Moving this from the Illuvium beyond channel:
If anyone here is familiar with HRO, they have a crafting mechanism in place. Every so often, they introduce a limited edition card and they dictate what needs to be burnt or fused to acquire this card. I think we can all benefit if Illuvium Beyond introduces a similar mechanism.
Imagine if every so often, the ILV team announces that you can get a limited edition Tier Illuvitar. For that edition, lets say T1 for example, you are required to burn 100 T1s. When you burn those T1s, you get a limited edition pack. That pack will give you a chance to get a preannounced familiar T1 with limited edition accessory and/or background (maybe similar to the gamestop pack concept). It can be structured differently depending on the Tier and the finish. % of drops and all that can be assessed and certain variations can occur if that is desired. Someone who is smarter can embellish on the specifics here of what makes sense/ what that should look like.
Having something like this can drive the secondary market up and give another utility, collection incentive and sink incentive. I don't think this takes away from game dev time. If it does, this should not take priority of course . If this also contradicts the mini card game, then also disregard.
To put this into perspectives and leveraging the post from Illuvihub , 5 days into wave 2 and there are more than 5K of multiple T1 illuvitars already. Many of us would love the opportunity to exchange our common mints for a chance of something more unique ...
Love inputs and refinement on this very early draft of an idea.
or burn 10 tier 0 illuvitar/ accessory to get another disk , the number of burn will need to be calculated throughly, but will be a great way to burn off those T0 that no one can sell , since they also appear in every wave
What are your thoughts?