Posted for @undone imp
It has been sold up to WAVE2, but I don't think the illuvitars are doing well
Sorting out the current problems
- Small user base
- The more you buy, the more you lose.
- Bonding reduces value.
- too many minted compared to user base
- newcomers cannot expect gaming rewards.
- alpha and normal disks, and standard and mega disks, which are difficult for newcomers to understand.
- The value of alpha illuvitars does not increase because of normal illuvitars.
- No relation to the main game, so no need to purchase.
- many negative opinions about all NFTs
10.There are no other games using illuvitars.
I think that as it is now, even if the user base grows, sales may increase a little, but if the supply greatly exceeds the demand, the value of the iluvitars will not increase.
And if the more you buy, the more you lose, users will eventually stop buying.
And I am concerned about the negative impact on illuvium's reputation.
One of the causes of money being wasted is accessory bonding.
It's really bad that they are bonding the value down for the ranking.
I'm sure everyone on the team doesn't want users to waste money.
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My ideas for increasing the value of the illuvitars are
1.Eliminate accessories
・No need to ruin a great design with accessories!
As it is now, there are all pink sunglasses and angel rings, which are really not good!
2.Set disk to Alpha Mega disk only.
・Eliminating the normal disk prevents a large number of cheap illuvitars from being minted.
・Making it easier for newcomers to understand by having only Alpha Mega
・If the same Rhamphyre is standard and mega, the mega one is probably more valuable.
For example
Sell 50,000 Alpha Mega disks for 50-75$ for a period of 3 months
If all 50,000 disks are sold for 50$, WAVE 1-4 will be 10,000,000$
If all 50,000 disks are sold for 75$, WAVE 1-4 will be 15,000,000$
During there is not enough money to fund the development, the safety pool limit will be increased to $10m, which will clear the issue of development funding.
In the future, once DAO generates enough revenue, it will be returned to 5m$
If Revdis can't be expected, there is a concern that stakers will sell ILV, but if DAO can generate enough revenue from illuvitars, the price of ILV will stabilize!
I think it will be difficult to sell all 50,000 disks in the beginning, but I think we will be able to sell all the disks as our user base increases.
If 50,000 disks are sold out in 2 to 3 days in the future, the value of unopened disks should be traded at 50 to 75$ or more.
I think some people buy disks for future investment.
※The important thing is that even if 50,000 discs sell out quickly, we will not raise the price or increase the number of discs.
If you do that, you'll lose credibility
Less is more to increase the value of illuvitars
You can also increase the revenue of DAO by increasing the sales period to 2 months, 6 times a year.
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As it is now, many people will lose money, and millions of worthless illuvitars will be minted, and tens of millions of accessories will be minted that will never be used at all.
I think that would be a loss for illuvium.
I believe that by limiting the number to 50,000 Mega disks, that would be increase the value of illuvitars in the future.
And it will be in the interest of illuvium.
Imagine Rhamphyre and rare illuvitars trading at high prices as the user base grows.
Sales are important, but it is also very important to improve the brand image.
Is it good for illuvium that a large amount of illuvitars and accessories under 1$ are minted?
I think this idea will raise the price of illuvitars and the brand image of illuvium.
