#Simplified Fuel Proposal

1 messages · Page 1 of 1 (latest)

solar nebula
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Full Proposal: https://docs.google.com/document/d/1mxmpqi8eYNWITpOwFpYv3LAnwts5-M0hmH08OBaYmJo/edit?usp=sharing

The aim of this proposal is to maximise the Long-Term Revenue of ILV Stakers and Zero Owners.
This is done by removing friction for OW players and making their experience less confusing and more engaging as OW players are the primary source of revenue for IZ Owners until additional games are added to our ecosystem.

This proposal is will take less time and resources to develop than any other.
It simultaniously simplifies how Fuel works and creates a lot of oppertunities for better ways to create monetisation loops (e.g. Battle Pass)

Please read the proposal before responding
I look forward to the discussions

rustic shadow
#

The only web3 example you provide in the proposal is GU. They sell packs(think of runs in our case) for GODS tokens(think of fuel in this case). And players can earn GODS tokens by playing the game(think of playing land). The GODS token price varies. This seems contrary to your proposal and you present it as an example that supports it. It is misleading as people who are not familiar with the system can feel like this is a practice in web3.

solar nebula
wise crescent
pure trail
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I think this is the best way to move forward with Fuel in order to ease the experience for onboarding new players and keep systems that players are familiar with.

fallen slate
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I think it's great to take example on what successfully worked in the gaming history to replicate it in our ecosystem. It seems like a reliable and solid way to move forward and will make the job of the marketing team easier.

wise crescent
solar nebula
gray rune
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I don't like the idea of the 'Seasonal Pass'. Honestly it's just something every other game today has and i don't see it bringing too much value for Illuvium (making it a subscription based model) especially because land owners wouldn't be able to produce fuel but 'artificial fuel' instead which changes my concept of a land owner and the perks of being one (i might have to read this again) but the full proposal doesn't seem that simple to me (with the introduction of the Deposit Box and all)

solar nebula
gray rune
sudden zephyr
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The biggest problem I have here is that this model shuns land owners from the ecosystem.
Yes they make 5% of in-game purchases, but whether they hold, sell, or even not play the ecosystem is unaffected.
Land was designed to be the “backbone” of the Illuvium ecosystem. Why would we remove the core idea behind the land?

gray rune
slim veldt
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I tweeted an extreme idea the other day saying the team should just disconnect the "land owner investor" and the "land gamer". By just staking the land to get a % of the revdis. It's easy, work easier for land owner revenues.

Of course it then do not gamified the land ownership process. And do not go into gamified stacking mindset.

I was going that way to simplify the naratives and allow the team to not have anymore restriction for player related to investors.

This proposal is less extreme. And it explain well what it's trying to achieve. The whole beginning is making things clear, it's to bring player into a known environnment, to help them feel "confortable" withtout crazy new mechanics. And I think that's what the space miss today: people not trying to re-invent the wheel and build on proven mechanics. People building for mass-adoption will think differently than people building for crypto.

That said, and prices aside as you explain. To me, this proposal seems to achieve the objective of hepling adoption of players.

sudden zephyr
slim veldt
# sudden zephyr It takes out the meta-game which I believe most land owners appreciate. And fo...

Honestly, as land owner, I don't want the gamified stuff. I bought land to get a share of the revenues.

Would I be happy to play a RTS, damn yeah. Would I be happy if IZ become an end-less city builder, yes.

But no, I don't feel the need of my land having to be a gamified-staking-experience.

Again, it's a whole personnal opinion, and you'll have a whole rainbow of opinions coming from land owners.

That said, land should be regarded a 1% of the decision impact. The game should be 99% of the decision impact. So my land owner opinion on a game mechanics shouldn't be seen as important.

solar nebula
# gray rune I agree with this... As the proposal states if i don't play i don't earn.. okay ...

this is no different than it is with fluctuating fuel

if you dont play you dont earn in exactly the same way in both scenarios

I am not removing the 5% ever, if you dont play to get a piece of the 5% then your piece goes to those that are playing, if you come back in 15 days then u can start receiving your piece again

it is no difference for land owners, the only difference is that land owners will not be able to choose the prices they sell at, nothing else changes in the land experience

as a Land Owner personally I prefer to earn more revenue rather than the ability to choose at what prices to sell but earning less revenue because OW players have a worse experience

solar nebula
sudden zephyr
slim veldt
gray rune
solar nebula
# sudden zephyr The biggest problem I have here is that this model shuns land owners from the ec...

it doesnt benefit Land Owners financially if they are able to affect the ecosystem.

Why would we want an Axie-like fluctuating token system to be at the backbone of our entire ecosystem over a safe, stable, easy to understand solution that puts us in the best position for mass adoption?

