#Gacha Rewards for Enhanced Player Engagement

1 messages · Page 1 of 1 (latest)

marsh sail
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Description:
This proposal suggests introducing a system that rewards players with in-game credits for their Arena achievements and progression. These credits can be used to purchase tickets for a gacha mechanic. Tickets come in three tiers, offering different levels of rarity of rewards including items such as shards, skins, weapons, ranger upgrades and Illuvitar disks.

Objective:
Gacha systems have a track record of boosting player engagement and monetization. By implementing this system, we aim to further motivate players, increase retention, and encourage greater participation in the Arena and Overworld.

Economics:
To ensure this system benefits both players and our game's economy, we'll carefully evaluate the value of in-game items, considering factors like the average playtime required to obtain them. For example, a Tier 4 shard might cost 1,000 credits (equivalent to 6 hours of gameplay on average), while an Illuvitar disk could be priced at 4,000 credits (equivalent to 24 hours of gameplay on average).

Players with a high rank that win more will naturally achieve more credits. This may be the extra incentive that leads average players to buy better Illuvials, utilise shards within the Overworld ect and become further hooked in the overarching world.

In summary, this proposal aims to enrich the player experience by providing an alternative goal for players, increase retention and stimulate the in-game economy.

dull kestrel
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Why propose a change to a game that hasn’t been released yet?

simple rain
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there is no known reward system for ascendant and leviathan

stray vapor
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Always difficult to implement $rewards in a f2p system

marsh sail
# dull kestrel Why propose a change to a game that hasn’t been released yet?

It’s more of an addition to the game that hasn’t been released yet.

For the why, because I believe the stereotype here including myself enjoy this sort of a gacha element. Sure it’s fun to “level up” with new badges but to be able to “roll the dice” for a collectable item is exciting.

I might only make it so far with the Arena but I know with each small win I build up my credits for another roll.

That increases the Arena numbers which gives the Overworld it’s value.

dull kestrel
marsh sail
restive pebble
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i think is better for economics that all materials (shard, weapon) to can be obtained only in games and sell on secondary market ( fear realis). For disk i think is better to don't "artificial" mint....We can earn "emoticons" and maybe some "substance". We must to concentrate on "fun to play" not "play to win something"

midnight apex
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its too soon to discard this idea. i think we should keep this in mind and revisit this once games are released and gameconomics are in play.

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i like the gacha system. i not sure about the rewards but that can be changed. for now i stay put. i think its a cool idea but we should revisit it in the future

marsh sail
# restive pebble i think is better for economics that all materials (shard, weapon) to can be obt...

Good comments I appreciate you bringing this up. So when you say (shard, weapon) only obtained in games the Arena is the game. I do see what you’re saying so I’ll go further on that.

You want the Overworld assets to come from the OW which you need fuel to enter. That makes sense because if people sell those items they kind of paid for them so have intrinsic value.

The thing is that the Arena is the first game and the Illuvials are not worth much if there is no demand outside of OW.

More players within the Arena makes the game more enjoyable. Which fuels the desire for Illuvials.

This is fun to play with the added dynamic of excitement.

restive pebble
# marsh sail Good comments I appreciate you bringing this up. So when you say (shard, weapon)...

The assets from the Overworld should be obtained exclusively in the Overworld. The weapons created in the Overworld should be vendible on the secondary market, allowing them to be used in the Arena.

I agree with you; let's implement what you're suggesting, but let's make those "prizes" available for purchase on the secondary market. Initially, not all products may be on the secondary market, but to start, we can offer Iluvium level 1 stage 1 as an example of a prize, and then follow up with Iluvium level 1 stage 2 as another prize threshold.

marsh sail
# restive pebble The assets from the Overworld should be obtained exclusively in the Overworld. T...

Sorry not sure I follow apart from your first sentence. So I’ll just answer to what I know.

I really enjoy the OW but it’s costly. I have my Illuvials and enjoy playing the Arena.

While I’m putting all that time into arena It would be cool to also pickup a few items I could use for my next Oveworld run.

It would entice me to get some fuel if I picked up some decent shards and new mag boots.

stray vapor
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The incentive to play arena should be mainly fun and a small part of the chance of winning in game rewards.
Adding a system where you reward time spent in Arena and give away tradable items, messes too much with ingame economy.
Also could mess up with arena it self, where people loose some fights afk to get fast wins in a lower elo etc.

marsh sail
# stray vapor The incentive to play arena should be mainly fun and a small part of the chance...

