#Experimental ideas for selling illuvitars WAVE3

1 messages · Page 1 of 1 (latest)

copper fiber
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This time's idea is from a different point of view.

The problems with illuvitars are as posted here.
https://discordapp.com/channels/760344898200666112/1168353819021803641/1168353819021803641

The reasons for the drop in WAVE 2 sales
1.Selling price has fallen
2.Gave up on WAVE1 and did not purchase WAVE2.(This includes people who lost money, etc.)
3.The current game rewards are not able to attract new users.
4.Battles between top ranking players no longer occur.
I think these are the causes

Game rewards are really low and buying disks for that is too risky.
And users with low funds will not receive any game rewards from the beginning.

My idea is to change the game rewards

Idea.1
1.Stop the current game reward and make it a game reward for each wave.
2.Create an alpha-only (no bonding) album and leaderboard of total points and leaderboard of individual power rankings of the illuvitars
The important thing to remember here is that alpha-only album must be non-bonded!
This way, users can quickly see which alpha-illuvitars are really valuable by looking at power rankings.
Now, even with the best power, you had to search for things, but with this, you can see it right away just by looking at the leaderboard!
By doing so, you can increase the value of Alpha even a little.
By creating an album exclusively for Alpha, we can expect to collect collectors in the future who will purchase Wave 1-2, etc.
Power Ranking We will create rankings where you can see weekly results and total results.(Allows you to view past results even in the next week)

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3.Game rewards are as follows
Ⅰ.Alpha only (no bonding) Total points per WAVE
Game rewards will be only once after the end of the WAVE, game rewards will be 4 times from the current. (440 ILV x1)
Ⅱ.Rewards will be paid to the top 100 illuvitars according to the power ranking of minted illuvitars in one week during the alpha-only (no bonding) period
Game rewards will be doubled from the current (220 ILV one week)
By limiting yourself to illuvitars that have been minted within the past week, you can potentially get the best gaming rewards even if you only buy 1 Disk.
※Promote the purchase of Disk by giving a chance to users with less funds
※If one person has more than one high-powered illuvitars, they will receive all the rewards.
Ⅲ.Normal and Alpha Total points per WAVE (Same as now. Alpha can also be added)
Game rewards will be only once after the end of the WAVE, game rewards will be double from the current. (220 ILV x1)
Ⅳ.Rewards will be paid to the top 100 illuvitars according to the power ranking of minted illuvitars in one week during the Normal-only period (※Does not include alpha)
Game rewards will be same from the current (110 ILV one week)

Create more than 4 different game reward systems
If you purchase all disks, you can get game rewards from up to 4 of them!
Make it easier for new whales to join
And even users with low funds have a chance to get game rewards

4.If we implement this idea, the sales period for alpha and normal disks will be exactly the same 3 month period
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Idea.2
1.The more they are minted, the more the value of the illuvitars will continue to decrease.
As long as the balance of supply and demand remains the same, this will always be a problem.
I would be willing to set some limits.

Example
Alpha Standard 10,000 $10 = 100,000$
Alpha Mega 30,000 $90 = 2,700,000$

Normal Standard 10.000 $5 = 50,000$
Normal Mega   50,000 30$ = 1,500,000$
If all sold out, it will be 4,350,000$(If sILV2 is gone)

If all discs are sold out, the only way to increase your ranking is to purchase them from the marketplace.
If you have high power illuvitars or high percentage accessories, you will be able to sell for a high price.

Alpha has become a collecting game for people who don't like bonding.
Normal has become a collecting game for people who like bonding.
Users can enjoy their favorite collecting games.

Disadvantage
1.Currently, those in the top 100 will not receive rewards.
I don't know if they will buy it in the future.
※I think their opinion is very important!
2.Opposition to increasing game rewards is expected.
However, when considering DAO's profits, I don't think it's a problem.
3.I don't know if this idea will work or not.
We do not know whether increasing game rewards will attract new users or whether those who purchased WAVE 1 but did not purchase WAVE 2 will purchase it again.
But I think it will be a good feedback to know about it.

If we continue to sell WAVE3 as it is now, the revenue will probably be the same or even lower than it is now, so I think it would be better to take on a different challenge.

This will be my experimental idea.
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Supplement and My feedback
Sorry! Those will be a little longer.

