If it isnt already intended I believe that on Open Beta Launch everything in all 3 of our games should already be translated into at least French/Spanish/German/Philippines (and perhaps one or two other common languages in our community or in our target audience such as Russian or Chinese)
This may require hiring a single individual to manage all of this. This individual would likely need to manage paying 2 translators from each of the different languages and complete this mission.
Optional This hire could then stay onboard to manage translation of our website and all public facing communication (Perhaps new language mailing lists, etc.) (Perhaps managing adding of additional languages post launch on top of those at launch)
FAQ
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What if Illuvium does poorly on Launch and didnt really need the added languages?
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If Illuvium fails we have larger issues, we should prepare for success rather than preparing to fail!
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Won't this add dev time and costs?
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Since its a new hire, this will take minimal time out of any other devs work (apart from integrating the additional languages and having a toggle in settings for different languages) and imo its worth it. Cost wise imo this can be accomplished for under $100k whilst massively increasing our potential playerbase.
Look forward to the thoughts of others in the coming discussion