#Silv2 removal and swap facility

1 messages · Page 1 of 1 (latest)

open valve
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Hey all,

I look at the supply of SILV2 circa 70k and worry that will all this game credit, unless we are hyper successful with player counts and spending we will struggle to turn a profit enough to cover overheads long enough at our current burn rate and runway to onboard the number of users nessesary to make it work.

The issue is SILV2's value scales with the tokens success so although at current pricing that 70k is around 7.7million of sales, if we had a token price of 1k it's 70million.

That's a lot of revenue for us to miss either side of the pricing and in between.

I think we need to have a serious talk as a DAO about this issue and how to tackle it.

I think having a swap facility back into ILV 1:1 with a vested lock would work.

Many reasons for how and why it can be done that way.

I think of this as an opportunity for us to eliminate that scalable debt now before we launch and the issue gets bigger and bigger.

I personally stacked SILV2 between 20-30 and 40 in the view of never spending ETH

As is our right, however if the game and project is to succeed we should not be selfish and ultimately do what is in the best interest of the project as a whole.

I understand completely this will be an emotional topic, I am internally conflicted about this also as I planned well and want to use the credit. However my decisions impact the health of the project and I am happy to fall on my sword for the project to have the best chance of success.

I am open to everyone's opinions as always pros and cons.

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As above I am merely suggesting a swap line. Not eliminating SILV2 completely. However that possibility should also be discussed.

night magnet
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Wouldnt that introduce a big dump on ILV short/medium term? People buying silv2 for a discount, swapping for ilv, selling ilv, buying silv2 etc etc

lilac spruce
night magnet
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Either way if that is introduced, im selling all my ilv, buying silv2 and swapping back to ilv, thats the steps right. I guess low liquidity on the pair is a gatelock

lilac spruce
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Yah the liquidity issues on SILV2 blocks it

open valve
muted wind
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This is such a great point, I wish I could be more helpful in the discussion but I do worry about this. Especially if these are the numbers we are talking. I hope the SILV2 gets burned up fast.

open valve
slim oyster
quartz smelt
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That's a lot of revenue loss.
Is there a way people could get extra rewards for swapping and staking for the sacrifice?
Could more than 6months be an option?

inland yarrow
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There even is 6m worth of sILV2 in the IMX wallet already

dark grove
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I'd like to put a light on another problem. sILV2 is requiring developer attention. It's costing money to have it. And in time as supply goes lower and lower it'll be less and less feasible to spend the development time to support it. And if we're going to drop it eventually, why not drop it sooner and save the work?

weak pagoda
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Burn the sILV2

quartz smelt
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Can someone explain what the point of SILV2 was/is and what is the benefit of having it versus not.
Does it only the revenue it affects?

slim oyster
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I am a big fan of this proposal even as someone who has been stacking SILV2 in preperation for the game. Silv2 poses too much of a risk of lost revenue for the DAO to keep the game running. If the token price rises and say we had a 200-300 ilv price, with just 2-3 silv2 you could pretty much play the game for free/no revenue gain for the DAO. A 1:1 token swap would elimate this, and if there was some form of lock up (e.g. 6 months to a year) then that would elimate some short term self pressure (although again i don't see this as an issue, a low token price on OB launch means for more ILV disturbed to the dao and stakers.)

However I do not think this ILV should come from the treasury. What i'd like to know from the team is how much effort this could be. Can we just turn off silv2 claim buttom and use on the dex and do we have access to the ilv in the "burn" wallet to "unburn" it and use for the swap? Wishful thinking it'd be that easy but would be great for the team to elaborate

dark grove
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A huge concern is that yield is ending in June and I think it will be impossible to implement this before that.

inland yarrow
sudden citrus
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Im in favor of the proposal. Waiting to know the feasibility of un-burning ILV tokens.

quartz smelt
muted wind
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Part of me feels like the silv2 will get chewed through super fast in the first few weeks after launch

weak pagoda
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How about we do a burn 🔥

nimble crest
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Isn’t this proposal only for people with a lot of sILV that want it be worth a bit more? I don’t see the other side.

I don’t get what is so bad about sILV?

inland yarrow
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Would love to hear @untold marlin his opinion on this. He did mention in the past he would like to get rid of sILV2

tribal anchor
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The revenue missed is directly proportional to the ILV value

quartz smelt
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@open valve
I'm all for it, if it equates to the viability of the game.

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I wish I understood the token stuff more yet I need the dumb downed version.

open valve
weak pagoda
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I am against a swap if the concern is sILV2 taking revenue away. Burn 🔥 the rest of the supply outside of the holders.
This will push the price of sILV2 up close to ILV as it will become very limited supply

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Holders will get the upside and the total circulation will drop

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I am for doing something rather than nothing

tribal anchor
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ILV token vs. Revenue basically
Personally I still think I'm leaning token value accrual instead of revenue optimization

open valve
tribal anchor
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Game launch may bleed silv2 a lot as players try to get ahead first

quartz smelt
tribal anchor
quartz smelt
lilac spruce
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With Josh's proposal ilv token would drop in price

quartz smelt
open valve
lilac spruce
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You can eventually

quartz smelt
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I'm guessing that would only be temporary. What is the estimated increase in supply?

inland yarrow
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Something big to keep in mind is how long this would take the blockchain team to build this

open valve
tribal anchor
open valve
slim oyster
quartz smelt
tribal anchor
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This is only for silv2 in, circulation though

echo herald
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The current status is that sILV2 is a token that is practically worthless because the pool is so small that it can’t really be sold.

Later on, sILV2 will be able to be used to purchase fuel, but that is maybe 4 months away.

When Open Beta launches some people will have more free fuel than they could use in a lifetime, but no way of selling the sILV2 or the surplus fuel? (Not certain about this point).

If the above is true, the impact on the future revenue is significantly overstated. A large part of the sILV2 is held by traders who thought that they could make a big profit buying cheap sILV2 and now realise that there is a big flaw in the plan. The sILV2 owned by those traders will just sit in their wallets inert. Not affecting much.

If fuel can’t be sold on a market and if the sILV2 pool doesn’t revive itself.

If all of the above is correct, do nothing.

The traders took a risk and their gamble failed. That’s just bad luck.

quartz smelt
tribal anchor
night magnet
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Also where will the ILV that is swapped for silv2 come from? Unburned? From the treasury?

tribal anchor
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I'm still a little confliced on this

inland yarrow
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There is also sILV2 on L1 and L2, where do you build this

lilac spruce
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Its something where I would want to see exact numbers and ideas rather than something vague before making a decision

quartz smelt
# echo herald The current status is that sILV2 is a token that is practically worthless becaus...

So are you saying the amount of game time they can play for 'free' won't equate to much and that the swap will be more of a benefit to the those receiving ILV, kind of like extra tokens than they would have gotten if they chose ilv instead of silv? Then this being more of a benefit to the holder rather than the revenue loss for illuvium? As the ilv token is worth more and has higher tradability?

night magnet
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I think keep everything as is, people will make a lot of unprofitable decisions early on, and waste a lot of silv2 for travelling, and losing a lot of value on their unoptimized actions, especially if it's "free" money. With eth ppl would be more cautious

echo herald
quartz smelt
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I think I would like to see this go to the next stage.

lilac spruce
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There are also other ways for the team to generate more runway to offset the loss of revenue from SILV2 travel purchases

night magnet
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How about introduce silv2 tournaments, ppl chip in silv2, lets say 0.5 silv2 per entry, winners get 90%, 10% burned

echo herald
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The big thing is

  1. Confirming that fuel will not be tradable on an open market.
  2. That the sILV2 pool won’t or can’t be revived.
night magnet
kindred lark
oblique vapor
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I don't think sILV2 should have ever existed. Adding another layer of complexity on top of an already weird unnecessary thing is a no go IMO.

tribal anchor
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Should revenue become an issue we could limit the discound from sliv2. Perhaps you can only use a percentage of silv2, so now it costs less ETH.

I think it's really import to remember that in-game value will be relevant, and silv2 is just a way for ILV stakers to gain some sort of small advantage in game, which is heavily incentivised early-on.

quartz smelt
oblique vapor
open valve
echo herald
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I don’t mind if 100 or however many big sILV2 traders there are, get to do as many Overworld runs as they like.

oblique vapor
open valve
echo herald
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If we think there is an issue here.

1 Make sure that the sILV2 pool stays dead.
2 Make sure fuel is ‘soul bound’.

oblique vapor
open valve
open valve
echo herald
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I’m not saying you are trying to pull a fast one. This is a well intentioned proposal.