Maybe we just disagree, but I believe that Land Owners (incl. myself) prefer higher revenue over the ability to sell Fuel and affect different games than the ones they are playing on

slim veldt
gray rune
solar nebula
# sudden zephyr Land owners spent 72 million on Illuvium. You think they only deserve 1% of the ...

ILV holders also spent millions and also deserve no consideration as far as making the game as engaging as possible

Investors are not important, Engaging new players is important, doesnt matter how investors feel, what matters is us making as much money for our investors

ILV owners and Land Owners are both investors, Land also comes with being a game, but the ability to affect the other games is not a priority, making as much money for everyone is the priority

solar nebula
wise crescent
slim veldt
bleak storm
thorny cypress
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Fluctuating fuel prices and timing that market was one of the things I am/was looking forward to the most. Brings me back to oldschool rs grand exchange action. This proposal (like most other game influencing proposals from council(s) so far tbch) does not sit very well with me. Again just my opinion ofc..

gray rune
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Yes it might be a gamble but it's part of the game and i do like that

pure trail
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Land owners make money from people playing the Overworld/Arena loop. You holding onto fuel and timing the market is an insignificant drop in the bucket in terms of your profit compared to making sure as many people as possible play the real game

thorny cypress
slim veldt
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And without player playing and paying, land owner can just get nothing 🤣

sudden zephyr
slim veldt
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Well what it means is that with more people spending, your 5% will get you more as land owner.

So what matters, is to get more players. It’s all that matters. And I feel this proposal is expanding the reach of new players.

#

I prefer to have my simplified 0,1% share of 5% on 100 000 000 $ revenues

Rather than 0,2% of 5% on 10 000 000 $ revenues

bleak storm
gray rune
pliant spear
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I can see some pros in this proposal but i am overall against this change.

Separating ILZ from the rest of the ecosystem, at least to an extent is a big negative for me and goes against Illuvium interoperability model as a whole.

How i see it, and as a player i love the part about 'farming' my fuel and directly selling it and being the backbone of the huge ecosystem.

Web3 land buyers are certainly familiar with dynamic price and i believe that market aspect is important to them.

For our mainly web2 aimed audience of OW gamers im not convinced they are that scared of dynamic prize, honestly i think for a lot of them the fact that fuel fluctuate in price is a cool additional aspect of the game and it makes them connect to both the 2 other games.

pure trail
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This in no way separates ILZ from the ecosystem and does not go against interoperability.

sudden zephyr
warm hornet
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I am definitely more in favor of a stable fuel price - when i get my paycheck i want to know if i put "x" aside for spending on illuvium i know how many runs i'll get. I don't think i'd enjoy waiting to play the game, logging on that day and going "oh damn the price of fuel is high today so i'm just not going to spend/play"

solar nebula
# bleak storm No the 5% was only ever in relation to fuel production. The value of the fuel wa...

in this idea you can also hold and wait, that hasnt changed, maybe u think January will be a low month so you stock up as much as possible and only add to deposit box what you cant store and then February way more demand for fuel comes and you put everything you are storing into your deposit box and soak up loads more revenue...

The meta-game is still there, it just doesnt affect OW player experience, its still a skill end game for IZ, its just contained...

sudden zephyr
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Does your deposit box have a limit?

solar nebula
# bleak storm Is there any data <@840486877227253760> that shows an open market system vs your...

There is solid data that suggests my proposal will work and will be successful with gamers. e.g. pretty much any successful game that sells in-game currency... I don't think anyone is even arguing that it wouldn't be...

There is no data to suggest that fluctuating fuel prices that are affected by IZ players would be successful, in part because this exact system has never been done before, there are some systems that are analagous in web3 which are generally negative examples, EVE online is an example of a successful web2 game that has fluctuating in-game currency prices and players can both buy and sell it, but imo this is not a direct comparison as in both Nijafe and Aarons proposals (although not explicitly stated) Fuel can only be sold by Land Owners and only the Fuel they Produce, anyone can Buy Fuel, but then they cannot sell it, this is to prevent Fuel from being traded and is why IZ has limited storage so that even land owners become forced sellers after a while, no one will be able to hoard fuel or dump it at once on the market...