Supplement1
1.The numbers given in the example can be changed. (But I don't want to increase it any more now)
2.Reason for reducing the number of standard disks
・If you always press MEGA when searching for something on the marketplace, standard disks will not sell at all.
Standard disks are useful for getting a lot of accessories, but can be a problem if you want to sell your illuvitars at a high price.
・Selling many 5$-10$ disks is not very profitable for DAO.
The resulting drop in the price of illuvitars is more of a problem.
3.How did you feel when you heard that Alpha Standard 10,000,Alpha Mega 30,000, Normal Standard 10,000, Normal Mega 50,000?
If you thought it was less that's what I expected
If you think the number is small, the buyer may want to buy them, which will attract collectors in the future and increase the value of illuvitars.
In fact, WAVE2's sales are even lower than this. Even this number was too high for WAVE2.
It falls short when compared to WAVE1, but I think WAVE1 is a tragedy, similar to the LAND sale, where the buyer they expected too much.
4.You can increase the value of illuvitars by limiting the number of disks.
An increase in the value of illuvitars means an increase in DAO revenue on the marketplace.
I think it is better to limit the number and increase the value of illuvitars to increase DAO revenue.
And I think that's good for collectors too.
5.If new games are created in the future using the illuvitars, and the demand for illuvitars is expected to increase, this could benefit early investors.

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6.If you are a collector, would you like to collect items that are sold at the 1$ shop and can be purchased by anyone at any time?
If the number is limited to a certain extent, I think it will be possible to find future collectors.

Supplement2
1.Game rewards can also be changed, and I think it's okay to change the balance a little even if it's not the same as it is now.
・This reward system will be maintained until ILV price reaches 100$, and if it goes above that, the balance will need to be adjusted. It must be decided first.
If ILV reaches 200$, the alpha game reward will be 110 ILV every week.
1st place does not always receive a reward of 12 ILV, but depending on the ILV price, it may be 6 ILV, 10.55 ILV, etc.
(Game rewards are determined by the ILV price at the time of the snapshot)
I think this will be useful for future game reward ideas
2.As for the PVP game rewards, if there are any, I don't think we need a baseline yet, as they are necessary to get users.
I consider it as a form of marketing, so if we can expect good feedback, we are willing to increase the amount even more. I think.

Supplement3
1.I dont know how much resources are needed for this idea.
2.Snapshots are very important!
I saw that game rewards often stopped.
I think this idea would be a relatively easy task for alphas as it would be just arranging them in order of power of minted illuvitars within a one week period.
However, for normal illuvitars, you have to tally up the things that are bonded to it, so I think you need to think about how difficult this is.
※We need to make sure that items that are minted outside of the period and bonded with accessories are not counted incorrectly.
This will be very important

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As a solution to this, you can limit normal disks to illuvitars without bonding, give weekly rewards, and then have them bond and compete for the total point ranking.
3.If a snapshot cannot be taken due to some error, the final ranking will be determined by the last snapshot.
I think it is better to take snapshots frequently.
4.Can I receive game rewards with illuvitars purchased on the marketplace?
If snapshots can be taken accurately, I think it would be better to be able to receive game rewards even for items purchased on the marketplace.
By doing so, you may be able to sell for a higher price.
However, illuvitars purchased on the marketplace must be minted during that period.
If you accidentally purchase other illuvitars, you will not be eligible for game rewards.
If this method is difficult, I think you can limit it to only minted items.
5.Do I just need to mint to receive weekly power ranking game rewards? Or should I add it to the album?
・No need to add it to the album, it will be reflected in the power ranking as soon as it is minted
Prevents errors caused by loading and unloading album.
・You'll always see the week's best powers on the leaderboard, so you don't have to search on your own.
and prevents the mistake of purchasing illuvitars of other periods by mistake
・Albums are required for total point ranking.
This is a reward that can only be received once after the WAVE ends, so I think it is unlikely that you will miss a snapshot like you do now.
6.What if the powers are the same?
If it is possible to automatically differentiate by tier or stage, do so.
If not possible, the reward will be divided into two equal parts.
Example: If 1st and 2nd place have the same power, each will be given 9 ILV, which is half of 18 ILV.

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7.What to do with the Wave 3 disc for the Wave 2 disc purchase bonus?
I think it should be aggregated and subtracted from the total sold
Sales will fall accordingly, but the number of disks will remain the same after that.
※Bonus free disks will be distributed after WAVE3 ends.
8.What will happen to the power ranking game rewards after the disks are sold out?
If you have an unopened disks, you can participate in the ranking.
Buy before there are sold out!