I just think you have significantly underestimated how screwed large sILV2 holders might be.

open valve
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It does however give the potential for more revenue.

lilac spruce
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I agree that getting more revenue might be necessary for the teams runway. But there are also other options if people don't approve of this.

echo herald
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Would you even get 40%?

lilac spruce
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I'm sure he could make deals to sell batches

echo herald
open valve
open valve
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Likewise I could run my own pool and offer people discount credit for profit.

twilit lake
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Thank you Josh for this proposal. Once again you bring impact to the DAO in a positive way.

My summarized opinion is that this move is clearly worth it on the mid-long run as sILV is a nuisance that will get bigger as we grow.

Better to deal with it now to get rid of it at a lower cost than to kick it down the road and pay sILV maintenance cost & a higher tax later when ILV token price is much higher.

As to the "shorterm" downward pressure. This can easily be dealt with 1-year vesting. Additionally, bear in mind that sILV liquidity is so low that it's PA will very rapidly equate to ILV token levels. So not much speculation will happen since the prices will equilibrate super fast.

polar oak
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This seems like a proposal without any downside if the lock is same as current staking. Only thing might be work, but that would be a consideration for a later stage I would say.

twilit lake
echo herald
open valve
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Like I said in the proposal the mechanics on how it can be done need thinking about, but even if this is not THE solution. I hope we can see the potential revenue issue this causes and find a way to minimize this.

tender reef
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Thanks for the idea Josh.

There are a few things about sILV2:

  1. sILV2 is the alternative staking reward to a 12-months vesting ILV token.
    I personally claim sILV2 as an exit liquidity. e.g. Claim sILV2 -> mint plots -> sell for ETH.

  2. sILV2 is never intended to be traded. The sILV2/ETH pool on uniswap is not official.

  3. By my calculation, assuming I claim staking reward quarterly, the effective apr is 63% of the displayed apr. To me, sILV2 should be priced at 63% ratio to ILV price.

  4. I do agree with Josh that sILV2 is to be treated as accounts payable. The Team has already provided 3 ways to use sILV2, they are IZ mint, D1sk mint and ingame use.

slim oyster
tender reef
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The value of sILV2 is always 1:1, but the market price of sILV2 may or may not be 1:1.

tender reef
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Taking cosideration 12-months vesting period for claiming ILV reward

weak pagoda
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lets just burn 🔥 all remaining sILV2 that the treasury' holds

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This will float all boats

open valve
open valve
weak pagoda
echo herald
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Converting sILV2 back into ILV at a ratio of something like 1 : 0.7 would give the sILV2 traders a bit of profit, without feeling excessive, but as I noted above, the exact ratio is something probably best left to the council to discuss.

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I would be very against a 1:1 conversion.

Although to be honest, if I was sitting on a big pile of sILV2 right now, shouting at myself for being such an idiot, I would be a massive supporter of this proposal. 😏

open valve
tender reef
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We can always sell more jpegs

open valve
tender reef
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imagine 300K of sILV2 still in circulation, land owners gonna have to hold on to their fuels for awhile

quartz smelt
# echo herald I don’t mind if 100 or however many big sILV2 traders there are, get to do as ma...

I see it that, large SILV2 holders would now have to spend in order to get the higher tier illuvials, which will be in demand when the game comes out. I've thought about the demographics a lot and I think the time period of high spending on this game is limited. Once we transition to a wider audience outside of crypto natives, the whole game will change. Like in 2 + 3 years after launch.
I think it's okay for whales to gain from their investments. Making sure the token is locked avoids potential abuse.
So maybe the middle ground is 1 year staking minimum.

tender reef
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I can imagine how large sILV2 holders are going to have an issue. i don't believe they are going to play OW that much. the sILV2/ETH pool has very low liquidity.

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we do have a plan to sell more plots

tiny bison
# open valve Hey all, I look at the supply of SILV2 circa 70k and worry that will all this g...

Its an interesting proposal. One thing you haven't taken into consideration is the psychology of it all. If silv2 wasn't included then do you think illuvium would have sold 70m worth of land in a sale? Definitely not.

Because of the way it is earned many see it as 'monopoly money' in a certain sense. What this could actually do is stimulate the initial spend into playing the game and make sure we don't alienate the early supporters and get a large initial playerbase, then keeping those that enjoy the game as they eventually spend eth.

Ultimately I see this a bit differently. People have 3 reasons to claim silv2.

  1. They don't want to wait for lock
  2. They want to play the game
  3. They think it'll increase in price

In my experience very few people will even know they can use silv2 within the ecosystem and it'll only be used by the stakers.

Although I'm not sure burning or removing silv2 would be the right answer I don't mind the idea of a swap option but it definitely shouldn't be 1:1. I have spent 3 years claiming ilv because silv2 has no guarantee of giving me my value back, I'd be pretty ribbed if that was changed and I locked tokens for no reason.

A 0.9:1 or worse could be good.

open valve
tender reef
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Christmas skins for sILV2 only

tiny bison
open valve
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Not opposed to silv2 only sales for sure. But I doubt sales can absorb that much supply pre launch.

open valve
tender reef
tiny bison
tender reef
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it's just replacing fuel use. but ill read the IIP again

bronze jolt
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  1. Indeed there will be much less revenue at the start because of silv2 this is also a concern of mine this also means no RD and no buying pressure.

  2. Illuviums OW assets will quickly drop in value because of this as @tender reef said people will also use this as exit liquidity if they can get a bit more money than simply sell silv2.

  3. Silv2 will explode in price once the game is out and we have no more staking rewards.

I can t see a benefit with converting silv2 to ILV with a lock. People who wanted to ILV took the rewards as ILV.

Also we should stop making decisions which can hurt and upset investors and buyers (beyond reference) which planned to spend silv2 in the game. But as I understood @open valve only wants to make a coversion to ILV possible. But 1:1 is not possible even with a lock in my opinion we would all use this to empty the liquidity pool and get those sweet ILV.

I think we better concentrate to finalize the game asap and burn these silv2 asap and make the team additional work which in the end will just move RD to selling pressure later.

tiny bison
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But you all know me. I don't like going back on existing promises. I know this could be impactful on the DAO. But these contracts are binding and changing them halfway through to try fix your other mistakes is a bad look. At some point people lose trust in the decentralisation altogether

open valve
tiny bison
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I guess the other thing is u r essentially unburning ilv. Which isn't great

slim oyster
tiny bison
open valve
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I just know this scalable debt hanging over us and our prospects in revenue is a real problem.

tiny bison
open valve
# tiny bison Let me phrase it this way. Even if u use silv2 as a proxy to obtain a lot of ill...

You'd still net those royalties sure but the missed revenue from the use of silv2 highly doubtful.

Maybe they put a use by date on silv2 so it's used early and not held until token has reached Valhalla.

However than would amplify the short term issue and you'd need to swallow that in the short term revenue is lower but as the games success rises in players supply of silv2 isn't as much an issue and revenue higher.

bronze jolt
tender reef
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NFTs dillution is a problem too

echo herald
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If the proposal was changed to a 1 : 0.7 ratio I could support it, but not at 1:1.

Tbh it’s not clear that doing something about the reduction in fuel sales is worth all the issues that changing the tokenomics again, could cause.

open valve
tender reef
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Josh can I suggest presenting this idea with some calculation.
Maybe make assumptions of sILV2 value vs estimated revenue.
e.g. revenue is forecasted to be $10m/month, with ILV price at $xxxx, the dao could potentially missing ?? months of revenue

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and how it can affect runway

quartz smelt
echo herald
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If implementing this idea causes Open Beta to be further delayed, that itself could have a negative impact on revenue, as other games launch and take market share.

open valve
tender reef
untold marlin
# tiny bison The only other thing is we don't have the full details of how silv2 will be used...

Where actions cost fuel, there will be the option to spend sILV2 instead.

I’m against this proposal, for what it is worth. I don’t think this is awful or anything. I just don’t think it solves anything. Giving people the option to dilute ILV with the upside of more revdis is zero sum. The revdis in the long run won’t change.

Also we can’t force people to do this.

We just need to have a cut off at some point where sILV2 will no longer be possible to use as fuel. This needs to be done carefully, we don’t want to stop the utility of sILV2. The whole point of it was to reduce ILV supply. But in some medium term with a long warning we would (as a DAO) say that sILV2 won’t be useful any more.

I’m just one person though. I’ve said I’m happy to hear other ideas on this. I could be wrong.

open valve
untold marlin
open valve
untold marlin
open valve
# untold marlin Where actions cost fuel, there will be the option to spend sILV2 instead. I’m ...

I would say I agree you can't force it, however if you implemented a cut off time and also had the swap line in place it would likely pull some of the excess oversupply in the market back into ILV at a locked vest.

I can't see how that wouldn't result in higher potential revenue, you directly eliminate supply.

