#Make the game multi-languages

1 messages · Page 1 of 1 (latest)

sacred hedge
#

1- Either the team has already setup a language anbstraction layer, either they didn't.

If they didn't, dev the abstraction layer -> 1 week dev

  • Abstraction objects
  • User serttings UI
  • Clean the code and replace by constant + object calls
  • Content of the drop down is dynamic and source the flat files list + content.

Content files -> 1 day dev

  • Initialize the translation with google translate or chat gpt

File maintenance - Option 1

Leverage on feeback and reports to update the files and refresh the content regularly.

File maintenance - Option 2

Put the files on GIT and get the community to help update the content.

**Yes there will be issues with **

  • sentences too long or too short
  • non-latin languages display issues
  • translation mistakes
  • etc

But you opened your game to all people on the planet for minimal dev time. Pretty sure the community content generated from the game in different language will be worth it.
Then you just refresh the langugage files as regularly as possible to correct mistake people report OR just refresh the files if the community can update it via GIT.

warm pier
#

I really hope the localization is setup. And I think it'll be good to leverage the comunity for translations.

fervent crag
#

There was already a thread about this, and Team stated it's way more work than just 1 week.

sleek merlin
#

Did the team officials say that could not be done immediately?
Or did someone in the community say it would be difficult?
We are not looking for perfect Japanese, even Google Translate gives us 90-95%.
If you need help, the Japanese community is free to join!
If there are problems with the UI, character count, etc., and the main game has bugs or other problems, we can download it separately and test it.
Can we incorporate it into the main game after that is done?
Can you check with the team to see if Lalahel's way can really do it in a week?

Japan, Korea and China have huge gaming markets and play in the same time zone
There are hardly any players now, so it's hard to get a match.
I think the lack of players in PVP is a critical problem.
Are we really going to keep this up until the OB release?
As for the number of active users, I don't think we're doing better than planned.