Supplement4
1.Leaderboards will be reset after the season ends
We will give NFTs for each rank to all users of Bronze and above.
The top 3 will also receive a special NFT, making it very valuable!
Give NFTs to alpha album and normal album.
2.It will be very difficult to get the total points over 1 million in Alpha.
I think it would be better to move GameStop's NFTs to Alpha's album.
3.If you don't currently have Wave 1-2 of Alfa, you need to purchase them to fill your album, which will help to raise the demand for Alfa a little bit!
4.You will also need a website where you can see the results for each season. (Includes weekly power rankings, etc.)
5.You can change the number of disks only once per season to accommodate future growth in the user base.
※The important thing here is not to immediately increase the number just because sales increase!
Always keep an eye on marketplace prices
It is not possible to increase the number when there are little demand in the marketplace.
If in the future illuvium gains more than 1 million players and Alpha MEGA sells 100,000 disks, it will benefit early investors
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Supplement5
1.I also mistakenly thought that the game reward was only 1,000,000 ILV.
This game reward will never disappear if there is enough revenue in DAO
You can increase as much as you want from the DAO revenue.
The most important thing is to succeed in the game.
And if you can expect stable income, everything should be well.
No need to worry about increasing game rewards!
There is no problem at all as long as the revenue increases by that amount.
What I want to say to gamers is that the game reward is not 1,000,000 ILV.
There are more than 1,000,000 ILV to be exact, and it will continue to grow as long as the game continues to be successful!
If DAO has enough revenue from Revidis, they can hold a tournament with reward of 100,000$ too.
In 30 years time, the announcement may be made, "Thanks to your support, we have been able to offer a game reward of 1.5 million ILV".
What will be the price of ILV at that time? 2,000$ or 5,000$ or more?
If that happened, Kieran would be traveling to the moon and playing illuvium there. hahaha🤣

440 x1, 220 x1, 220 x12, 110 x12 = 4,620 ILV every WAVE
ILV = 100$ = 462,000$
This will be the biggest game reward.

If all disks are sold out, the profit will be 4,350,000$ (If sILV2 is gone)
The profit after payment of game rewards alone is 3,888,000$.
The total of WAVE1-4 is 15,552,000$
Plus there have marketplace fees!
This is enough money for DAO to operate for one year.(If you don't pay Revidis)
There is no need to sell any more ILV.
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My feedback
1.I really like the idea of ​​Battle in the Beyond, but I think it's hard for new users who don't know about illuvium to find out about it
Make it simpler by rewarding power ranking games with Beyond and make new users want to buy!
If you want to enjoy more battles, I think users will be more satisfied if they can earn additional rewards in Battle in the Beyond.
2.The important thing in marketing is whether the people really want to buy them.
If you feel your money is being siphoned off it can be counterproductive.
I had a negative impression when I saw the bonus for purchasing WAVE2.
WAVE3's free desk is the same, but so is Holo WAVE2 Arena BattleBoard Skin.
I think some people stopped buying WAVE2 after seeing that.
If the Holo WAVE2 Arena BattleBoard Skin is worth 1,000 Disks, then we should be able to get 1 point for buying 1 disk, and 1 point for playing OW once in the future. (MEGA increases points)
I'm hoping to make it a bonus that everyone who collects a total of 1,000-2,000 points will get it!
In this case, over time, many people will get the BattleBoard Skin, and the price of the Skin will fall.
However, even if the price of Skins drops, users will still be happy that they have Skins by playing and getting earned points.
When players are playing towards a certain goal, they should have a very interesting experience.
And if many users play OW, it will also become revenue for DAO!
3.I won't know until I experiment with this idea and see the results, but I think many people in the top 100 will get reward the same or more than they are now.
If you consider the income based on the amount you spend, it should be more positive than it is now.
I think they can do it without spending more money than they do now.

