messages · Page 1 of 1 (latest)

spark sand
#

Simple Summary:
Change the individual stretch goals rewards from ‘number of D1sks bought’ to ‘points earned per D1sk bought’ where Mega D1sks give five times more points than the Standard D1sks. Alternate the cumulative rewards between Mega D1sks and Standard D1sks and re-introduce rewards for the 5,000 and 10,000 points threshold.

Full Proposal:
https://docs.google.com/document/d/e/2PACX-1vTv9Vg4bBxg0dkycP9Gf3U_1MpUXu0-32VjjzyZeaz-2foYlol7yG6TmrlcF4LpdKAl2WeeVRhQ5TDf/pub

Key Contributors: @pulsar shale, @jade bone, @dusty saffron, @inner jewel, @dry cedar, @bleak fractal, @iron furnace, @mossy stream

bleak fractal
#

is there a reason for 5x points if the price is 6x?

spark sand
spark sand
plucky prairie
#

<@&814435151307866142>
IIP-48 was voted for revision.
id like to open up the discussion for the revision

#

from me:

  1. 5x points from Mega D1sk.
    Agreed.

  2. Alternate the cumulative rewards between Mega D1sk and Standard D1sk.
    i prefer the rewards to be simpler of just one type of D1sk.

  3. Higher points thresholds.
    I agree. But the proposal need make it clearer that the higher threshold and rewards are for the team to calculate and decide.

spark sand
spark sand
spark sand
mental oxide
#

Posting here again what my revisions would be if accepted

spark sand
#

@halcyon shuttle do we need this IIP?

halcyon shuttle
plucky prairie
#

<@&814435151307866142> <@&1107754780744487002> @rose arrow

#

IIP-48-R

iron furnace
iron furnace
# spark sand ofc I'm open. Just shoot.

I am traveling so everything on mobile is a pain (TBH)

I believe it would be wise in future-proofing this IIP for any cases that could come up

As it does not address:
"Alpha D1sks" or "promotional d1sks"

I know when this was originally written, it stemmed around strictly Standard & Mega because at the time, this was the problem

plucky prairie
#

afaik alpha dnt give additional points?

#

so it should follow the standard:mega ratio?

spark sand
#

and worse part is that it's not proportional to their costs Atlas_Dead

#

we need @halcyon shuttle to chime in here.

plucky prairie
#

Ahh ur right IIP-69 says so too

iron furnace
#

If a promotional disk comes out at 60$ for instance because it has CRAZY pulls - proportionally it is 10x more than standard d1sks so the points should be 10x more (logically?)

#

Future proof:

Points are proportional to $$ spent

BUT then this ties our hands a bit because then you would need "bonus points" or sum for promotions or Alpha

plucky prairie
#

can just change "mega" to "any"?

halcyon shuttle
#

What needs my chiming?

#

We are overincentivizing Alpha's yes (with points alone), we want them to run out asap so non-Alpha players can join in on the fun at start

iron furnace
spark sand
plucky prairie
#

is the ratio the same as the price difference?

#

we are T-3 days to the sale, assuming rich can upload this on monday

iron furnace
iron furnace
#

Sorry again for any typos, on vacation so limited to access on my phone and my fat fingers decide what kwy they want to Hit lol

__Suggestion: __

Wave 3 Standard = 6$
1 point = 1 point / 6$

Wave 3 Mega = 36$
6 points = 1 point / 6$

Wave 3 Alpha Standard = 12$
** 2 points = 1 point / 6$ **

  • x1.5 Alpha multiplier = 3 points

Wave 3 Alpha Mega = 108$
** 18 points = 1 point / 6$**

  • x1.5 Alpha multiplier = 27 points
spark sand
#

Alpha Mega d1sks at 108$ and we expect to sell out 🤣

iron furnace
#

The proposal could mention the "Standard d1sk" as the BASE POINTS and all other d1sks are proportional based on $$$ spent. This way it future proofs the point system in relation to changing prices if the d1sk prices update

Also the **"Alpha Multiplier"**is in proportion with @halcyon shuttle and the Team wanting to incentivise selling out Alpha D1sks quicker

Then we can add a blurb that "Promo Multiplier" is as the discretion of Labs to determine around the Promo D1sk terms & sales price. Base points will tie into standard d1sks and then the "promotional multiplier" can be at their discretion

iron furnace
spark sand
#

you're doing suggestions on the current prices / multiplier, what if it changes? We still haven't seen what Rich's revised proposal looks like.

iron furnace
#

Future proof no matter what the price of d1sks become 😉 so even if standard d1sks increase to 2 points, the equation updates proportionally

spark sand
devout cliff
# spark sand this is a good suggestion, having 1.5x multiplier for alphas would make the numb...

I’m sorry, its been a busy Sunday and I haven’t read all of the thread here.

Reasoning for having alpha’s give more points was threefold. (if i recall correctly..)
1 – (gamer perspective) value proposition goes up slightly for those that buy it as the buyer has the advantage of owning an alpha & ringing up your point count quicker. (Do know again, point count goes up by opening.)
2 – (loyalty perspective) A way of rewarding the people that came first and bought.
3 – (marketing reason) Make Alpha’s as appealing as possible as we want to burn through them quickly. Because if we do it would be a good marketing win too.

Now pricing wise, I’m not up to speed as to what is the actual latest that is suggested.(and how it is/was, depending if we change anything.)
But I’m not the best to put any data behind it or anything, I come from a look & feel perspective..

