Description:
This proposal suggests introducing a system that rewards players with in-game credits for their Arena achievements and progression. These credits can be used to purchase tickets for a gacha mechanic. Tickets come in three tiers, offering different levels of rarity of rewards including items such as shards, skins, weapons, ranger upgrades and Illuvitar disks.
Objective:
Gacha systems have a track record of boosting player engagement and monetization. By implementing this system, we aim to further motivate players, increase retention, and encourage greater participation in the Arena and Overworld.
Economics:
To ensure this system benefits both players and our game's economy, we'll carefully evaluate the value of in-game items, considering factors like the average playtime required to obtain them. For example, a Tier 4 shard might cost 1,000 credits (equivalent to 6 hours of gameplay on average), while an Illuvitar disk could be priced at 4,000 credits (equivalent to 24 hours of gameplay on average).
Players with a high rank that win more will naturally achieve more credits. This may be the extra incentive that leads average players to buy better Illuvials, utilise shards within the Overworld ect and become further hooked in the overarching world.
In summary, this proposal aims to enrich the player experience by providing an alternative goal for players, increase retention and stimulate the in-game economy.