#Marketing NFT Dapp

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devout gyro
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Below are initial thoughts on a GTM strategy for driving on-chain liquidity to Illuvium.

**Step 1 **- inflows heading to IMX from eth L1 bc of us or other games. If we are the best game, it's just awareness and technical hurdles. I don't have a ton to add here atm.

Step 2 - dominating inflows from EVM compatible chains (L2s and Solana with neon now live). We could use an evm landing page to help facilitate this conversion. The basic idea is to take funds in exchange for an nft from EVM chains and release fuel/nfts on IMX.

We could list a series of starter packages (NFTs), starting with just a few fuel packages, but potentially add in skins and Illuvitars.

I laid out some options and not committed to just these, just getting a conversation started.

Option 1: The DAO uses its supply and adds fuel to the dapp on IMX. The DAO offers nfts on the landing page of the evm chain. The fuel is issued into the player's wallet from the dapp when the nft is purchased. This keeps the experience easy for landowners and players as the team manages the whole process until it can be fully automated.

Option 2: Any land owner or the dao can add fuel to the dapp on IMX - adds some dev work to build a ui plus contract to handle funds from/to landowners, and each nft created by a landowner would need to have metadata attaching it to them, so they can claim the eth after it's sold. The team would still have to manage bridging on the backend as we want to keep liquidity in the ILV ecosystem.

Pricing would ideally use an oracle from our imx dex and based on if someone was going to market buy that much fuel at current prices.

Long-term option: A fully customizable gaming bridge represented as an nft marketplace. Anyone can configure packages with pre-determined item types included. So Guild A or land owner D can create a package with a certain amount of fuel, an illuvial, and a skin. There could be a flow where a user pics among a few options.

We could gamify this, allowing landowners and people to select the chain where their funds are deployed so we could incentivize people to spread the word on those chains and drive traffic to where their NFTs' are located. Again all pricing is based on the dex on imx.

All options above can have options for bulk sending eth to IMX, with nfts in incremental values of eth, so we don't have to build a separate solution for just sending eth. Again the main focus here is L2s and Solana, where gas is cheap (Neon).

**Step 3 ** - Web2 players and non-evm chains. That is not the focus here.

WHY

  1. Liquidity is king. Once the game's core mechanics are in place, it will be a game to drive liquidity to our ecosystem. Being able to drive flows seamlessly from evm chains will be highly valuable as the evm proliferates with the OP stack, Neon, and other advancements. The evm currently has the most liquidity and will likely remain true for a long time.

  2. The bridging process is primarily for experienced users, with many hurdles and risks.
    People need to find a bridge that even bridges to IMX (can't bridge to IMX from Base rn), figure out if they trust it, swap to a token where there is liquidity, bridge then figure out what fuel to buy.
    Vs.
    Arrive on an Illuvium page, watch the trailer, see a breakdown of our packages and what they might get in-game, add a package to a 'cart' (see chart of live pricing), sign the transaction, and get pushed to the game/imx flow with fuel ready to go.

  3. Security. We don't have to worry about directing users to a bridge that might get hacked, as we won't be using resting pools in a contract. There is the risk of people exploiting this to release a ton of fuel on IMX, so the team would need to mitigate that.

I don't see a world where our growth and success is not dependent on effectively capturing players and liquidity from EVM chains directly. Whether this idea or another, we should build a white glove service supporting EVM market capture.

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Bonus: we could turn this into a product for other games

Timing would be well after launch and we need to accelerate inflows from other chains.

maiden cradle
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i understand nothing of this

devout gyro
# maiden cradle i understand nothing of this

basically ppl can onboard easily by buying an nft on the chain they have funds, which gives them all the fuel they need to start playing on imx. There are different packages depending on how much they can spend.

imx has very little liquidity compared to evm chains

maiden cradle
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ah that make sense since imx doesnt support erc20 swap?

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and people can cross chain it?

devout gyro
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More like to bridge from base to imx ppl have to bridge to L1 or something. And remove step to getting them playing for the first time.

Also - I think friend tech is an example that more consumer use cases are coming to L2s.

I don't think those ppl are going to be able to find a bridge and manage the experience well.

But a nice UI from Illuvium that holds their hand, would be nice.

maiden cradle
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sounds good

devout gyro
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We need to dominate EVM inflows - this is tight https://www.youtube.com/watch?v=bBNH7AalvUA

Keone Hon is the Co-Founder & CEO of Monad.

Keone Hon's Twitter: @keoneHD
Monad's Twitter: @monad_xyz
Monad's Website: https://www.monad.xyz/

Logan Jastremski's Twitter: @LoganJastremski
Frictionless's Twitter: @Frictionless
Frictionless's Website: https://frictionless.fund/


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sullen tulip
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I’m not going to lie I have almost no idea what is being said here but I’ll look into it and get back to you. I’m assuming some other council members would be of more help here 😅

devout gyro
# sullen tulip I’m not going to lie I have almost no idea what is being said here but I’ll look...

Exactly this solution would be for you if you found a different game on Arbitrum first, but you don't know how to bridge or are not comfortable with it (more casual user) and need a smoother more trusted experience to get funds from arb (or any evm chain) to imx.

This is a rising tides raises all boat strategy. Every game and consumer app is going to be onboarding new ppl to their chain, let's take advantage of all that hard work by making it insanely easy to get funds in Illuvium.

devout gyro
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we need paths from where users are getting onboarded to Illuvium.

devout gyro
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@faint gazelle I know we won't have the budget or time for this before launch and probably not till well after. But when we do have traction from crypto natives that find us, this could be a way to expand.

wise flume
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Good idea all around, worth exploring. Nice out of the box thinking mate @devout gyro probably some issues that would need to be ironed out but end result should be a √

devout gyro
devout gyro
devout gyro
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again - let's not trust bridges if we don't have to that are building complex systems to capture a variety of use cases and therefore add increased risk

devout gyro
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blast has 70b mill in tvl in 1 day and is evm compatible

devout gyro
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@ionic gorge

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Hey don’t know if you saw this but really thinks you could get this done and make it better

ionic gorge
devout gyro
devout gyro
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@vocal pecan this is that idea i mentioned last week or so

steady barn
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First move to IMX Polygon where all other games will be and make it EVM compatible. A lot of this will be obsolete. That migration is a no brainer I'm surprised it's not even on the roadmap yet.

devout gyro
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Regardless, it's a simple Illuvium-owned UI where we can bridge people in a controlled way into the game from the EVM.