So I’ll share my ideal with you – BUT know, that its not me who makes these decisions and it could very well be that you are against it or for it..
I’m just sharing an opinion, not a goal for me. If we end up going there – great. If not.. I would expect there be good reasoning for!

My ideal would be to peg it to USD and be like:
non-alpha 5,99** /** 29,99 points 1 / 5
**alpha ** 11,99 / 69,99 points 3 (or 5) **/ **25

Aim should be to sell out as quick as possible for alpha’s. It can be seen as a very limited ‘bonus’ moment to your point count.
Should be up to the people who want to go for stretch goals to make that choice. After it – its 1 to 5 and is in line with the pricing.

spark sand
# devout cliff I’m sorry, its been a busy Sunday and I haven’t read all of the thread here. Re...

All good Rogier you nailed it. And I like that pricing. It would be much more appealing for the alpha sale selling out narrative than having alpha mega d1sks at $100+... Although that pricing would mean that alpha standards are 2x the normal price and alpha megas are 2.33x. Not really a problem IMO (I rather that ratio than the current 3x).

Maybe both alpha d1sks could give 5x their corresponding number of points and not be directly tied to their pricing.
I just need to know what you guys want me to write on the revised IIP.

devout cliff
#

i would really like to get people from the team like @glacial hatch @rose arrow @halcyon shuttle on my side 😂 as they would ultimately make sure its calculated, implemented and communicated 🙂
And then its equally important to get all of the people who have a stake and play it onboard. 🙂 I guess i have atleast 1 in you 😂

spark sand
bleak fractal
#

Are we making Alphas useless?

What was the point of Alphas?
Illuvitars that are more rare.

If we reward extra points for Alphas everybody who is competing for stretch goals will just finish them that way and not buy and normal D1SKs. So Alphas won't be rare as they should be? (Maybe @dry cedar can chimp in here)

We should stop thinking about points for stretch goals as a tool for what we want people to buy. Just make points fair and let people decide what they want to buy.

spark sand
bleak fractal
spark sand
#

5000 Alpha Standard D1sks and 1500 Alpha Mega D1sks.

devout cliff
spark sand
#

the original doc has this. My bad didn't notice it was different on your revised one.

halcyon shuttle
jade bone
jade bone
devout cliff
halcyon shuttle
# jade bone Yeah this pricing works for me, as long as mega rarity threshold doesn't have to...

Exactly this, changing price or point config is a lot easier than rebalancing a probability model

But even then, I fully agree with Rogier more regarding elephants and mosquitoes. We went from 500% increased point advantage (elephant) to 20% (mosquito).
Don't get me wrong, my eyes turn red when I hear a mosquito buzzing in my bedroom

Imo:

4.99 - 1 points
29.99 - 6 points
9.99 - 3 points
89.99 - 25 points

#

Rogier makes a good point, when I peer into my data crystal ball, there does appear to be a unexplainable demand peak around 69.99, weird

jade bone
halcyon shuttle
#

And wrt using data to set pricing, I'm probably a boring Head of Data or I spent too much time in Bayesian statistics, but my answer tends to in the lines of "no clue, data points 5% in that direction but other factors dominate by about 100%", I should learn to sell myself better

#

As blickter mentioned in other threads, we have little pricing data points and a lot of variables were very different in previous waves

jade bone
jade bone
devout cliff
halcyon shuttle
#

So rather than discussing mosquitoes why dont we discuss elephants such as how we can make the product appeal to 50% more customers and what it would take to have your friends buy a Standard D1SK

full elk
jade bone
spark sand
#

my question still remains will the promo d1sks also give extra points? Or we still don't know and it's better to leave it out of the IIP?

iron furnace
# halcyon shuttle Exactly this, changing price or point config is a lot easier than rebalancing a ...

Stardard d1sk = 4.99
1 point = 1 point / 4.99$
Mega d1sk = 29.99
6 points = 1 point / 4.99$

Alpha Standard = 9.99
3 points = 1 point / 3.33$
Alpha Mega = 89.99
25 points = 1 point / 3.59$

Would it not be better to offer 1.5x multiplier for Alpha d1sks?

Alpha Standard = 9.99
2 points = 1 point / 4.99$
2 points * 1.5 = 3 points
(3 points / 3.33$)

Alpha Mega = 89.99
18 points = 1 point / 4.99$
18 points * 1.5 = 27 points
(1 point / 3.33$)

#

The 25 points for Alpha Mega = less points per $ spend

iron furnace
spark sand
jade bone
jade bone
iron furnace
bleak fractal
# halcyon shuttle So rather than discussing mosquitoes why dont we discuss elephants such as how w...

I don't have any friend who would buy D1SKs but my feedback would be:

  • I would buy more D1SKs if I was able to complete the collection and collect all of them.
  • I would buy more D1SKs if I was able to complete part of collections.
  • If I had more money and could compete for leaderboard I would be buying more D1SKs for that.
  • My brother would maybe buy D1SKs if there were rewards for collecting that get you something in Zero, preferable boost on something or like easier way to find biodata if you have that collection full or something like that.

Price point of like $2-3 would make more people want to chim in and get the D1SK just to try and get something rare. But I don't think we want that and that might be pricing it too low. Especially now after 2 waves.

spark sand
#

I'll do the revisions to the doc tomorrow morning.