#Overworld Battle Boards

1 messages · Page 1 of 1 (latest)

drifting roost
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I feel like something that would really improve our experience in the overworld encounters is to have each battle happen on a randomly generated board -- meaning a range of different sizes, much larger ones (long rectangles, big diamond etc) and also with eventual obstacles...

torpid axle
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That would completely change the auto-battler aspect of overworld and i dont personally see how this would improve user experience

delicate grotto
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Different skins yes, but different shapes and sizes no.

subtle forge
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I like it. Maybe not in the overworld, more a part of a rouge like deck builder

drifting roost
drifting roost
torpid axle
# drifting roost change for the better, no? Overworld auto-battles are not hard (will become very...

Its always in your best interest to use as little mastery points as possible. If you choose to make it a super easy match you pay the price.

In an arena match you could also choose to make it easy and spend everything in your first rounds but you will end up paying a price for it.

In strategy games such as auto-battler, chess or poker something basic and fundamental like the board shape, size and disposition doesnt change and it doesnt make it repetitive and boring necessarily.

If something like this would be implemented in OW it would add a great amount of dev work and be something else to balance properly too. People could get frustrated if they feel they missed to catch an illuvial because the battle happened to be on a board harder to play or simply one they dont like.

magic ruin
drifting roost
# torpid axle Its always in your best interest to use as little mastery points as possible. If...

I know we need to use as little mastery points as possible. I know chess has the same board. I play both games.
Just think that, in Illuvium case, adding the extra dimension for the overworld boards would be a lot of fun and improve the player experience, since we will play as many runs on the overworld as humanly possible. The amount of dev work shouldn't be that great, since we all know the assets they created are all ready to be use in their full glory. nothing new needs to be created. Just add from time to time a new board exclusive to the overworld, to make it more fun. If you're thinking about profits, you're thinking wrong...

drifting roost
torpid axle
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I dont see why people would do as many runs as humanly possible after the early phase of a new given set. This is similar to a pack opening, you are not supposed to be guaranteed to make money, its not a money printer.

I dont see what aspect of what me and @magic ruin said makes you think that we think about profit here.

Just doing a new board without any different dimensions is a great amount of dev work, 100s of hours.

magic ruin
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I'm not really talking about earnings money, more of like getting more out of a Run than 2 illuvials

drifting roost
# torpid axle I dont see why people would do as many runs as humanly possible after the early ...

he said "make profits out of your runs" didnt he?

aren't devs supposed to put 100s hours of work into making the best game possible? how many hours of work do you think it took devs to make Cyberpunk get to this state with the new xpc? all AAA games we are competing against are trying to make the best games possible.

I know that making an efficient run on the overworld is not simple. but having every single encounter happen in the little square board WILL be boring and tiring to a lot of gamers and my suggestion was merely to improve (over time) the capturing overworld game as a whole.

of course people will keep playing overworld as much as possible after the early phase, looking for those holos with big stats and fusing stage 3 illuvials with top stats, no? because that will take a ton of time, not to mention crafting T5 Stage 3 weapons of different types and elements.

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Btw, It's all just food for thought and discussion, of course. That's the idea. 🥰
It takes many bad ideas to find the good ones 🙃

torpid axle
# drifting roost he said "make profits out of your runs" didnt he? aren't devs supposed to put 1...

He did indeed, i didnt intepret it literally and he confirmed its not what he meant. Being as effective as possible would be a more accurate statement.

You are right devs do put 100s of hours to make AAA games but those hours still have to be spent wisely and effectively.

I see where this is coming from and appreciate the intent but i dont think having different board form and size would increase user experience.

This is a change that require a lot of dev time and im not convinced it would do much. In fact, i believe it could be a source of potential frustration and even break the auto-battler side of OW in a sense.

drifting roost
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I sometimes get that impression

torpid axle
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Some take their fair share of space but i dont feel its unreasonable or wrong at all. 11000 hex is plenty 😝

smoky torrent
lapis copper
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i think for the moment to lived like this ( how is now) after public beta to see if will improve the gameplay...maybe it's perfect like this maybe must change... but i think to concentrate on thinks that maters now, after we have time to change it.

cursive fjord
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Snake and ladder style

drifting roost
drifting roost