Less possible sILV2 used,more ETH used, higher real revenue,revdis etc.

You could have the locked tokens swapped exempt from rev dis.

I think a combined solution would work well just my thoughts.

untold marlin
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Eventually those tokens need to be able to be staked. Which means that rev dis is diluted. It’s zero sum.

And it’s a decent chunk of work. I would just say I don’t feel that work is going to be worth it.

night magnet
open valve
# untold marlin Eventually those tokens need to be able to be staked. Which means that rev dis i...

Yes but at that point, revenue and player base will have likely matured to the point of sustainability.

With the current runway and oversupply of sILV2 we can't really afford a least in my view to absorb so much zero sum revenue (ofc I could be wrong, I would love that)

I just feel like we will be fighting big headwinds after going live, yeah we have the tailwind of the game actually being live but met with sILV2 headwind. Revenue will be much lower than it could be.

Sure those tokens get staked eventually but you've successfully kicked the can down the road to a point in which we can handle that IMO.

I wouldn't know how much work it is to get something in place, both cost and time.

If this method is not feasible due to that fact, then I'm eager to look for alternatives that are not just sell more stuff.

valid pier
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You can see how well that idea went over-- but then it could have just been because it was suggested by me shrug

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@inland yarrow violin emoji really?

vast fjord
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I think it all depends on how much players we manage to gain during first six months. If the playerbase grows to a healthy number, combined with the early rush to catch illuvials, that should get rid of most of the silv2 supply way before token price reaches 1k, limiting the net zero sum to 10-15 mil.

Furthermore chances of new players not knowing or caring for silv2 are also there. It all depends how fast we grow.

I'm not sure about the swapping. It's like a band aid to fix a short term problem by lowering long term efficiency.

I like the idea of silv2 tournaments, should be done early. Maybe some other silv burning mechanisms like d1sks, emotes etc that are sold strictly with silv and will be kind of limited.

If we get successful launch it will mostly solve by itself rather fast. If not it will be nice to have some back up strategy already in place.

open valve
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Although Christmas skins for sILV2 is a banger who doesn't love CHRISTMAS ⛄

vast fjord
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Xmas battleboard skin would be fire tho

deep willow
deep willow
deep willow
deep willow
deep willow
eager ridge
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I am thoroughly against this idea for several reasons

  1. this will take a bunch of extra backend dev time that we cannot afford right now tbh

  2. this will be bad optics imo

  3. its not as big a deal as its being made out to be, everyone holding sILV2 either is holding it with the intention to spend it in-game or to speculate on its re-sale value, that is their prerogative, adding the option to lock sILV2 for a year to turn it into ILV is wholly unnecessary, even if ILV is at $1k and thats 70 mil in-game that isn’t a serious issue as we do not advertise sILV2 or its secondary market and new players will be funnelled into spending ETH or USDC or such, if we ONLY have players wishing to spend sILV2 and no one spending actual cash then that is a massive failure of our marketing efforts and is a massive sign that no one outside of our investor community is actually interested in our game, and if thats the case we’re screwed even if there was no sILV2… so imo lets work on having a quality product that is well marketed rather than messing with a token thats been long ago instantiated…

  4. even if we add this option I believe that almost no one would use it, once the game comes out the price of sILV2 will tend towards that of ILV once more (as occured when illuvitars first launched) so anyone locking their sILV2 to turn it into ILV would be complete and utter chumps when instead they could just hold their sILV2 until game launch and then sell it for near ILV price and exchange it for already unlocked ILV if that is their wish…

  5. if you do create this option there will still be those who are interested in taking it, those who currently hold sILV2 gain this benefit immediately if they wish to use it and those who find out about it first before sILV2 price rises to account for this new option will also benefit initially, idk to me that whole thing is kinda messy

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  1. this proposal slightly screws over ILV stakers who will have their revdis eligibility slightly diluted by those staking sILV2 to turn it into ILV, this is a minor issue but also a real one since it genuinely undermines our tokenomics and investor expectations

Info
sILV2 price rn = $65
ILV price rn = $107
sILV2 is 60% of ILV price currently

(Also sILV2 is highly illiquid currently)

deep willow
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While I do like the idea of a sILV2 to ILV conversion, this is probably not the best idea that we can find to implement. The blockchain dev work and the change to tokenomics being the most significant factors for me. More sinks is the way to go. It seems best if these sinks have as little impact to the game economy as possible (jpgs, cosmetics, etc.)

eager ridge
eager ridge
# eager ridge I am thoroughly against this idea for several reasons 1) this will take a bunch...

I do get where this proposal is coming from though
it gives those wanting to turn their sILV2 back into ILV a way to do so, which removes sILV2 from existence meaning it cant be spent in-game and instead ETH will have to be spent which increases revenue we earn from game and therefore runway so that this project has longer legs and more chance of long term success

Its just an option you want to add, you’re not changing the utility of sILV2 for those wishing to keep it in that form of course

So I defo get where this proposal is coming from and why someone might support it

I’m just personally against it for the reasons I’ve stated above

deep willow
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I can’t wrap my mind around how the increase in ILV staked would be a wash revenue wise. In my head the numbers don’t make sense.

I guess part of the reality is that much of the sILV2 that has been spent and will be spent would not necessarily be replaced as eth spent if that sILV2 was unusable.

eager ridge
open valve
# eager ridge I am thoroughly against this idea for several reasons 1) this will take a bunch...

10s of millions of revenue that the DAO doesnt see is a big issue, specially if fuel prices and deck prices are to be targeted for the low end for mainstream appeal. If a deck is to cost 200-500 in USD terms thats an insane amount of revenue and player base needed to absorb it. sILV2 price is pegged against ILV anyway and what the swap nets you is a return of 1 ILV locked. The market finds the appropriate discount for the swap and vest offered.

deep willow
wise totem
# open valve Hey all, I look at the supply of SILV2 circa 70k and worry that will all this g...

If you switch sILV2 for ILV it's not going to act as a 1:1 neutral exchange it will drive down the price of ILV because you have increased supply in circulation even if they are locked. So your future expectations are for more supply.

I have to thumbs down. It sucks, but we have to pay the piper eventually, better to do it now. Having players able to play more inexpensively using sILV2 may increase l-t player retention and build initial player base. It's the same idea as hooking people with F2P.

open valve
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Here's the issue, game goes live. Lower player base circa 50k all spending this 50 a month so 2.5m in revenue after you then do rev dis and then you then add in sILV2 usage even at these levels you really don't do very well.

kind bison
open valve
kind bison
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And you know for certain that ilv will be 500, 700, $1k on launch? If we’re that high the team will be doing/have done a raise already and it won’t matter

open valve
wise totem
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@open valve I do understand the concern. I just don't think kicking the can down the road in hopes that the economy will be able to handle it later is the best solution.
I would like to see us more creatively burn sILV2 than have it just impacting fuel.
Land owners hold a lot of sILV2 and we should encourage them to use it up - things like being able to speed up production with sILV2 or even aesthetics.
Emote packs purchasable only with sILV2.
sILV2 battleboard skin, purchasable only with sILV2. That would be a real OG collectible to hang on to for the future.
Going along with Shabim's idea, we could do tournaments that cost sILV2 to enter, the winner could get a D1skplate as well as everyone entered into a draw and another random winner getting one.
Yes, these are all costs to the DAO and take time for the team but they would lessen the impact.

kind bison
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If anything let’s just end the ability to get silv2 as a reward immediately. Don’t let people swap what already exists for ilv, just stop producing more

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Simply removing the button from the site would be enough to get most to take ILV

open valve
# wise totem <@227174186953605131> I do understand the concern. I just don't think kicking th...

Mate for sure, I am not saying this is THE solution but that was the only way I could think it COULD work. However I am really looking for feedback and other ways we can do something, if the end result of this thread is a solution with a solid plan/answers. Then great we know where we stand, Aaron mentioned above that a timed window of redemption was his idea but what is a fair window is open to discussion.

wise totem
tender reef
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it's a great discussion

deep willow
#

Y’all should get ready for sILV2 to die around the end of yield farming. Maybe end of 2024. And I’d think June 30, 2025 at the latest.

These are the three dates that make the most sense to me at first glance.

Just putting it out there to think about.

quartz smelt
#

I support the idea of SILV ending, for some reason I always thought it would. Web3 and decentralization can't keep being a rich person's playground, if you really want mass adoption, and that's how people will see it, that if you have enough capital you can be rewarded for having capital and not have to keep spending the same as others.

