#Utilize t0 Illuvials to fill out OW

1 messages · Page 1 of 1 (latest)

soft wharf
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I believe one of the reasons why we have so few illuvials(orbs) in OW is to combat bots. What if you filled overworld with many more possible encounters but they were mostly t0s in every travel tier.

Not sure what the long term plan is but what if the orbs attacked you (in the future illuvials will attack you)? You had to shoot them till their health was low, only then you were able to engage an encounter. If we had t0 illuvials in every tier of travel then you could have many more obstacles/enemies/engagement. Gotta get through the holds of t0 to mine or to find higher tier illuvials.

Possibly different color orbs or different size orbs could be used to denote higher tier illuvials in that encounter.

Possible quick way to add more life to OW.

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Even without the orbs attacking you I think more of them would make for a more lively experience in OW. And If you were just trying to collect a good team of t0 it would be easier to do.

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another point t0 illuvials will be abundant and cheap might as well get some use out of them.

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Also could add a bunch of t0 rocks and plants?

fathom glacier
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I like the idea of incorporating more T0's into the game overall.
I always thought the T0's should be part of the higher stages as well.

The team put so much love and attention into these that I don't see why we shouldn't be utilizing them more.

This increases the illuvial density in the map and the rewarding sensation of finding T1+ illuvials.
It also gives more meaning to the scanning functionality and increases the value of higher stage runs.

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Some numbers just from the top of my head.

stage 0 runs - 100% to be T0's

stage 1 runs - 50% woud be T0's

stage 2 runs - 25% would be T0's

stage 3 runs - 0% would be T0's

scenic dawn
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There should be a little more chaos in the OW, with more Illuvials running around, interacting with plants, etc. Watching the trailer feels barren to me.