Overall my proposal is less risky and more of a sure thing, not to mention easier to implement

Fluctuating Fuel is an inherent risk at the core of our ecosystem, we already are a risky enough project as is imo and would rather eliminate this added risk as I do not see the upside that it brings in echange for that additional risk

solar nebula
solar nebula
sudden zephyr
bleak storm
solar nebula
# sudden zephyr You mentioned storing up fuel on a down month to use on a good month. I can’t i...

probably not, but then you're almost always a forced seller in youyr system as well

in fact the meta-game strat is probably to have little to no storage, just maximise production and sell fuel at whatever price it is in either scenario... so long-term the so called "meta-game" that you're fighting for will just become a pointless solved game and I personally would prefer to not have to engage with it anyways

strong shale
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Wanted to show my support for this, I think it's well thought out and caters to an essential need we must have for mass adoption Set & Stable Prices For Overworld Entry That We Can Adjust Accordingly To Market Data + Demand, if you go full free market fuel you have scenarios like Axie where the economy coils up to an unaffordable entry cost and then completely implodes leaving everyone giga rekt.

This proposal itself would be a colossal win for Land Holders, likely providing significantly more long term revenue while providing more price stability to actual players being able to reliably run Overworld and keeping the overall dynamic between the two healthy and sustainable.

There is still a HUGE level of meta-game and strategy to play that has and will always be played across the entire ecosystem. I want to highlight that for financial bro PVP we have:

  • Illuvitars + Accessories
  • Land Price Itself
  • Blueprints
  • Illuvial Skins
  • Weapons + Armor
  • High Tier Augments
  • ILV Token Price
  • An entire Emote Economy
  • Battleboard Skins
  • Ranger Skins & M0Zart Comsetics
  • The Entire Illuvial Economy
  • The Entire Holo Illuvial Economy
  • The Entire Dark Holo Illuvial Economy

The amount of theory crafting & strategy when you see that your land is bringing in ATH Revenue from your split of the Fuel Distribution will be absolutely nuts across the entire ecosystem. The external endgame meta for financial speculators is absolutely nuts if that is your core focus. Overworld runs at all time high? Well next people are going to want an ingame PFP for PVP, a sick Battleboard and high tier Augments etc (Random example).

Illuvium economy has the potential to absolutely thrive like nothing we've ever seen before in the Web3 Space if we have 1) Accessbility For All 2) Infinite Depth For Whales - This proposal heavily supports 1 by having fixed price points that we can control and sharing all the upside directly with Land holders that continue to play and work their land while still preserving and injecting huge liquidity into the entire secondary ecosystem.

solar nebula
strong shale
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^ I want to amplify this by saying me & Vetemor often differ on our approach to things and I've disagreed with a lot of his proposals in the past, but I think this one is actually solid, I suggest anyone who rushed to dislike this take a day or two to think about the long term implications of this. There will be a boatload of strategy and speculation that still exists in the ecosystem around thousands more assets.

sudden zephyr
vernal grove
gritty orbit
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I don't really know much about all the maths.
I am a little concerned this proposal is similar to the beyond pricing.
I would rather read or hear all proposals at once.
I'm also not entirely convinced the DAO should have a heavy hand in the backend of tokenomics.
I'd prefer core team members to offer different options. Or go through the motions of decisions on the best one before proposals hit.
For me it feels like a discussion and community sentiment gets contorted when not enough information is shared in tandem or information that's out too early.
For now I'm not giving an up or down until I hear from Aaron and njafe.

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And it seems, many others.

bleak storm
strong shale
granite pollen
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As always the land owners will end up getting the short end of the stick when compared to the original idea.

gritty orbit
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I'm actually a little disappointed this wasn't something debated and shared as one unified sub council.
Will there be one or many proposals on this?

vernal grove
vernal grove
# gritty orbit I'm actually a little disappointed this wasn't something debated and shared as o...

It's been very throughly debated. There are two core competing proposals. Aaron's that has a modification to the mechanism of the fuel sale process but still has the same core vision as was presented when ILV Land was designed and sold and in plans to integrate with Overworld. And Vetemor's that would dramatically change that mechanic. Nijafe and I both have an alternate proposal that addresses the key question of scaling up fuel production over time as player base grows.

sudden zephyr
pure trail
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At the potential harm of the overall economy

granite pollen
sudden zephyr
granite pollen
sudden zephyr
sudden zephyr
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In Vet’s model fuel is essentially a stable coin

granite pollen
#

the models currently used in OW rn is just a place holder

sudden zephyr
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But it doesn’t really matter for this proposal because at this point production and prices can still all change. It’s more about how it will all function.

granite pollen
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without these facts we are just going to speculate into oblivion

sudden zephyr
granite pollen
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as a land owner and playing through it I understand how much fuel will be produced roughly, but anything else is just up in the air so I cannot calculate anything based on that

granite pollen
sudden zephyr
sudden zephyr
granite pollen
sudden zephyr
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Aaron will be posting an updated white paper and his proposal for an order book system. This will give more context.
But yes as it stand the market will determine the prices.
Vet is trying to make a proposal to change that

granite pollen
solar nebula
solar nebula
granite pollen
granite pollen
solar nebula
gritty orbit
granite pollen
gritty orbit
solar nebula
solar nebula
gritty orbit
granite pollen
solar nebula
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The team has said that my proposal is not only doable but it is the easiest and fastest to implement...