I like the dates @deep willow mentioned as ( I imagine) that window will be the time frame the most capital can be gained before the game organically becomes popular ( hopefully) to a mainstream audience. I think it's understandable to think marketing would gain mass adoption before then, yet I don't see any campaign no matter how fabulous, having extreme success.
It takes time for peoples perceptions and attitudes to change.
I do see our main audience as those already native to web3 and those curious, with a slow to fast organic change around if the economy and the game are successful.

junior seal
#

Conflicted to weight in on this one because I'm usually against force changing parameters that were agreed on from the start but the facts remain that we agreed on it under the assumption that the game was going to be released 2 years ago.

Personally I like the idea and change them within a window of time. The problem with this is that I know from past experience that some people are going to miss that window and be affected by it. I give this a 👍to keep the conversation going but this needs a lot more thought and a more specific l possible course of action. I'll give it more thought to see if I can have something more specific

kind bison
#

I don’t really see the few people who have silv2 even knowing what to do with thousands or more dollars worth of in game currency tbh.

It’s going to take an eternity to begin with to burn through all that currency and lots of owners will either sit on it or spread it out to new players one way or another.

If anything it will end up getting more players in through sponsorships or whatever helping to spread word of mouth and getting that axie effect at the start. Cheap advertising ultimately.

#

The fact you have to play overworld might be the biggest counter to one single individual having all this ‘free’ money as compared to just pulling card packs in one quick go

quartz smelt
#

People can make deals with players to play for them.
The same as land.

kind bison
#

Exactly, get more players through one means or another. More word of mouth, more money flows in

#

Free currency is a common strategy for mobile games to get initial player counts up and clearly works. You don’t get anywhere fast without sacrificing profits at some level.

quartz smelt
#

Perhaps, yet you would have be Interested or know about the game first.
Untill there is an official scholarship program like the one ploemos has, they're won't be huge advertising.
You also have to take into account how someone not native to this arena would navigate such a thing. You need a wallet and it's based on trust the person you made the deal with will follow through. Unless its an official illuvium scholarship program. Even then o don't see that being super attractive to people who don't already have some idea about web3 games.
Yet I do see how it will gain some traction through word of mouth.

kind bison
#

Well in that regard again it just means silv2 wont be consumed very quickly and shouldn’t have a big impact on sales since so few people have it.

#

Game success really isn’t dependent on how we handle silv2 so much as getting the masses interested in the game whether they’re already playing web3 games or not. It’s not like ilv investors which hold most the silv2 will empty their pockets en mass to support the game regardless. Just doesn’t make sense to spend a ton of money on a product you hope to see make you money instead, barring the high level players and some game enthusiasts.

So my point is success still relies on people not holding ilv or silv2, if that made any sense. I’m struggling to write this tbh.

quartz smelt
#

A numbers breakdown would be good.

quartz smelt
#

I would hope there are people that want to spend. Otherwise from what you say, it makes me think once the silv is gone so are the high spenders.

final oxide
#

Do we think there is a reasonable appetite for a booster packs type of product that costs 2-3x what it would typically cost a player who's actively playing Overworld?

If you've seen those slots games that allow the player to buy features?

kind bison
#

Booster pack appetite for sure but i instantly dont like upselling so much. Bad optics. I also dont know exactly what you refer to off the top of my head

quartz smelt
#

Like a crate system you see mmorpgs? Sorry I'm a bit thrown off by the slots analogy.

deep willow
#

Such Booster packs would bypass the play part of overworld and would be just the pay part of overworld. Illuvial, augment, weapon, and armor Drop rates of Booster packs would likely directly influence the prices of the nfts being sold by overworld grinders/players. If the price were not 2x-3x I’d be very concerned about the idea of the value of time and skill being wasted.

Someone would be willing to try their luck. Much like how things work with #🎮〕illuvium-beyond right now.

kind bison
quartz smelt
kind bison
quartz smelt
deep willow
kind bison
# quartz smelt That's what I'm worried about.

If you think the current pool of investors is our playerbase then it’s as good as saying success is not in our future imo. We either get a lot more players or we have some hard times ahead.

quartz smelt
quartz smelt
kind bison
#

I’m confused tbh. Whales will participate if they like the game and earning opportunities, I just assume many investors are just that, investors and not players. It’s easier to just invest in a good game that other people spend money on than invest and also play the game risking your money.

final oxide
kind bison
# final oxide Such a thing would definitely be a premium, yep.

In your opinion how long do you think it would take for secondary marketplace to make paying such a premium out of the question for almost everyone. The best benefit I see to it is the instant gratification of getting a high iv illuvial or even a holo/dark holo, simply by spending money like any other gacha system and as intended, not having to do overworld runs and beat the illuvials as well as the chance of failing to catch them regardless. So it can work, just have to be careful on pricing it right with sufficiently low yet reasonable odds to entice players while also making sure they are aware of the option to do overworld runs or use secondary market instead.

#

My thoughts shifted as i wrote that as you may have noticed

quartz smelt
kind bison
#

I’ll add that my original thoughts way back in time were booster packs/gacha system were a perfectly reasonable system to use since people can spend money faster and it might be less frustrating. However, i gave up on promoting it with how overworld has been set up.

quartz smelt
#

I'm not keen on it, yet if it could be made in a way that produces a positive and it's generally liked I could bend.

kind bison
#

Maybe limit 1 per day or week though my biggest sticking point is not screwing people too hard on pricing. Since you have to pay either way this generation of gamers will probably naturally be drawn to a gacha system more-so than having to labor in the overworld themselves so it will probably work out fine. It wouldn’t be half bad to be able to more or less buy a starting team right at launch and progress faster to get those rare illuvials…. Seeing the scales bouncing back and forth in my head between greed/dao making money faster and players complaining about paying to win/progress.

I’d say in general after thinking it over the general idea is perfectly agreeable to me largely because it’s the standard of today. Make sure those loot tables and drop rates are displayed so the anti loot box association doesn’t get on our asses too much

final oxide
#

Personally I'd probably do abit of both, play Overworld when time allows but also buy some packs and roll the dice occasionally.

kind bison
#

Agreed, maybe slightly dodging my concerns on secondary market but the sales at launch and every new set would be there without a doubt

#

Speaking of, I wonder if consistently introducing a couple new illuvials and occasionally a larger batch would be better than always waiting to launch a larger batch. Unless we really do get our Pokemon like story modes and do the updates with each new installment i see no reason to have excessive drouts in additions to roster. It should also make balancing smoother @final oxide

#

It will also keep spending on travels more consistent

#

Or our booster packs

final oxide
#

Yeah I like that

#

Also, I'd think that the 'Booster Pack' feature would be dropped 1-2+ weeks after launch

#

To maintain that initial gameplay experience

#

anywho, just ideas

kind bison
#

That’s fine with me and honestly i do see people wanting to skip out on overworld runs after awhile since its whole point rn is just farming resources and catching illuvials. People will spend more time in overworld in general once story and more PvE modes/events get added.

kind bison
tiny bison
tiny bison
tiny bison
kind bison
#

I think that’s a bit harsh tbh. It’s going to get repetitive in a not so great way after a while for a reasonable number of players so letting people get what they need for arena or other modes/events could be beneficial without being forced intoconsuming endless time on an experience they may not enjoy anymore which isn’t very productive either. I do agree though that secondary may make booster boxes null to begin with except for people that effectively are addicted to the standard gacha experience. I also have hesitancy towards overpricing it even with consideration for time saved and skill not needed.

#

Overworld will hopefully in time be more than a glorified gacha is my point to why booster boxes don’t really deter from it that much.

#

Also Josh is probably wondering when this thread became about something other than silv2 lol

tiny bison
#

If you want to make Illuvium just like every other game in existence thats what you prefer and thats fine

kind bison
#

Well i guess that’s fair since it’s your opinion.

open valve
#

Everyone comments are our individual opinions, I am glad we've had a lot of back and forth + feedback this is how solutions are found.

kind bison
quartz smelt
# kind bison It’s not like overworld disappears as a glorified gacha though. We’re just discu...

I guess for me, the players that don't have time spend their money on the market from illuvials others have collected.
Making the purpose and ideation of the economy work.
If on the off chance a pack set occured, could it be made from the illuvials and items people capture.
Like the DAO buys items from players willing to sell for packs, maybe it's slightly less or more than market, or a set price, that bit I have no idea of, then it's sold at a profit, the DAO wins the player that grinds and captures wins, the rate of illuvials stay the same.

Would something like that work?

kind bison
#

That sounds too complicated to me personally. Needs to be guaranteed to make a profit so most likely just leaving it to secondary is the best choice.

quartz smelt
#

I'd be okay with it if the items inside were purchased from players.

#

How I don't know. Yet I don't see it being more complicated than fuel.

