Hello guys, Alex here with double digit years of pvp experience, and would like to share my ideas for the future, regarding PVP.
You all know that feeling, when ghosting, leave a game after a couple of months, that is good looking and addictive because of the reward system was sucks.
It is just what it is.... You have to keep em' in the loop and motivate from season to season.
You have a solid ground, The game is good looking, addictive and has a lot of creative ideas!
But you can not stop at this point and i believe you have already planned everything.
Anyway, lets jump in it.
My ideas:
-Ranking system should based on seasons, when in the end players have to defend their position on the leaderboard.
-Use the ranking system to set up goals for players, that they can grind for.
(e.g. either "top 500 player will unlock a battleboard skin , top 400 a ranger skin, top 300 an effect and so on. Or You can say everybody who reach the rating *2000, will be rewarded with something.)
-The lower rewards, should be achievable for the less good players as well and push them to put in extra hours to evolve and reach higher ranks for the cooler rewards.
-Rewards should be Cosmetics ONLY not giving ingame advantage ! (Skins, arenas, weapon skins, damage effect skins... etc, you name it)
-Each season needs its unique non-redundant fc**ng beast looking final rewards for those who want to show-off with that during the upcoming seasons.
(It's a human factor and needs to be considered, also makes them come back and grind season by season to try reach the "end reward")
-ILV rewards can be good as well, for top X % in the end of season, also for the tournaments of course.
In a nutshell everybody is looking for the feeling when a game catches them and keep them motivated for a long-long time.
A good reward system is one of the most important keys for this.
Motivation should not be only ILV, it's not only they're looking for.
Best Regards,
Alex