#Remove Team amount limit

1 messages · Page 1 of 1 (latest)

flat folio
#

Title says it all, that limit is just frustrating for no reason and gets on the way of content creators willing to share Teams with the community.

If for whatever reason this wouldn't be something to consider because of ingame code, UI or something here's an alternative:
Make 2 sections, one section of 5 Teams available for play.
and another with Unlimited Teams (called here Library to make it easier).

Imported Teams automatically add in the Library. Players can at any point drag and drop teams from the Library to the Playlist and vice-versa.

Edit 1: Another idea with still improving the QOL of the people building Teams and playing our game that was submitted by @tranquil vapor down below would be a Duplicate button, so that players can test alternatives of their team without screwing the original. It's ok if we need to make a separate post for this idea, a mod just let us know but i think both can/should just be implemented together

prisma gyro
#

This way we can save unltd number of teams in “library” even if we can only play 5 actively

And when we share links of teams we dont gave to make a bunch of alt accounts to hold extra teams, thats just long, dumb and silly that its currently necessary

coarse holly
#

No reason we reject this. Wen !

teal nebula
#

I'm sad every time i have to delete a team, want mooore ! 😛

stoic bramble
#

I suppose that this is something that we will pay for when the game is released

flat folio
clear ermine
#

Honestly, just start the payment channel to open more team slots.

flat folio
tranquil vapor
#

Can we add 'duplicate' also? Hate having to start a new team to avoid modding current one but want test alternatives.

stray storm
flat folio
cyan tendon
flat folio
cyan tendon
flat folio
cyan tendon
flat folio
calm nova
fiery chasm
#

Maybe 0.01 ILV price for every slot

smoky monolith
#

definitely in favor of this. depending on the workload this creates it might have to wait a bit tho. as this is a very very nice to have qol feature but not an absolut must for the game to work.

I do like the idea to build progression into it similar like league of legends used to do it in the beginning. with the free2play currency you could buy them slowly and it felt great everytime you expanded your rune pages. or u did it fast with the store currency.

flat folio
# smoky monolith definitely in favor of this. depending on the workload this creates it might hav...

It totally is a must have for the game to work! as i said before, this limit by itself even discourages me from playing just because it means take one of my teams, import it on a secondary account that i use for storage, and then create a new team i wanna test and go back to the secondary account to re-import the previous team afterwards...

same when i wanna make a simple tweet about the actual meta teams:
I need to make one more account, import teams there, then post. Otherwise if people click on my links and i deleted suddenly there's no more team for them...

This is a required change that needs to be implemented asap

teal perch
flat folio
# teal perch Maybe you craft your backback size larger in the overworld and that directly let...

that's a valid idea for when game launches. I see the benefits for it and lazy people just have one more thing available to buy from secondary market. why not. but i REALLY want this change like in the following weeks as the current situation even incentivizes to not even playtest or go too deep into off-meta stuff. slowing the feedback loop.

Like maybe there is a bug with behemoth we don't know about... but nobody plays behemoth so we don't find it.

smoky monolith
flat folio
# smoky monolith the game is working very well right now without it. and it definitely is a huge ...

yeah sorry i'm a bit tired of people assuming everything takes tons of work. Realistically all this takes is:
go the line that says something like: Max amount = 5
remove max amount = 5 or put like max amount 50

a bit of UI re-work + QA testing and you're good to go.

also with the library proposal, all the work that needs to be done is on the website not in the game so i bet you will agree that it should be 2 different teams on both so no need to bring "critical bugs" to the topic or pretend it's one or another kind of situation.

smoky monolith
# flat folio yeah sorry i'm a bit tired of people assuming everything takes tons of work. Rea...

no worries! i can see that, and i would add that it must be tiring for the team to see people assume how much dev work certain implementations will have when they have no experience in game development. i suggest for estimated workload we take the teams opinion, as they are actually the professionals knowing by far the most about the topic. i will try to get input from the team about this asap!

flat folio
tall ferry
#

I think Ben mentioned more team slots could be earned in game is a plan? I agree though for this early access it'd be great to have more. Constantly deleting and importing is a drag

prisma gyro
# smoky monolith no worries! i can see that, and i would add that it must be tiring for the team ...

Shutting down feedback or suggestions because "i bet there are other things that the devs are doing which are higher priority” or "dont say x because you're not qualified enough or not experienced enough" is legit very unproductive and discourages people from giving feedback

I'm not saying its toxic, but it could be seen as such

The Devs can decide how to organise their own priorities, we can never have too much feedback anyway

smoky monolith
flat folio
smoky monolith
exotic orbit
#

I dont see why once the teambuilder is in game you cant just store the data on your personal game file and have unlimited

smoky monolith
narrow pasture
#

Yes please 🙏

cinder silo
#

I would like more slots too.
I am curious though, as to why it was only 5 to begin with. Does anyone know?

flat folio
flat folio
#

@lofty hatch so you reckon we should probably start moving this one forward too?

lofty hatch
#

fyi the feedback/idea is to help the writer to gauge sentiment. its not necessary to get 25 upvotes to have it posted on governance ideas