#Change Beyond sale structure

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verbal coral
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TLDR - Change the beyond structure from beeing a 3 month sale to a fixed number of d1sks that after 3 months if not sold out they start gradually burning them.

In order to finally have consistency in the beyond product this idea is the ultimate solution to our current problems and is inspired from other web3 games that do this and it works wonderfully.

The idea is simple we set a fixed number of d1sks based on the current player base, previous waves sales, and prediction models of future growth.

If we don't sell all d1sks then we start burning them at rate of 1-3% a day, whichever we find better. This will equate to roughly one or two month more if no one buys any of the remaining d1sks in the meantime.

With this we solve all current problems Beyond has.

We would fix the alpha/extended version ratios, we would incrementally increase the number of d1sks with each wave in order to accommodate for the increase in player base thus making previous waves consistently rarer and we would keep the current 3 month duration for each wave which seems to be the preferable time-frame for the team.

Let's make Beyond great again!

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Quick example:

In wave 2 we sold 114 422 standards and 23 610 megas, since the incentive on standards was disproportional compared to megas we can assume next wave a bit more megas will be sold thus we could set a limit to the d1sk numbers of something like the following:

100 000 standards and 50 000 megas and 10 000 alpha standards and 5000 alpha megas making their ratio if sold out a 1/10.

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Also, one final note is that not all d1sks need to be burned, some of them can be sent to the DAO for future marketing purposes or even extended leaderboard rewards distribution.