TLDR - Change the beyond structure from beeing a 3 month sale to a fixed number of d1sks that after 3 months if not sold out they start gradually burning them.
In order to finally have consistency in the beyond product this idea is the ultimate solution to our current problems and is inspired from other web3 games that do this and it works wonderfully.
The idea is simple we set a fixed number of d1sks based on the current player base, previous waves sales, and prediction models of future growth.
If we don't sell all d1sks then we start burning them at rate of 1-3% a day, whichever we find better. This will equate to roughly one or two month more if no one buys any of the remaining d1sks in the meantime.
With this we solve all current problems Beyond has.
We would fix the alpha/extended version ratios, we would incrementally increase the number of d1sks with each wave in order to accommodate for the increase in player base thus making previous waves consistently rarer and we would keep the current 3 month duration for each wave which seems to be the preferable time-frame for the team.
Let's make Beyond great again!