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With this idea, you only need to compete for total points in the last week.
If you have earned enough rewards by the 11th week, there is no need to push yourself too hard just to move up the ranking by one place on the 12th week.
Rather than doing that, you should save money for the next WAVE.
And the most important thing is that even those below the top 100 can expect game rewards!
It also increases the user base
4.I think the standard disks should be eliminated.
The reason are
・Difficult to visually understand value
5$-10$ 30$-90$, it's difficult to judge how much it's really worth, and some people might think they won't buy it if it's only worth 5$.
Don't assume everyone knows mint odds!
By setting the MEGA disks to 30$-90$, you can visually understand that Alpha is worth 3 times more than normal.
・No matter how much you sell something that costs 5$-10$, you won't make a profit.
I think it will only have a negative effect by increasing the number of low priced illuvitars!
・I think it would be better to remove the standard disk from the new season, and if possible, I would like to remove it from WAVE3.
The simpler you make it, the easier it will be for users to understand.
5.Alpha always needs to be the most valuable thing, the one that always gets the most attention
With the current sales period and leaderboard, new users cannot know about Alpha.
If they don't see Alpha for sale when they come to the website, some people may think that the item being sold for 5$ is Alpha
By creating alpha album and power rankings, many users will see them.
It will increase the value of alpha.
People who are coming to the illuvium site from now on don't know anything about illuvitars.
They come to play OW and ARENA.

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If they purchase at least one illuvitar, and if they get a high-power illuvitar and receive a game reward, I think you can find new collectors from among them.
6.The success of illuvitars is to acquire a large number of users, not to sell many products to whales.
If the user base increases, even if one person buys one disk each time, it will be enough revenue.
I think it would be better to give all users who purchased illuvitars an NFT for each wave as a participation prize.(The NFT you receive differs depending on the number you purchase.)
If you can display them in your showcase, I think you can get more users.
This is also the case with LAND, but I think it would be better to give NFTs to stakers as well.
For example, you can get more stakers by changing the NFT depending on the staking size, such as 100, 200, 500, 1,000 ILV stakers.(For those who have been staking for over 1 year. It is counted every year, and the NFT you receive will vary depending on the number of stakes and the number of years of staking.If you have been staking for 10 years, you will get an NFT that shows 10 years of staking.)
These NFTs have no value, but by giving them away, Illuvitars sales will increase and the number of stakers will increase.
7.My prediction is that all Alphas will be sold out.
The reason is that alpha illuvitars may increase in value in the future.
I think that in order to increase the sales of normal iluvitars, new games using future iluvitars will be needed!
I think that will increase demand.
※The opinions of the top 100 and those who purchased WAVE1 but did not purchase WAVE2 are very important.

I look forward to receiving a lot of feedback such as agrees, disagrees, and other ideas!
I'm sure you can make something better.

Thank you for reading🙏

copper fiber
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The number of Qunique Owners has recently increased
This could be due to the announcement of the release of PVP and the increase in new users.
I think it's a problem that Alpha isn't selling at this time.
We will miss the chance to gain fans.

waxen totem
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@copper fiber I recommend you to make a TLDR version of this, and link it to a form with all the details or do the details in a follow up post.
ChatGPT might help you to break it down a bit.
I guess more than 80% of all people won't read it because it's too much text.

copper siren
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Honestly, I don't see people coming with just a top 100 leaderboard rewards full of whales. Not even achievable at the very first moment, much harder as time goes by, the retail is not going to Fomo in.

copper fiber
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Yeah There were really too much. I thought so too. hahaha🤣
I asked SJUD for his opinion on this idea.
Usually he replies within 10 minutes, but this time he didn't reply for a day.
So I understood that this is too much.
@shell remnant You didn't read the whole thing, right? hahaha🤣
I like your honesty with yourself.

@waxen totem Thank you.
I am happy with current illuvium, so there is nothing wrong if this idea is not adopted.
This idea is not mine alone, and if someone reads this idea and thinks it could be better, they can post it as their own idea!
I dont care anything about it.
If you post it and more people read it I am willing to accept it!

shell remnant
waxen totem
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You can always hit me up if you struggle to keep it short, and i help as good as i can to maybe shorten it a bit but still keep the Main essence in

sick marten
# copper fiber Yeah There were really too much. I thought so too. hahaha🤣 I asked SJUD for hi...

It's great that you are putting this much effort into suggestions but I think you need to be a little more patient.

You are trying for "fix" something that is not even built yet, based on your assumptions that are not necessarily correct, and before we have the player base it is geared towards.

Much of the problems you mention will go away once the game launches and we have much more players, and the complete reward structure is built out.

You are trying to fundamentally change a system that is in a temporary state and will never again be in the same state after game launch.