Hey everyone I saw this video today and its a serious risk to Illuvium as a whole given its an even more dedicated take on the 'live-service game' formula.
The intent of this feedback post is to garner discussion surrounding these topics and I really want the community to come together and formulate some ideas so we can present that to the team to help prevent these issues.
Video topics TLDR:
Live service games have a finite audience of people who are interested in the long term time commitment.
After 1-2 years they scare away new entrants who don't want to spend the extra time required to learn the backlog of content.
Jumping into the middle of a game that's been around for a while feels like a chore as they slowly expand and become bloated.
These are issues I personally have with most TCG games, there are a lot of cards and rules to learn and to be competitive at the high level u need to learn every single one, meaning you don't have the time for multiple TCG games in your life and its the same reason I have not returned to Hearthstone even though I 'kinda' want to.
I don't have a deep synopsis of suggestions on me but one example of a game that now has over one thousand creatures and seems to garner a new audience every year is Pokemon. Their use of building a brand new story with every new title and not including every single Pokemon as well as their decent progression through the game allows people to play them as a once off without committing to the entire franchise.
I would say to approach Illuvium regions the same way but people (including myself) are even scared off of World of Warcraft since there's 8-9 DLC they have to play until they understand the game and lore as a whole. We risk falling into that trap if we overtune it.
I look forward to seeing any and all ideas
If you want to watch the video you can check it out here: https://www.youtube.com/watch?v=TT1tPXeaOUA&ab_channel=AsmongoldTV
Why Suicide Squad: Kill the Justice League is dead on arrival.
by @LegendaryDrops https://www.youtube.com/watch?v=D8V2cBD0Twk
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