I see what you’re saying though adding a gacha element doesn’t take away the fun. I see the addition as only adding fun as if you don’t enjoy using credits you can just not use them.

You have a concern it might mess up the in-game economy but not sure right?

What it may do is bring down the secondary price for some of the items. The DAO won’t make much on secondary sales of these items anyway.

I’m not proposing adding Illuvials as items you can pull.

Most items can be limited addition cosmetics. Otherwise things like shards and ranger upgrades are only useful in the OW which you need fuel to enter.

Lastly I’m increasing Arena retention. Competitive players are going to enjoy tournaments with a larger player base.

A large player base will have greater demand on Illuvials.

If people try the Arena and are not incentivised by badges they wont stick around and wont have desire for Illuvials.

stray vapor
marsh sail
# stray vapor i just say if it fun it doesn't need the gacha. You could sell the upgrades you...

Yeah if it’s really enjoyable, more than it would be without a gacha element I guess then it would not need gacha.

I could just buy the things I need though what If I don’t want to buy them and what if the arena isn’t really my jam?

If it’s not then I bounce.

Or maybe even though I’m not great at it I’m slowly getting these credits, maybe I’ll get something I like from the pull. Maybe I do, maybe I don’t, maybe I continue to stick around and play the area until I’ve reached the retention point and then it’s not so much about the gacha. I’m better at the Arena, I have some cool collectables and now I want more.

stray vapor
marsh sail
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The Area takes time and dedication. It’s more enjoyable the better you are at it. If players stick around longer they are more likely to improve and therefore stick around.

What did it cost us? A few generated NFTs.

stray vapor
stray vapor
marsh sail
compact igloo
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Perhaps balanced correctly this could work, however better having a battlepass system IMO or having additional benefits for those whom are staking at extended weight/lockup.

marsh sail
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Yep would involve many calculations. Would need to determine what someone playing the Arena for an hour is worth to us, and each of the items.

Could also set daily limits and modify numbers as we go.

AB test two groups. One with gacha, the other without.

I’m sure the gacha group would be much stickier and we need max sticky starting out.

midnight apex
marsh sail
# midnight apex Let them pay 💰 we need te#he money lol

You have two type of people paying.

Those that see Illuvials as collectables and think they can flip in the future when players steam in.

Those that play Arena and want a good deck.

If the Arena fails to draw crowds the first group will dry up.

We need the Arena players to be happy campers.

Bring them players and keep them well fed.

stray vapor
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keep in mind, the DAO earns basically nothing from people playing arena.
They need to rely on people playing OW and sell items/illuvials to the Arena players.

marsh sail
stray vapor
marsh sail
stray vapor
simple rain
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someone need to pay for the gacha prize

marsh sail
stray vapor
marsh sail
marsh sail
simple rain
warm glade
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I don't agree with giving away free skin rewards which take away value from land owners or free shards which takes away value from overworld players.

simple rain
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yes

#

someone need to pay for those prizes. eg treasury

warm glade
simple rain
warm glade
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D1sks wouldn't be as bad but I think Arena competition prizes should come from community not government (stalkers). Guilds want to get their name out there and can run prize competitions, same with influencers.

simple rain
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The idea is for arena achievement and progression

stray vapor
simple rain
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they are customers too

stray vapor
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True that

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I might create some of those customers myself if Stuff Like that gets implemented 🤪

simple rain
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teach me

stray vapor
marsh sail
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So for the disks that would be the equivalent of the ultimate prize which would be rare and not bloat the supply.

The way it would offset what supply it does add is by creating a richer experience and lead to more gamers. More gamers = more Illuvitar buyers.

This is similar for shards though you need fuel to use the shards. You can sell them directly on secondary though the player that buys them will need fuel. It may save them a run or two which saves them money though with more arena players means more demand for Illuvials. It would be just like offering a small one off fuel discount for Arena players that put in hours of their time.

marsh sail
warm glade
gilded mirage
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Land gets its value from the 5% fuel revenue. This is not taking away resources from that.

warm glade
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And Shards are supposed to be collected in OW not handed out by the DAO.

marsh sail
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Maybe we just start with some sort of skins. Not shards.

simple rain
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we have ILV ingame rewards

marsh sail