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if thats what u mean

gritty orbit
# solar nebula wdym

As in, something comparable. On the block chain.
The game you talk about already had a large pool to gather from.

still ridge
granite pollen
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There are different mechanics and factors at play compared from Web2 to Web3 games, not to mention a lot more Dev work

solar nebula
gritty orbit
# solar nebula if thats what u mean

I have no idea what's fastest. It's going to take me ages to go through everything.
I don't know which is what.
I'd rather all proposals at once so I can get a jist.

gritty orbit
solar nebula
#

yes @cedar belfry should be posting his soon so that all are on the table

gritty orbit
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I'll wait until Thursday.

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To ask questions.

solar nebula
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Yh the town hall will be a lot more indepth, cant wait for it

granite pollen
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If land doesn't produce "fuel" then it doesn't justify its price and pretty much all land owners will be underwater

sudden zephyr
pure trail
sudden zephyr
pure trail
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Because they enjoy the city building aspect

granite pollen
pure trail
#

If someone is purely interested in profit then staking ILV is better anyways

zealous dome
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This proposal takes away part of the fun of ILZ, and also harms the rest of the ecosystem by removing the automatic price setting mechanism of the open market. Not a positive change imo.

sudden zephyr
granite pollen
pure trail
granite pollen
pure trail
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Well those games exist so I assume that people enjoy them

granite pollen
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i've played and enjoyed many city builders, this isn't something that I would play everyday just for the "fun" of it

#

in city builders there is a means to diminishing returns, thats why they add more features throughout the life of the game

#

Sim City the longest running franchise city builder isn't stuck on version 1 throughout its entirety js

sudden zephyr
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If I hypothetically really loved city builders and I really wanted to make a return in Illuvium I’d buy ILV and stake it and then find a city builder game that I enjoyed playing.
I am hopeful IZ becomes that game, but why would I risk it right now.

solar nebula
granite pollen
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Only reason I bought the land tbh

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So i could spend it in OW and continue the cycle

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but with the added benefit i could sell to the market if i wanted

solar nebula
# granite pollen yeah but this is Web 3 and to NOT be able to produce fuel is a big no for me, as...

you still get the 5% of all revenue generated from fuel sales, you OWN that and you can use it to buy Fuel to use in game or do whatever else you want to do

this is web3 and I want a Free Market, if Fuel fluctuates then the supply of fuel will have to be adjusted and that is not a free market and the secondary market for assets would also be affected and also no longer a free market, this goes against everything web3 stands for

granite pollen
solar nebula
# granite pollen So i could spend it in OW and continue the cycle

AND you can still do that...

take ur revdis and buy Fuel in game with it, its exactly the same, I am even proposing for there to be an option in game so you can just do so automatically if u prefer that

even in Aaron and Nijafe's proposals you cannot transfer fuel from land to the game, there is a transfer button but that will sell your fuel on the market for eth and then use that eth to buy fuel in OW, with my proposal there can be a button that does the same thing...

sudden zephyr
#

With our model Fuel is an ERC20

solar nebula
gray rune
granite pollen
# solar nebula wdym

without knowing the actual price we can spend all day with assumptions on how everything "should" work out but all you get is just a bunch of ideas

granite pollen
gray rune
#

Like @granite pollen said i bought land to produce X amount of fuel to do as i wish with it - and it's not a discussion for the greater good here because we have absolutely no idea if this (or any other) proposal will work better regardless of the comparison with other monetisation models that exist in other games. Illuvium is something different and it has never been tried before (reffering to the entire ecosystem once the 3 main games are out)

sudden zephyr
solar nebula
# gray rune I own land that i HAVE to play (it's not passive) and in which i will produce 'a...

you dont have to play it if you dont want revenue, its literally EXACTLY the same with fluctuating fuel, you still need to play to get fuel, and you still need to sell fuel for ETH to use to buy Fuel in game, its EXACTLY the same

there will be a "transfer" option but that option sells the fuel and then buys it again on the other side...
mine can also have a transfer option, meaning as far as the IZ player experience is concerned its the same

but the OW players experience is improved by stable pricing which will lead to more revenue for IZ players which means more fuel to play with in game

solar nebula
# gray rune Like <@1018921170650808361> said i bought land to produce X amount of fuel to d...

you will never produce a set amount of fuel in either system,

in my system if more people spend more money you get more money which means u get more fuel

in the fluctuating fuel price system there is limited supply of fuel meaning we cant supply unlimited demand, so if demand gets too high the DAO will increase the supply that land produces which will change the amount of fuel u produce

you will never in any system be able to reliable produce a precise amount of fuel always...

rustic shadow
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What I like about this is the separation of concerns.

