#Arena Ideas and Feedback

1 messages · Page 1 of 1 (latest)

west raven
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Hey Everyone, Been loving the grind in arena and wanted to throw out some ideas. Not trying to force these via IIp or anything, but love to hear what y'all think and if the team has tried any of these.

Here is a video going over them: https://youtu.be/P4ixwoUsw90

1.) Evolving Illuvials - I think it would be a really interesting mechanic to test out not having a fee for evolving our illuvials. If you are to have a flare and a singe you should only pay the difference in evolution not the 25% refund fee. I think this would allow for a who new deck building path around evolving your team. This aligns better with Autochess gameplay and could make decks have really cool mid game decisions around should I just drop augments and finish my opponent or evolve and fight for late game.

2.) Variable Mastery Point Structure - I think the early game is too rigid and planed. I think having a variation in mastery points from game to game could make the first 3 rounds feel less planned and actually involve predicting, adapting, and placements. Players would need to build teams in a way that were more not so increasing the the situations to plan for. Would make each game feel a little more unique.

3.) Extend Late game This is just a personal preference, but I like having longer games. with more turns competing on position and placement. These also brough more enjoyment to me. Perhaps more Hp for the drone or less damage from the illuvials.

4.) Time Banking - If you finish before the round timer ends you will accumulate time that can be used in future rounds.

5.) Starting Elo - I think the starting Elo should be lower. I think it is a bad experience for a new player to be playing and get crushed the first couple games. This can feel demotivating and very abrasive. Especially with the way the numbers look. I have heard rumors of placements matches which would also achieve the goal.

6.) Battle Pass/Win Rewards - (Not to be confused with leaderboard rewards which have already been announced) I think there are rumors that something along these lines will also be implemented, but I believe it would be really good to have a battle pass or loot boxes that can be earned as you collect wins no matter what rank you are. I would also suggest that if loot boxes are implemented we should look at games like cs:go where they can be sold as boxes(NFTS) or opened and player will receive reward(probably just emotes)

QOL(Some of these may already be in the works):
1.) Selecting units can be difficult, there should be an easier way to select them. Perhaps having Icons on the side of the board representing each illuvial we can just click or drag augments on that is clear

2.) Suits and ranger should not be a drag and drop If we click on the cards it should just swap the weapons. Or there should be a separate window to look at these items maybe bring the old ranger in addition to current method.

3.) Ranger should not be a unit that highlights when you are trying to drag augments on to illuvials. it should be an invisible unit to them if possible.

4.) Weapon should be availible to swap if the current ranger equipment would make up for the difference in cost. It is frustrating and confusing to have to equip the 0mp weapon or suit then the new weapon or suit.

5.) Starting camera positioning

6.) Filters on the bottom, add affinities and class

I've played Illuvium Arena for over 500 matches now, and I'm one of the true believers. I know the game might be so much better if they made just a few simple changes. At the moment, you can do almost all your planning well before the game, and have it all laid out on a spreadsheet. The best Team wins. That has to change, variety and positionin...

▶ Play video
torpid crag
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Havnt watched the video but obviously we've talked at length about some of this stuff before.

#1. Good idea certainly worth testing
#2. Good idea certainly worth testing
#3. My preference as well but I consider what we have now as more of a turbo mode and we should add a much better mode in the future that would be longer.
#4. Meh. If you add a time bank you have to significantly reduce the time from what we have now.
#5. Yup
#6. I'm guessing the team has something like this planned.

QOL:
Agree on all

random crow
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Great ideas caveman, with quality improvements.
I like the idea of 'evolving' as time goes on with less fees.

I don't know about the time.

I like the idea of keeping rewards from loot boxes with the arena game.
It could also be Merch?

shadow cairn
# west raven Hey Everyone, Been loving the grind in arena and wanted to throw out some ideas....

Speaking here as a player and not representing anything from the team.

Game Design

  1. **Evolving Mechanic :**I would love to explore an idea about the evolving mechanic, it reminds me a lot of Pokemon TCG and could add some new ways we see teams being built.

  2. Variable Mastery Points : Interesting concept, but not entirely sure what the right way to implement this would be.

  3. Extended Late Game : Agree. Having accessibility to all units at the start of the game is very similar to chess. The difference is chess has an average 20 rounds (per player) compared to our 6 rounds. What we currently have would be like playing the first 4 rounds of chess where the best openers / counters are very well known and takes a way a lot of skill expression and adaptability from players.

  4. Time Bank : Interesting concept and wouldn't mind exploring this but no strong feeling towards this.

  5. Starting Rank : This can be easily solved by implementing a "calibrating" requirement where a players is required to play x games to calibrate and only then will their rank be shown. Any player against a calibrating user has no change to their rank.

  6. Battle Pass : I have no real feeling towards this.

stable heath
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all of this is worth considering, excellent feedback...the small QOL of not dragging and dropping weapons would make this ranger happy lol

soft pendant
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I’m all for the first and third options and otw have no particular opinion on the rest. Great ideas regardless though

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Either requirements to evolve like tanking dmg, stunning, getting 2 omegas off, multi kill etc to evolve and or having evolution stones unlock… maybe an augment that you can bid on? Couple intriguing ways to go about it all

fair shuttle
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Solid feedback, all worthy of team eyes and consideration!