Context:
Augments exist that are Tier 0 (Free) as well as Tier 1 - 5
All Augments cost the same amount to use in-game, no matter what Tier they are
Stage 1 versions cost 20MP to play, S2 = 30MP & S3 = 40MP
The Issue:
The rarer and more expensive an illuvial is the more powerful it is (balanced by also being a higher MP cost) and this is great!
The rarer and more expensive an Augment is DOESN'T make it more powerful and is the same MP cost regardless of Tier, this is bad as someone could spend a bunch of money to get a higher Tier Augment in the Overworld and its about as good as a lower Tier cheaper Augment, doesn't quite add up and feels arbitrary unlikely the illuvial system of rarity.
This is an Issue because some Augments will be far rarer and more expensive than others for arbitrary reasons not necessary connected to their demand, utility or power density...
Proposed Solution:
Make Augments have NO TIERS, They could ONLY have 3 Stages and therefore all augments should be equally rare, but higher stage augments are rarer than lower stage augments (as they are objectively more powerful and more power dense)
Stage 1 = Free, Anyone can get any S1 Augment within the free to play (the 20MP version of it) this comes with the added bonus of making the game better at onboarding people and giving them a taste of whats possible without actually giving them the ability to compete at a high level for free
Stage 2 = Pay to Play but kinda common, maybe T1-3 type rarity, the devs im sure will know what to make of it
Stage 3 = Pay to Play but much rarer than S2 Augments, maybe T3-5 type rarity, the devs im sure will know what to make of it
Conclusion:
This proposed solution has the duel effect of improving onboarding and making Augment rarity make way more sense from a user perspective and actually makes the rarer Augments meaningfully more desirable than the less rare ones, for reasons tied to utility not just because theyre arbitrarily rarer...