  1. You get fixed fuel for gamers.
  2. You get the speculation for investors.

If you don't see how 2 is valid, here's my attempt to explain it. In the proposal there is this deposit box. Based on how much you put into it you get x% of the revenue for the period.

You can hoard your fuel and put it into the box at a later date if you think there will be more gamers playing next month and there will be a bigger reward pool. This feels like holding the fuel and swapping it when the price is right. But it's hard to see at first glance.

solar nebula
gray rune
sudden zephyr
vernal grove
#

Aaron's post is up here for those that want to compare now

solar nebula
granite pollen
#

Funny thing is everyone was good with the current model up until now

pliant spear
solar nebula
# sudden zephyr You need to stop with that argument haha. We don’t know that your model will res...

The aim of my proposal is to increase revenue.
This is supported by evidence.

The aim of fluctuating fuel is "ooh wouldnt this be an interesting experiment" with no evidence to support that it might lead to more revenue to justify the added risk.

I think what no one is disagreeing on is that my proposal is at minimum the safest option. The fact that the safer option also has reasonable evidence to support that it might also lead to greater revenue for me makes it a no-brainer.

sudden zephyr
granite pollen
#

Thank you all for letting me express my grievances and personal opinion with a debate! ❤️ All I know is we ALL want Illuvium to succeed 💯

rustic shadow
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After reading all 3. I'm on the side of Vetemor. It'll be a nice discussion. I think the least amount of fuel fluctuation that players will be exposed to is Vetemors. And if you don't see how this will be more familiar with gamers (99% of which are web2) it's sad.

sudden zephyr
rustic shadow
cedar belfry
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I'm sorry I won't be able to respond to everything in here. I'm a bit swamped at the moment. Just wanted to say that from my quick read of the comments that some of the criticisms of this system are overblown (as are some of the praises).

How all these variables impact the overall project are quite nuanced and unless you've been diving into them for a long time it can be really hard to see the actual impacts. Plus there are things that nobody can know for certain.

I'll be at the town hall on Thursday and that's the best place for anyone to ask me questions.
🍒

solar nebula
rustic shadow
#

Here's a comparison to IMX's staking system.

  1. You stake some tokens.
  2. For that period the protocol collects some fees.
  3. At the end of the period you get rewards proportional to your stake.
  4. Repeat.

Here we have the big difference. Your fuel is burned and you need to collect more for the next cycle. So keeping the fuel in between cycles actually changes its value as in 1 cycle it can bring you way more than in another. That's why there is a free market for the fuel even if it's not and ERC-20.

slim veldt
# pure trail If someone is purely interested in profit then staking ILV is better anyways

At current prices, land would be 8-18% less rewarding (t2 > t3 > t4 > t1)

IF … and it’s a huge IF … all land are all played at max productions…

Not factoring mega cities influence, and price appreciation difference.

If ilv *20 …. Can land *20 ? If land can’t follow ilv increase %, land will very quickly turn more advantageous.

ILV will get more than land in revdis. Remember that ILV would get more revenues streams.

BUT land owner get blueprints. And maybe more in the future, it’s easy to give more value for land owner. It’s not for ILV owners.

So I don’t see land being much less interesting than ILV. It’s not the same and may end up very close.

Optimization and fluctuating price would … what ? Make you … 10% more maybe ? 15% ?

It’s a huge risk to please 7000 land owners to give them a +15% POTENTIAL but give bad taste to any gamers that will come play and see they travel price doing a +50% today … why play ? Yesterday I paid 50% less! Maybe tomorrow I’ll pay the same price as yesterday … so I better wait …

Result is friction, frustration, less retention.

I genuinely do not see any advantage from a player point of view.

Less players, less revenues for land owner.

Why the hell are we taking about making the life of our gamers more complicated and frustrating ?

I encourage everyone a little bit interested by our future player base to go see raxxanterax last video about why improving the player experience is key of success and why slowing them down result in disinterest

solar nebula
rustic shadow
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Some fail to see that fuel you make ingame will directly correlate to player spending. Which is the same as it would be if you were getting ERC-20 and selling it. It just hides it away and makes it look player friendly.

vernal grove
# slim veldt At current prices, land would be 8-18% less rewarding (t2 > t3 > t4 > t1) IF … ...