#

Part of the mechanics of stopping prices going to nothing with resources and illuvials is the reduction of supply.
Would packs increase the supply?
Or would they come from the existing supply?

coral lava
#

Real world missed revenue due to sILV2 would be on the lower end of the spectrum, nothing close to 70mil. There is a long way from $100 to $1000 in token price.

Also, we can 't be worrying about lots of missed revenue due to high token price and low token price due to less ETH revenue/lower rev dis at the same time. It's one or the other (or something in between) but not both.

Getting illuvials from gatcha would kill the soul of this project. It would also directly contradict the base promise of the game, mentioned by the founders in several interviews during the last 2-3 years. Getting gear, shards with higher capture chances, augments would be more palatable.

kind bison
quartz smelt
#

Then I guess I'd lean to no.

#

However I am seeing the packs always being sold at a profit. If a player purchases a pack and the contents go down in value. That's the risk of not buying from the market.

dense vapor
#

70k extra staked ILV is basically insignificant when looking at revdis per token, and that's assuming ALL sILV2 is swapped. That shouldn't be a factor when evaluating this idea. We're talking about something on the order of a 1-2% impact. For example, instead of $1 per token, $0.99 or $0.98 per token.

Having too much circulating sILV2 is kind of scary. It can scale up in the extreme case to a massive amount of outstanding value, blunting ETH revenue and potentially impacting runway. This is a factor in why we moved Wave 2 ahead as soon as we did. Maintaining opportunities to spend sILV2 are important.

I'd be for allowing sILV2 -> ILV swaps, given that they would be subject to a lockup period. I think 12 months would be fair. It would create a cheaper way for people to get an entry, and further dry up the supply of sILV2. The sooner we can be done with sILV2 entirely, the better. We don't want 100's of thousands of circulating sILV2 if or when ILV gets to 4 digit numbers. Reducing the circulating supply means we can eliminate sILV2 from the ecosystem sooner, and that should be our goal. It's genuinely undesirable to have game credit that scales in value the more successful the project is, and the extra complexity sILV2 introduces to the ecosystem isn't helpful to anyone, especially to new players.

I understand that doing more sales is appealing, but community sentiment around this has been pretty clear, people don't want a bunch of additional sales before Open Beta. I tend to agree with them. Partnerships are one thing, but selling packs of Illuvials isn't necessary, and I think it would be pretty undesirable to do so. Yes, it's a way for whales to whale. It's also a way to alienate non-whales, and particularly web2 players. Without the plankton, whales find better feeding grounds. We already have the secondary market for whales to engage with, I'd far prefer "boosted" runs that actually involve gameplay to card packs if we want to further target whales.

tiny bison
kind bison
#

12 month lock is excessive considering how long people have had silv for and missed staking reward opportunities imo. If we abandon silv2 and swap it back to ilv 3 months would be plenty or no lock and just let people sell if they really want at these prices and let all those people hungry for more tokens get their discount before the game launches. Disclaimer i have zero silv effectively so this doesn’t benefit me one bit.

tiny bison
kind bison
#

You’re talking off the liquidity pool? A few people could benefit from it sure but it wont last long at all @tiny bison I’m thinking just being a little fair to going back on our words in this scenario and compromising since they took silv instead for one reason or another based on the rules set in advance.

dense vapor
kind bison
#

I didn’t say anything about that yet so my bad but i was thinking on how you need to shut down silv2 claims /timestamp wallet holdings beforehand to dissuade from people taking advantage of such a loophole

#

It’s all a big headache one way or another

#

For example though it’s iffy. Before council did a vote to determine this ideas fate, shut down silv2 claims at least temporarily(idk exactly how they do this)

#

Or timestamp and any claims done after the results are out are forced into said 12 months swap lock

tall geode
#

FYI - 70k sILV2 available, but there are another 30-40k potential from unclaimed rewards (70k unclaimed but the missing reward can only be claimed in ILV).

Is doing the switch sILV2->ILV and locking as too complicate to setup on the contract in the next few weeks ?

Can we stop the silv2 claming/minting easily?

Can we release overworld urgently to not avoid more issue with sILV2 😂?

Can we limit how many silv2 can be use per month once the game are released? (like airlines do with miles on a flight)


People need to be more realistics and need to understand that, sometime, solutions create new problems. If those new problems are less important than the initial one, then it's maybe a good solution.

I don't see the lock as mandatory. So if the team can manually mint ILV to replace sILV2 then so be it. Just stop the claming/minting of sILV2 from the rewards. Yes, people will be able to buy silv2 at 60$ and get ILV valule of 110$. And what?

At least you close your problem related to revenues. And that's more imortant than locking ILV.

Locking is a very crypto stuff, it's not the solution to everything. Learn to let go and accept people will use this to their advantage. Good for them. But less sILV2 is a major help for when the project launch.

My 2 cents.

tiny bison
tall geode
#

Not sure it's applicable to ILV, but they did easily with sILV.

kind bison
tall geode
#

Something that can be voted on in standalone is stoping sILV2 claim. ILV only.

Easy from the website. No idea for the contract.

But at least it's a big help for the project start.

I still think sILV2 have value for the future and should come back to burn ILV, but it's another question.

tiny bison
wise totem
#

Packs take away from secondary market sales. Which will take away from Overworld which will take away from fuel sales which takes away from Landowners.

kind bison
#

or well, set prices in usd for example yet use fuel to actually buy them as another possibility

#

gacha pulls still leave a bad taste in my mouth even after them being around for so many years, yet I can't deny how well they've done with taking advantage of the psychology of gambling

tall geode
#

I'm sorry but landowner don't matters when we talk about future and sustainability of the project.

Landowner will get nothing when sILV2 is used so in the end it's helping landowner anyway. And the team could reward landowner fuel pool with eth from the proceed of packs.

Though we should split the conversation here ?

Are we talking sILV2 lifecycle or pack sale ?

kind bison
#

pack sale haha, this deserves its own thread at this point, though i have no desire to birth it at this juncture

wise totem
#

Am I alone in the fact that for me the economy aspect IS the game? What got me interested at the beginning was the idea of players creating prices, doing trading, etc. To have that changed to pack openings, DAO providing stuff rather than players, just loses a lot of the "create a world" aspect for me.

lilac spruce
#

Thats just a marketplace. The Arena is the game.

wise totem
lilac spruce
#

Land was due to hype and greed.
The Overworld is a pack opening. Just a gamified experience of one.

tall geode
#

I mean "we want sILV2 to stay even if the project die"

I'm extreme, but come down to earth people XD

wise totem
lilac spruce
#

With land yah
I still think the Overworld is a pretty great idea to replace a standard pack opening and over time can evolve to much more

tall geode
#

come back to topic guys

kind bison
#

Silv2 can go away and I’ll be fine with it, I don’t think it will be the life and death maker we seem to think it is though

tall geode
#

Well all depends the overall strategy taken

lilac spruce
wise totem
kind bison
#

I’ll go back to when we were discussing doing raises though and how everyone thought the moon was inbound and everything was roses and rainbows when really we should have done the raises then and there. This evokes the same feeling where we think silv2 isn’t anything to worry about and yet it could very well make or break the project. Not in the sense of 7 mil being a lot so much as in if we say had 7 mil in revenue at the start, it could help jumpstart rev dis and get the eyes on the project we want.

tall geode
#

Or unlock won't matters because we will have a lot of revenues streams and anyway the VC are in for the long term ?

kind bison
#

I chalk it up to teams inexperience at the time and understanding they’ve grown a lot since.

tall geode
#

Anyway need team feedback and opinion and councils members

kind bison
#

I’d like a broader public opinion if anything to see how much baccklash it could send our way though idk how many holders really pay attention to the ongoings here anymore

#

I would think it’s minimal if the terms were truly fair to current silv2 holders

tall geode
#

And how many would understand the scale and impact on the whole project .....

kind bison
#

If doing this delayed the team much at all though then just accept it as it is because having full launch ready asap is the most important thing rn

tall geode
#

That's why, stop sILV2 minting, and manual swap is an easy solution requiring time and orgnaization from the team, but no dev

Not perfect solution, but helping.

kind bison
#

Yea, shutting down silv2 minting is good stopgap

valid adder
# final oxide Do we think there is a reasonable appetite for a booster packs type of product t...

Being an MMO/RPG and Card collector for 40 years... booster packs will make the every day player "give up" - what's the point in playing, farming, etc... when someone can just buy a booster pack. Everything as-is, and as-planned gives everyone and opportunity to at least feel like they're making money or that it's worth their time to play. I've seen booster packs ruin games. Sure the short-term revenue is amazing... but eventually it will bottom out as people lose interest when the next "booster pack game" is launched. I'm locked in and vested in Illuvium, I want to see it succeed long-term

valid adder
# final oxide Such a thing would definitely be a premium, yep.

