Hi,
With the incoming release it’s important to design and ensure we’ve a clean and clear games economy. Even more having multiple title being released at the same time.
I would like to have a clear picture of the games economy.
Costs. Aquisition and retention. Spending streams. Illuvials cost. Augment costs. Deck costs. Drop rates normal/holo/dark/high starts.
We need everything at the earliest to be able to understand where we are headed into.
We know we need to pay for traveling, pay to cure shards, pay to acquire raw materials, pay to craft, pay to heal illuvials, pay for skins, pay for blasts, pay for whatever.
What’s the economist paid for months take away are ? What’s the team opinion ? What’s the council opinion ?
With the variable cost what are we going into.
We are a few weeks, months from release. It’s time.
We need to understand.