I would submit that anyone unopen to the fluctuation of prices of in-game assets won't be in our target audience anyway - this is especially true of Overworld. If they are going to play a game where the core mechanic is attempting to capture and then buy/sell/trade Illuvials and gear connected to real-world currency, the idea that they can't accept fluctuating prices of fuel seems silly to me.

slim veldt
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95% of the players won’t care about that

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Because 95% just care about playing, they don’t care about ownership, they don’t care about markets and prices

solar nebula
vernal grove
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I can assure you, the number was much higher than 5% in WOW. Which is a game much more expansive than Overworld.

slim veldt
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I’m surprised you can’t understand why most of players are against crypto games. And it’s this kind of mechanics that won’t entice players to play.

Fluctuating price of what I’ve to pay to play ? No thanks I’ll stay free 2 play if I like the games.

I can tell you sell an item in a game and lower the price later, you’ll piss off your player base. Now have the price bounce up and down day after day, you’ll loose it

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Just think about what would you do if you go to the cinema and everytime you go the price of the movie is different, maybe tomorrow it’ll be cheaper .. why go now ?

gray rune
slim veldt
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I think true ownership is a utopia view from crypto-bros it’s not the market sentiment

rustic shadow
gray rune
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Let's just say because inflation ..you won't be able to keep 1$/run for 10years from now

vernal grove
pure trail
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We should probably worry about having a successful launch rather than the value of a dollar in a decade

gray rune
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That's not the point... if you can't understand a statement better not comment upon it

pure trail
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I think I understand whats going on more than most here

gray rune
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Yeah i know .. like you re the king of the PVP and no one else understands the game - let's just stop here because it's not the point of the discussion

vernal grove
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Agreed. Let's keep the discussion on point folks. Good airing of the ideas and opinions so far and we should ensure that continues.

wise crescent
pure trail
vernal grove
# pure trail Our target audience is autochess players that currently are able to play the gam...

Arena players don't have any interaction with fuel except for through secondary market impacts. The Overworld players are the ones that matter here. Our target audiences for Arena and Overworld are vastly different player types. If we were discussing a mechanic where Arena players had to pay per match and the price was fluctuating I would agree with you that a free-market entry fee proposal doesn't make sense based on the genre.

pure trail
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Arena players Open Packs (OW) to play the game

solar nebula
# pure trail Arena players Open Packs (OW) to play the game

yup and I think it will be quite common that players that are just there for Arena would still get a bunch of their stuff themselves from OW and just supplement with secondary, especially if OW is cheaper than secondary which it should be generally speaking

So classing OW and Arena players together (for this subject at least) I dont think is a mistake as there will be a lot of overlap

vernal grove
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There are players who will play Arena, players who will play Overworld, and players who will play both. I believe based on our experience and player data so far in the betas, that most Arena players will just buy their Illuvials on secondary market because most active Arena players aren't choosing to play Overworld. Some who like both genres, just want to feel more connected for having captured their own deck, or think there's a price arbitrage opportunity will go get their own in Overworld and then use them in Arena.

rustic shadow
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Our attempt at an ecosystem is to have players play across multiple games to have to complete experience. If we wanted 3 separate games. It would be fine to look at them in a vacuum.

pure trail
vernal grove
bleak storm
pure trail
gray rune
pure trail
#

The people who are in this community now and who are in the PBs are in no way representative both in size and in player type of what our release user will look like

solar nebula
# bleak storm Small data > assumption

small sample size data = basically an assumption except u belive its based on "data" which can be worse actually

especially when the audience currently playing and the reasons for why their playing are wildly different to the audience we intend to market to

slim veldt
#

Small sample = biased assumption

It’s worst 🤣

gray rune
#

Yes i do agree 100% with that but this is where we can get real data at the moment.
Everything else is just theory - doesn't matter imo that this model worked or is working in any X or Y game .. it doesn't mean it will work in Illuvium too

bleak storm
#

I will at least look at the small data vs. your blind assumptions

#

That's why i said it's better than blind assuming things

strange hollow
#

Ten thousand times no to this.

vernal grove
# slim veldt Small sample = biased assumption It’s worst 🤣

How many players are you all assuming you need in a sample size to begin to get meaningful data? Because we have literally tens of thousands of players across the titles that have played with us. By any typical confidence intervals, that sample size is a good baseline to scale for the number of players we are targeting to onboard in the first year.

strange hollow
#

The amount of assumptions built into this reads: We understand economics and pricing of the in game economy better than the players and market participates will.

I firmly believe that is not true.

solar nebula
pure trail
#

It's more this

We are aiming to be a more attractive title for onboarding Web2 users into our game and trying to limit our downside risk

strange hollow
#

Show me ANY evidence that the people who wrote is are highly sophisticated market participants that they ‘know’ how to price the time of in game economy we are trying to build?