Nick, IMHO - I honestly think selling boosters would entirely negate everything Illuvium is as a gaming ecosystem. D1sks are already a type of booster pack. Just add some "random RNG stats" and make an MTG equivalent. Magic in proportion to rarity, tiers and stages. But yes, this is an entirely different conversation that intended. Ok /pack rant off

coral lava
lilac spruce
coral lava
#

It's obviously a personal choice for everyone. Just strange hearing from anyone that their preferred game choice IS the game, when it is clearly a network of games. A bit like Bitcoin maxies stating that it is the only crypto that matters

tall geode
#

SJUD is all about Arena, it's true that Arena is what will drive the game adoption.

I am more into collecting, but I know it's not what will spread this to the masses.

That said, not the topic here.

sILV2, it's impact on economy and launch, decision for the project runway, that's what need to be talked about

lilac spruce
#

Yup the Arena is where you get the game adoption and the demand for the OW supply. It's just how the economics of the current game loop works.

Based on the current feedback from this thread it looks like the SILV2 swap doesnt have the legs for an IIP.
Is there another proposal to lessen the impact of SILV2 to talk about?

kind bison
#

Cap silv2 value to a threshold or whatever ilv token price is on launch day :p

acoustic flame
#

Lot of good an interesting ideas.

Gut would lean to putting a spending deadline on silv plus things to spend on.

Eg. all sILV must be spend in 6months or it is no longer accepted.

#

——-

More of a minor update this way and less of a way for ppl to just arb ilv - silv

Pro is playing the game earns you the ‘arb’ of cheap silv to more illuvials. So secondary would be suppressed providing entry. Similar to the dynamic with beyond. Traders can still play the standard arb too.

Con is honestly land owners still get rekt more lol (as a land owner), what ever illuvitar waves get major dilution.

tall geode
#

Treasury $12,434,961
Safety fund $5,001,688
Revenues Wallet $11,233

Expenses 6m avg $1,169,345
Runway (months) 14.9
Runway w/o safety 10.6

sILV2 -> 156,551
sILV2 in IMX Wallet -> 87,470.66763339
sILV2 available -> 69k

Rewards pending claim -> 72,152
Missing rewards pending -> 175000 - 131412.12335871797 = 44k

Potential max sILV2: 113k
Value: 11.3M$

Every day that pass see addtionnal sILV2 that can be minted (until mid-Feb? 51200 + 12800 = 64k)

Source of sILV2 consumption until luanch: Illuvitars wave 2
Source of revenues until launch: Illuvitars wave 2, TL Illuvitars, market fees, merch
Pending: T5 sale

Monthly revenues for Illuvium sustainability $5,723,077

Assuming we have revenus of 6m$ per month

@100$ ILV @game luanch: 11.3/5.7 = 2 months without revenues
@200$ ILV @game luanch: 22.6/5.7 = 4 months without revenues
@400$ ILV @game luanch: 45.2/5.7 = 8 months without revenues

If game launch in February, runway will cover 8 months sILV2 only + ~4 months after launch

More realistic is 20% silv2 claim (today average is 14%), so 44k+64k = 110k*20% => 22k
That's 22k+69k=91k sILV2 by launch. So 30% difference with calcualtion above.

Lot of hypethetical stuff here, but that's the status

If Illuvium make 50m$ per month, we good.
If Illuvium make 6m$ per months, we in risk.
If Illuvium make 2m$ per month, we ....

If ILV goes up, risk goes up
If launch is delayed, risk goes up
More sILV2 by launch, risk goes up
If players goes into other games than Illuvium, risk goes up
If we've additionnal way to used sILV2, risk goes down
If people don't mint more sILV2, risk goes down

How much risk people are ready to take ?

tender reef
# final oxide Do we think there is a reasonable appetite for a booster packs type of product t...

I personally will not farm OW. I prefer to buy directly from the marketplace or buy booster packs.
OW is a booster pack opening with extra steps. and running. and jumping.
Whales and NFT degens love gacha, they don't have time to farm OW.
Booster packs may make OW redundant, although pricing the booster packs highly at 2x-3x may be beneficial for OW farmers.

Did we just spend years and $millions on OW to end up selling booster packs?

tall geode
acoustic flame
timid oriole
#

what if we just stopped silv2 now as a staking reward option?
Seeming like the use case will be limited.. so might as well reduce the soon to be available amount so it all gets used up quicker..?

acoustic flame
#

Or lock it at $70 or some usd value in game

tender reef
# tall geode If you sell them at 3-4-5x the average price when playing OW, would it be THAT b...

It is hard to predict the effect of selling booster pack. If the booster pack is priced that high, it may increase the floor price of common illuvials. OR whales/degens are just going to dump the commons and undercut farmed illuvials. Typically with pfp NFTs, some degens like to gamble on pre reveal NFTs, dump the commons to buy rare NFTs.

I think we have passed that "no pre selling jpegs before launch" kekshiba

acoustic flame
#

If ppl want ILV they need to buy it off the market.

open valve
tender reef
tall geode
tiny bison
#

In that event it would also devalue the buying power of sILV2 at the same time

tall geode
#

Treasury to sell more token ?
We need more revenues then...

@tender reef No idea revenues at launch, and if anyone come with some numbers, I'll disregard them.

tiny bison
#

@tall geode I do wonder, at $400 what does the treasury sit at? 400m?

I mean u could sell 14m of that and that'd be sub 3-4% of the treasury and give u a year

#

I am just saying there is a lot of cause and effect in both directions is all

tender reef
tall geode
#

Treasury for is $. Because you can't pay people in ILV. You can't pay your house loan in ILV.

Treasury is 15m$.

What do you think will happen if the project before being live is supressing it's own price ? In a bull market ?

People will sell. ILV price will crash, and your ILV treasury will be worth nothing. Project is dead because you didn't had treasury in safe $.

Counting ILV as part of the treasaury is a mistake. Luna, FTX, did you learn from that ?

tiny bison
tender reef
#

I don't think we will see market sell from treasury, i mean monkastop

tiny bison
open valve
tall geode
#

They can when ILV is 1000$ to saveguard some $. Not to do risk management. Not to get rid of the sILV2high probable issue.

If selling ILV, when ILV will be higer, is the risk management. Damn...

You do not do risk management with possibility. with ifs. Risk management is done with certainty.

Stopping sILV2 minting, have sure outcome. Best solution, no. Only solution, no. But outcomes is easy to understand.

tiny bison
tall geode
#

I understand, that's why i ask: you'll want the DAO to sell it's revenue share for $ (= making it more difficult to sustain the project) AND supress ILV price, in the middle of a bull run. People will ran away into other token with x20-x50 upside.

If you sell for $, the only reason is to increase runway. This, can. Because there is not much pressure to do it. I said last bull run to do it when token was at 1500$ lol
But selling ILV to mitigate the sILV2 value ....

wise totem
open valve
wise totem
acoustic flame
#

Ah yeah that would be great

open valve
#

They could sell a T5 land earlier than they wanted and allow sILV2 usage. Just a thought.

tall geode
#

I remember someone being super pissed because he bought and minted so much sILV2 for the T5 that in the end wasn't being sold .... damn that must have hurt

OK maybe not because in the end he certainly exited at high price lol, maybe a great mistake in the end 😂

wise totem
tender reef
tall geode
#

2 owners have 3k silv2, you'd limit the T5 land price at 300k $ maybe 500k $ if they add have any way to add more to their stack.

In ETH you've no limit ... And if bought in ETH then it's not helping the sILV2 possible issues.

wind bridge
#

Hi @tall geode 👋

tall geode
#

Damn you're fast

tiny bison
#

U have 3k silv2 @wind bridge ?? God damn

wind bridge
tiny bison
tiny bison
deep willow
open valve
deep willow
open valve
sterile pebble
open valve
#

I actually don't mind the value decay side, for X period it is full 1:1 value then after it's proposed expiry data its value decays.

maiden iris
#

Read through the many messages here and this would be my approach:

  1. Stop the bleeding - pass a proposal to cease all minting of sILV2 by X date
  2. Create more sILV2 sinks/use cases - we need to respect the current circulating sILV2 and allow the owners to redeem them
  3. Time period - Pass a proposal that silv2 will be usable until Y date (limited time after launch)
  4. (Optional) Redeem ILV from sILV2 - Though I admit this maybe something that would take too long to build or too much resources.
tender reef
#

my comments

  1. some may prefer less ILV total supply, as how sILV2 was intended
  2. Best way
  3. This would be changing the terms after the fact and may give negative presedence on investing in ILV assets. i wouldnt treat this like frequent flyer miles
maiden iris
# tender reef my comments 1. some may prefer less ILV total supply, as how sILV2 was intended ...
  1. While this maybe true, we have to look at it in the lens of what is best for the DAO. If we dont stop minting sILV2 were not really solving the issue of its existence even if theres more use cases for it.
  2. One can argue that there was no express statement that sILV2 would not have a precriptive period to be used or in the alternative there was no express statement that it was "imprescriptable" Even points or 'frequent flyer miles' have a period to be used otherwise its forfeited. Being a DAO, this is something we can pass and provide advance notice and publication for everyone before it happens.
tender reef
#

Of course as a DAO we can change any utility of our assets and we can change our tokenomics too

#

We have never really started discussing about sILV2 until after epic games numbers were published.

