Hi - I just wanted to float this as a thought. Conscious the team has a wholistic view and this suggestion might not fit their plans at all.
Idea: Why not leverage the Album and features built for Beyond to create a similar product for Illuvials? Maybe there can be a leaderboard and potentially rewards for the Illuvial collections built by the players?
For leaderboard purposes, the point system could follow a simple logic: each Illuvial would have a Base number of points. Then a multiplier would apply depending on how rare the stats (or IV) of your illuvial are (e.g. if the average Atlas fetches 500 points, maybe the rarest one with best stats gets [2000] album points)
Context
Being invested in the Beyond ecosystem made me realise the appeal and engagement people can have with a product / game that has collectability at the centre of it (word "game" might be a stretch but you get the gist). Hence the idea of a similar product for Illuvials.
Then I saw the interesting results from Kieran's poll on X (What type of player will you be? Results => 25% Illuvial Collector / 16% Arena Player / 17% Fuel Generator / 42% All of the above)
Potential Pros:
- Additional use case for Illuvials: this product will create a strong incentive for (i) those OW players who will spend a lot of time collecting or chasing rare stat Illuvials. (ii) It'll also reward those whales who will spend money to buy & collect the rarest Illuvials => more dynamic secondary market 🙂
- Low-hanging fruit [?]: such a feature would heavily leverage the existing infrastructure that was built for Illuvitars
- Cross-pollination: if people can easily toggle between Illuvial and Illuvitar albums, maybe Beyond players can be drawn into collecting Illuvials or vice versa (OW/Arena to Beyond)
Potential Cons:
- This will obviously take some dev time and I am sure the focus is currently on readying the games for Q1
- The idea assumes a reward pool for the Leaderboard (but the benefit could outweigh the cost)