#

Better than the market participates who are actually going to be using this and pricing things in real time.

I’m fine with guard rails but this is dictorial and completely against what this game is trying to be.

civic willow
# vernal grove How many players are you all assuming you need in a sample size to begin to get ...

So If I understand correctly : we got a data from 10'000 that have played the closed beta. and the result is 50 that continue to play it daily.
Overworld actual state is pretty the same that we are going to have, less the RPG side, leveling up and co. I can feel it coming that it's not the overworld that is going to keep the people playing. otherway we would have 10k player playing overworld atm. The players base to focus is the arena player. So why are we trying to define a pricing for "overworld" player, and imagine that the arena players are only going to buy on secondary market.
The pricing have to onboard arena player and give them the fun to play overworld to build their team for arena..

mortal crystal
#

I really like this proposal and having consistent pricing for fuel @solar nebula. The bear has shown how few real gamers we have in web3 and the game does not succeed only being a web3 game. It needs to be a successful game overall. Secondary prices fluctuating is fine, that already exists with TCGs. Having fuel prices constantly changing is not a good experience for players.

mortal crystal
vernal grove
slim veldt
#

@solar nebula for me the only valid argument of fluctuating prices is an answer to insecurity

Insecurity of fixing a prices without really knowing what our player base would like to pay to play the damn game.

So it’s very difficult and I know prices are not what you are trying to gun for with the proposal to avoid more stupid debate where people will fighting. But I’m curious how you would answer to this difficult questions.

I don’t value the other proposal because I think it’s extreme and unnecessary gamification for a population that is not ready for it. I prefer to go for mechanisms that are have been proven for decade, at least to launch the game.

But yeah, curious your take on this and how you would reply to « fixed prices proposal, so what could be the prices and the logic behind ?

scenic kestrel
#

I think it’s a HUGE mistake to imply the data from the betas is gospel. I have played more overworld than the auto battler but I will never in a million years be an OW player over Arena. I HATE the way the system is set up right now where I have to play over an hour for a run. I love auto battlers tho and especially an 8-12 minute game that’s actually PVP sounds great and I can see the POTENTIAL of arena in its current state.

#

The arena game is COMPLETELY different in its current form from what PVP will end up being. It’s just not a fair comparison and short sighted imo.

strange hollow
solar nebula
versed stratus
#

my take on this topic:

tldr. takes away innovative features that make Illuvium different and in many ways, better than currently existing games; only copying what others are doing rather obviously doesn't work, as we can see that usually the same few big IPs and Companies stay the same in Gaming.
To get players to change a game or try out something new, you have to offer something very different/better; same thing or slightly better doesn't cut it vs sunken cost of money/time in players' current games.
e.g. recent big hits:
Fornite-different Battle Royal, new mechanics like building etc.
Genshin Impact-Mix of high-quality JRPG Game+Gacha Game, targeted entire world, phone/pc/console same account
TFT-strategy game version of Battle Royal (+big IP behind it)

  1. Issues with Gameplay:

-The Idea is anti Innovative IBG concept

-Overworld and Zero are economy and trading-focused games, adjusting prices in a free market system is a positive and wanted feature.

The assumption "web2-gamers" won't understand or like this is rather baseless; many economy-based games in web2 with changing prices are big hits, e.g. WoW, Runescape, PoE, Steam-Marketplace etc.
People playing video games more often than not played some TCG in their life as well or are familiar with the concept of collecting irl-items that have changing prices on eBay or more specific trading platforms.

Taking free market Elements out seems anti gameplay and will make it harder for Overworld/Zero as standalone games and force them more towards "only a pack opening."

-free market economy on fuel makes playing the marketplace itself more enjoyable, which to many is the game they want to play (playing auction house in WoW/Runescape/etc.) and buying/selling assets based on small changes in fuel prices could have been their gameplay

  1. Issues with the Ownership advantage of web3:

-hindsight change on how land fundamentally works after people used $72mil to buy those based on a Thesis with weak arguments/more Thesis as arguments
->potentially alienate currently invested people and people who were fans of Illuvium due to innovative economy-model

-you won't start at the perfect price, and adjusting later causes problems as then people pay more or less for the same assets
-> This leads to "min and max prices" for illuvials, potentially making the entry barrier for Arena/future games too high or too low

-more potential botting problems, as fixed prices make botting almost guaranteed to be profitable, giving 2nd-market prices are high enough, compared to having to worry about fuel prices declining before you could sell, which would then reduce the asset prices as well

-free market likely would allow for people to convert time->$ a lot easier (playing the marketplace, reading charts, analyzing, etc.), which is still a baseline idea in ownership-based games aka transferring $ from whale with lots of $ and little time to someone with lots of time but few $

strange hollow
solar nebula
# slim veldt <@840486877227253760> for me the only valid argument of fluctuating prices is an...