#

Coupled with the low liquidity of sILV2/ETH pool on uniswap

weak pagoda
#

@indigo geode voted 👎 and 👍 pepewiggle

#

I voted 👎 thx for the idea 💡 all

deep willow
weak pagoda
#

17 / 25

#

Very community minded cool 😎

inland yarrow
indigo geode
eager ridge
open valve
#

We've had some good brainstorming thus far if someone wants to make a TDLR of what seemingly people think works. We can perhaps expand upon those points further and look to get something done.

quartz smelt
quartz smelt
tiny bison
dark grove
#

I think if we're not removing it and deciding to support development for the token, we should embrace it and allow people to claim sILV2 from revdis and put like a month vesting on ILV claiming.

quartz smelt
#

Hey all, @open valve hasn't seen this yet, I felt he probably doesn't have to quality check it anyway. Do you all think this is a fair summary? No offense taken if things need changing or this is off the mark.

Summary of the Discussion on sILV2 Token Use and Game Revenue:

The discussion revolves around concerns regarding the sILV2 token's impact on the game's economy and revenue. The author, JoshETH.ETH, expresses worry about the scalability of sILV2 and its potential impact on the project's profitability. The main concern is that sILV2's value is tied to the success of the game, and the current supply may pose challenges.

Several proposed solutions and considerations include:

  1. Swap Facility: Proposes a 1:1 swap facility back into ILV with a vested lock as a potential solution to eliminate scalable debt before launch.

  2. Booster Packs and Spending Deadline: Discusses the idea of introducing booster packs as a premium product and imposing a spending deadline on sILV2 to prevent a prolonged impact on the project.

  3. Land Activities and Decay Curve: Suggests allowing landowners to use sILV2 on land activities, implementing a decay curve for sILV2 value, or setting a cap on its value.

  4. Treasury Management: Discusses the idea of selling ILV from the treasury to address potential runway issues, with considerations for the balance between token price and sILV2 problems.

  5. Ceasing sILV2 Minting: Proposes stopping the minting of sILV2 to control its supply and potentially reduce its impact on the project.

  6. Spending Limit and Additional Use Cases: Discusses the possibility of putting a time limit on sILV2 spending and creating more use cases or sinks for sILV2.

  7. Value Decay for sILV2: Explores the concept of a value decay mechanism for sILV2 over time.

  8. Tokenomics and Changes: Considers potential changes to tokenomics, acknowledging the need for careful consideration due to the potential impact on ILV assets.

  9. Discussion on sILV2 Discontinuation: Community members discuss the eventual discontinuation of sILV2 use, considering it as a way to manage its long-term impact and prevent unforeseen challenges.

open valve
#

I'd like to discuss option 2,3,5,7,9 in more detail as the original option 1 would be too much time and development after some team feedback.

I think all those points have merit and should be explored further.

deep willow
#

There’s some repetition of ideas in some of the numbers. But that’s ok.

acoustic flame
#

gg to Josh for once again thinking of shit we need to think about.

As of now I’m basically a fan of anything but the conversion. It’s just a free handout that adds nothing extra to the dao, think the other ideas drive adoption and activity and remove scaling debt.

safe tiger
#

Mostly whales claimed sILV2 for quick profit, everything around sILV2 was basically speculation, people tried to extract value from price difference. If there is an option to convert sILV2 back to ILV, it will once again provide opportunity for speculation and profit. It doesn't reward ILV holders, just more dilution. That is my opinion.

tender reef
#

well said

safe tiger
#

How many sILV2 holders will be playing game and how many of them are pure speculators. You don't have to worry about speculators crippling your revenue by spending sILV2 (most of them will not even play game and it is tiny group of people compared to actual future player base). And our target audience are web3 players anyway.. they have 0 idea about sILV2.

tender reef
#

sILV2 threat to initial revdis is real, however we need to understand the reasons why people claimed sILV2 and why people bought sILV2 from the unofficial pool.

web3 players can definitely find out about the pool. during the land sale, joe (comfy) advertised it on his twitter

deep willow
#

With cause

safe tiger
#

Look how many players played game so far? How many sILV2 holders are there compared to estimated future player base? If we don't get way more people onboard, sILV2 will not matter anyway.

#

Growing player base will be more important than initial revdis and if price tanks because of small revdis, smart investors will accumulate more if they see growing player base.

deep willow
safe tiger
#

I really don't see much of benefit here, rather than rewarding speculation and giving more arbitrage opportunity and exit liquidity to whales.

deep willow
tender reef
#

i can see the arbitrage potential, buy sILV2 at 0.6 of ILV to get 1:1 but locked

safe tiger
safe tiger
deep willow
tall geode
#

What if with the RevDis the treasury get, sell the ILV, and buy the sILV2 on the market if lower than ILV price?

#

sILV2 become much less interesting to use in-game, people will be more interested to replace their sILV2 by ILV

tender reef
#

but sILV2 is not meant to be traded

deep willow
#

Only helpful if sILV2 can’t be minted. But even then it’s actively giving liquidity to sILV2 holders. Seems counter productive

tall geode
#

Well isn't the main idea of this thread, to limit sILV2 usage to get a bigger revenues ?

#

sILV2 will get the same value in game anyway

In theory, the team can decide the replace their ILV as reward by sILV2, buy back sILV2 on the market and increase the value of the reward pool (just that it is an "in-game value increase" not a "market value increase")

#

Again, what's the most important issue we are trying to solve with this thread ?

deep willow
#

The ability to produce long-term DAO sustaining revenue

tall geode
#

then the least sILV2 in circulation, the better

#

200 ILV from the in-game rewards would buy 300 sILV2 from the market, and bring sILV2 to the price of ILV

The in-game rewards are now stashed until needed, maybe 2 years down the line. For sure ILV will be value much more, let's say 10000$ but the treasury has cut the ability for people to get cheap value in illuvium from the market

deep willow
#

But reducing the amount of ILV the DAO treasury holds reduces the value of that action. While I don’t think it completely negates the value of doing so it seems harder to love it.

tall geode
#

I replaced my idea of revdis receive by the treasury by the in-game rewards, in theory, doesn't change the capacity for the project to increase their revenues share, and in theory againm the rewards available increase

#

Doesn't solve all the sILV2 already in hand of people, but if now a big whal decide to dump 500sILV2, then treasury can do another round of buy back

slowly, in-game reward increase in value, treasury retain revenue share, sILV2 getting out of the market

(still need to stop the bleeding by cutting sILV2 minting)

#

Don't know, just an idea

deep willow
#

It’d be pretty difficult to convince most people of the value of reallocating ILV intended for in-game rewards to something as “complicated” as this. (Myself included 🤷)

tall geode
#

But tomorrow if you win a tournament, and you receive sILV2, would you feel the same as receiving an ILV ?

Value within Illuvium will be the same.
On the market we can bet silv2=ILV by then (Like with Illuvitars, when there is usage for sILV2 we quickly see it's price catchup on ILV)

PS:
"200 ILV from the in-game rewards would buy 300 sILV2 from the market, and bring sILV2 to the price of ILV"
=> in-game would become 996 400 ILV + 300 sILV2 ...

tender reef
#

some people might want to win the tournament for cash. ILV token has the liquidity

#

if we use sILV2 for tournament prize:

  1. Treasury is providing exit liquidity for sILV2 holders
  2. it's like giving steam store voucher for dota2 tourney winner
tall geode
#

Main probleme is revenue, right ?

And the amount is not very relevant when looking at the amount of ILV left for the reward. Treasury is untouched.

I mean we can turn around and around and around for days.

There is no perfect solution.

Question is do you guys accept some limited drawdown to solve the initial problem?

tender reef
#

perfect solution is to get more players

tall geode
#

Get more player, sILV2 sinks.

Got ideas for those that can be executed in a matter of days, weeks max ?

#

If not, then it's no better solution than my very limited idea

dark grove
#

There are probably 0 ideas that can be implemented before the yield farming ends.

tall geode
#

So should we do nothing and pray ?

