Hey all,
I look at the supply of SILV2 circa 70k and worry that will all this game credit, unless we are hyper successful with player counts and spending we will struggle to turn a profit enough to cover overheads long enough at our current burn rate and runway to onboard the number of users nessesary to make it work.
The issue is SILV2's value scales with the tokens success so although at current pricing that 70k is around 7.7million of sales, if we had a token price of 1k it's 70million.
That's a lot of revenue for us to miss either side of the pricing and in between.
I think we need to have a serious talk as a DAO about this issue and how to tackle it.
I think having a swap facility back into ILV 1:1 with a vested lock would work.
Many reasons for how and why it can be done that way.
I think of this as an opportunity for us to eliminate that scalable debt now before we launch and the issue gets bigger and bigger.
I personally stacked SILV2 between 20-30 and 40 in the view of never spending ETH
As is our right, however if the game and project is to succeed we should not be selfish and ultimately do what is in the best interest of the project as a whole.
I understand completely this will be an emotional topic, I am internally conflicted about this also as I planned well and want to use the credit. However my decisions impact the health of the project and I am happy to fall on my sword for the project to have the best chance of success.
I am open to everyone's opinions as always pros and cons.



