The actual game state makes it pretty obvious that it's not close from ready for such a financial incentive unless we really wanna throw money out the window that badly.
Here's what i suggest should be done before we add Leaderboard rewards:
- Fix game breaking bugs like the 0s freeze or the Mastery Points bug.
- Have a game with a solid balance state for at least 2 weeks consecutive.
- ** Make the game skill based first!!**
- Have better DAU stats, 1800-ish being the cut for top100 considering all the alts up there is really lame.
As of now matchups matter way more than actual game knowledge or understanding or even mind-games. So for all these reasons, i would delay the Leaderboards rewards until we have a game worth grinding and not just: oh good matchup, cool i win or oh wrong matchup -> forfeit.
Because believe it or not, that's all this game is right now. Unless your opponent plays completely wrong you won't win a negative matchup, or maybe you will somehow with some fight RNG who knows, but very unlikely.
Now, i know. This proposal is the opposite of what we do usually as it aims to do what's right rather than ask for extractable value, but i have good hope our DAO will make the right choice on this one.
Your choice, do you want value to extract? Or do you want our project to stand out as the only one in the entire Web3 who values what Esports means and what it implies?