Or accept possible idea with drawdown but solving the initial big issue in the room ?

dark grove
#

I think we should be looking at solutions, but there will be none that can be implemented in weeks.

tall geode
deep willow
#

Sell board skins for sILV2

tall geode
#

Board skins, Blasts, Mozarts, etc.

deep willow
#

Cosmetics. Yeah.

tender reef
#

i dont think costing the treasury to provide liquidity for people who cant exit their sILV2 position is wise

tall geode
#

in-game rewards are not treasury though

tender reef
#

how do u think we are going to replenish it with

tall geode
#

there is nothing in the tokenomics, planned to replenish the in-game rewards

tender reef
#

i reckon from treasury revdis

quartz smelt
#

I'm pretty sure sILV2 is going to end at some point so isn't this about finding the best way to do it. Best for the holders of sILV and best for the DAO

#

@deep willow has mentioned a few sinks. And @tall geode

tender reef
#

let me ask this question. what is the reasonable reason for someone to claim sILV2 instead of ILV?

#

is it to swap it back to locked ILV?
is it to spend it on mints/ingame?

tall geode
#

Let's find solution, rather than answering rethorical questions that bring nowhere lol

quartz smelt
#

Agreed.

tall geode
#

I wish good luck if the only solution to the problem is: selling more JPEG

tender reef
#

how can we find solution if we dont understand the purpose in claiming sILV2

quartz smelt
#

I chose the higher weight to get the higher rewards. I claimed sILV once to buy disk's. Now I only stake for ILV.

quartz smelt
tender reef
tall geode
deep willow
tall geode
tender reef
tall geode
#

Agreed but then if you're to talk about solution, talk about doable. Buy back and lock isn't doable.

tender reef
#

what is the reasonable ratio to buy back sILV2? its currently trading at 0.6 to ILV

quartz smelt
# tall geode Booster pack are not skins though, that's assets needed to play the game. Prett...

Yeah, I don't like it unless the assets are from players. I see that as being a continuous market for players, yet the details I have no idea how complex. Plus it would take time.to build up assets. Yet it could also work as a double sink as high sILV2 owners could effectively sponsor multiple people in sILV2 to farm. Then you get more people playing, sILV2 getting used multiple times in various ways. As players could spend it on other items. Skins, beyond speed ups.

tall geode
tender reef
#

sell more jpegs in sILV2
allow sILV2 to buy IZ speedups
just more sILV2 sink

tall geode
#

OK then I suggest to open another discussion specific on sILV2 sinks and how to get them up and running in days/weeks with the team.

Those solution do not need to remove sILV2 from the system to improve revenues at launch.

Let's sell more images.

tender reef
#

our whole economy is about collecting jpegs

quartz smelt
#

I'm also not sure this has to be done at launch, as per point 9.

tender reef
#

the point is to deal with it at launch

quartz smelt
#

I don't know how to search for it, yet point 9 came from a discussion between Aaron and Josh.

tender reef
#

sILV2 is a potential $70m reduction in revenue. the revenue that we need the most due to our limited runway. based on lelahel calculation, sILV2 might be worth a couple of months of no revdis post OB

quartz smelt
quartz smelt
tender reef
quartz smelt
#

I don't really have much to add around tokens. That's for all of you token heads.

quartz smelt
tender reef
#

i have been following the thread since posted. its prob good to read back or i can clarify in dms

quartz smelt
quartz smelt
#

I could be mistaken though.

outer cedar
# slim oyster I am a big fan of this proposal even as someone who has been stacking SILV2 in p...

and that is the advantage of having staked as a early investor? People will get so greedy for rev dis that they are willing to sacrifice people risked stack and reward for their own interest. If people used SILV 2 it is for in game purchases . Staking reward werent meant only for investor but also gamers . SILV2 Already burned some of the max supply and that was its 2nd intent which in another way doesnt make you miss on revenu since it increased scarcity

outer cedar
maiden iris
tender reef
#

thats a great idea

outer cedar
# tender reef thats a great idea

More ways to spend SILV2 is definitly way better than eradiquate 3 years in almost in the project. Booster packs , Fuel equivalent , tournaments,Land , Nfts .

tender reef
#

i believe providing more sILV2 sink will not cost the dao. sILV2 tourney as proposed by shabim can be an alternative to the free-to-entry tourney, we do have to offer higher ILV prize tho

tall geode
tender reef
#

we already have free-to-entry tourney with ILV prize

#

maybe ethlizard can do sILV2 wager for BITB too

tender reef
safe tiger
#

Do you think that succes of the project depends on revdis? Not many sILV2 out there price of ILV will not go to moon with game launch, let's be real here. And if people use sILV2 ingame, it will be gone and there will be more revenue from the next land sale or any jpeg sale... as people will not have sILV2 anymore.

tender reef
#

it's pretty much short term vs long term

safe tiger
#

Let's focus on game and growing player base and we will not have to worry if 10% or 20% revenue less short term because of sILV2

maiden iris
tall geode
safe tiger
#

Honestly I will be very surprised if revenue will be lower more than 10% because of sILV2 and if it will be the case, we failed to acquire web2 players

maiden iris
tall geode
#

I mean your solution, as mine, are not perfect, don't solve 100% of the issue, but contribute at the end result.

Better than seeling pictures.

And can be done manually even, but gaz fees will kill the idea.

maiden iris
#

Unless transfer is through IMX which is essentially what we do when we pay sILV2 for d1sks. I recall Danny mentioning they just burn that sILV2 so same concept can apply.

tall geode
maiden iris
tall geode
#

Allow the winners to choose 100% revward in silv2 or 70% in ILV vur burn even more lol

tender reef
# safe tiger Honestly I will be very surprised if revenue will be lower more than 10% because...

assumptions:

  • ILV at $100
  • value of sILV2 is $7m - $11.3m
  • revenue needed for OPEX = $6m/month
  • the average spending is $500/month
  1. sILV2 spent over 3 months, its $2m - $4m/month
    we need $8m - $10m of revenue/month (sILV2 used is 25% - 40%)
    we need 16K-20K players

  2. sILV2 spent over 6 months, its $1m - $2m/month
    we need $7m - $8m of revenue/month (sILV2 used is 15% - 25%)
    we need 14K-16K players

  3. sILV2 spent over 12 months, its $0.5m - $1m/month
    we need $6.5m - $7m of revenue/month (sILV2 used is 8% - 15%)
    we need 13K-14K players

lilac spruce
#

thats also assuming all the sILV2 will be spent in game which definitely wont happen

tender reef
#

yes, thats assuming sILV2 is gonna be spent over 3 - 12 months. the faster sILV2 is spent, the more players we need

#

cmiiw, the land sale was 90% sILV2?

coral lava
#

delete a 0 from the end

tender reef
#

oh lol

#

thanks

tall geode
tender reef
maiden iris
open valve
open valve
# tender reef $50?

Avg gamer spends around $50-80ish a month from research numbers I've seen. I dont think we can price travel so cheap, some middle ground sweet spot needs to be found.

tender reef
#

with web2 spending $50/month, either we have to get hundreds of thousands of web2 players

or we have to price costs higher and get every web3 degens

lilac spruce
#

We make money off of whales not the average user

tender reef
#

we need more alexas

open valve
open valve
quartz smelt
#

Cool. on it.

outer cedar
quartz smelt
#

is it the spending deadline?

#

and value decay

#

Hi @deep willow Can you please have a look at the new thread and suggest any changes if necessary, also how do i get rid of the double space under the headings?

#

I have to duck out, yet i will be on my phone.

deep willow
sharp quiver
#

Is it possible to delay sILV2 that can be used in the game if there is a problem with DAO funds for the first few years?
I know it's not good for those who currently own sILV2, but considering the DAO, I think that's a good thing.
I think it says that sILV2 can be used in games, but when can it be used? is it stated clearly?
I also have about 200 sILV2 in reserve, but I don't really care if I am late in using them!
Most of the people who own sILV2 should be staking ILV, and I think some of them would prefer if the project is successful and the price of ILV goes up!
And you can expect Revdis too.
Whales will have to sell cheap or wait until the project is successful!
I think the only people who have large amounts of sILV2 are whales, so I don't think many people will be affected.

outer cedar
sharp quiver
#

I think sILV2 could be a problem if the number of users is not so large when the game starts
If the game is successful and the price of the ILV is 1,000$, this is not a problem at all, because we can sell the ILV of the DAO to fund the development.
If sILV2 goes to $70m, we can sell ILV until it runs out.
If the ILV is 1,000$, the monthly operating costs are only 1,500 ILV.

tender reef
quartz smelt
quartz smelt
quartz smelt
quartz smelt
#

@final oxidehi Nick the conversation is still hot over in the new thread, it would be great to have your continued input.

deep willow
#

@eager ridge