#Reduce map size

1 messages · Page 1 of 1 (latest)

shy adder
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Imo maps in overworld are too wide, maybe reduce them by 20% so it doesn't feel like a running simulator.

It's cool that you have to use mechanical to get to certain places, if we cut a bit of "flat surface",so the travel in straight line is shorter, it will be a much enjoyable experience.

woven escarp
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There are 7 regions in total. They are different toneach other.
2 of them, taiga boreal and shardbluff are going to be way more vertical they said

lavish vine
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I don't think maps are too wide, it gives utility to the heat map to narrow it down

tame scroll
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I think it’s important to remember the “empty” parts of the overworld means easy to implement future updates without adding space to the region as well

shut raven
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I don’t think the maps are to big but I do find the sand storms a bit annoying.

normal grove
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the plants that will shoot at us and require dodging and shooting will make a good difference.

dusk ether
shy adder
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My opinion is not base on the game as it is right now, I know that in the future they will add more interactive stuff, anyways for me personally I don't enjoy open worlds where there is too much flats surfaces.

If they add enemy's , that drop loot or quest to fill those gaps, maybe, but the overworld experience in the end is to catch illuvials.

I won't feel good like running 10 minutes to find the illuvials encounter.

merry dune
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it feels like the movie "honey i shrunked the kids"

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OW has a scale issue

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adding more assets help, but it will still have the same issue