Great Question, my personal opinion is that pricing should be similarly accessible to TCGs, especially TCGs when they launch not their pricing years later when some end up super pricey to play

as accessible as possible whilst maintaining depth for whales to whale,

I have discussed this in greater depth with Gaming Sub Council and once Fuel is resolved, pricing will be addressed next...

most generally are in agreement that the game should be somewhat accessible to get into which imo is positive

Exact system for how things will end up priced will however not be shared publicly as the rarity of illuvials will not be public info and if pricing guidelines are publicised they could be used to make it easier for people to figure out drop rates which the team doesnt want (to maintain the integrity of the game)

mortal crystal
# strong shale Wanted to show my support for this, I think it's well thought out and caters to ...

In this whole thread, I think this is honestly the best take. There's so much opportunity for metagame players in Illuvium and IZ still has some metagame opportunities, just not as much control as they would have with an order book/liquidity pool fuel sale system.

Stable prices for fuel is the most familiar thing for gamers as we try and bring them into this web3 world. With stable prices, the web3 elements are more "opt-in". There will be MANY players who just treat this like a TCG/auto-battler where they can just go play Overworld (buy card packs for a consistent price, like they're already used to), collect their Illuvials and then use them in the Arena.

solar nebula
# versed stratus my take on this topic: tldr. takes away innovative features that make Illuvium ...

give me one example of an "economy based game" where not just the secondary market, but where the base currency fluctuates? and where you can buy that base currency with real money, but you cannot sell it, only those who own a special NFT that produces it can sell it?

As you said: "To get players to change a game or try out something new, you have to offer something very different/better"
How does fluctuating Fuel prices add ANY value to OW players experience of our game?

bleak storm
vernal grove
strange hollow
scenic kestrel
#

I would like to request people not to use RuneScape for their argument against this as I’ve seen it 3 or 4 times as RuneScape is not a free market system. It does have a lower rail (high alchemy price).

#

Not an attack on anyone I just want this debate to be as fair as possible 👍

strange hollow
#

We are also not trying to build a web2 game

mortal crystal
# bleak storm Let's not act like in the current system OW players aren't smart enough to play ...

NFL Rivals has in-game purchases and people buy via the app most of the time despite it being more expensive (30% app store tax). Why? Convenience and a lot of gamers just want the simplicity of buy this now and not have to mess with secondary markets. Most gamers want convenience. Most play the game and enjoy it and don't care about the secondary market.

Web3 is already a challenge in the minds of gamers who think we are all just crypto bros. Variable pricing for a pretty standard in-game purchase seems like a great way to alienate them further.

#

It's not about being "smart enough". It's about friction and optics.

pure trail
bleak storm
mortal crystal
#

And its not the majority who will go the extra mile to play a metagame for more efficient gameplay

bleak storm
mortal crystal
pure trail
bleak storm
wise crescent
solar nebula
scenic kestrel
strange hollow
scenic kestrel
#

It is still mostly web2 gamers that hate web3 tho I’m not debating that

zealous dome
#

With a market price the cost of fuel will go down if there are few people wanting to play and increase when a lot of people want to play.

No artificial setting of prices by the team will be as good.

mortal crystal
scenic kestrel
solar nebula
vernal grove
pure trail
#

This proposal doesn't go against that

solar nebula
strange hollow
scenic kestrel
zealous dome
solar nebula
#

especially when fuel isnt just used in OW but in EVERY future game we make

scenic kestrel
# strange hollow maybe

You could in all reality be completely right it’s just we don’t have numbers to back either claim from this type of argument

pure trail
#

If the game is not popular then lower prices due to 0 demand are not going to bring people in. The game will just die

zealous dome
strange hollow
zealous dome
solar nebula
zealous dome
solar nebula
# zealous dome If the growth was so extreme that selling 5x more lands wasn’t good enough, the ...

it can be, but then theres no free market, free market means that no centralised entity can alter things

and if supply is altered then the secondary market is also indirectly affected meaning neither the fuel or secondary market are actually free market

my proposal ensures stable fuel pricing and that we can meet infinite demand if needed and the ensures that our secondary market is always a true free market

zealous dome
solar nebula
solar nebula
zealous dome
# solar nebula when there are infinite players it is fine, when there are no players it is also...

So the answer is, it doesn’t do anything to help at all.

When the market price would be reducing in response to low demand, the stable price would continue overcharging.
When the market price would be increasing in response to extreme demand, the stable price would continue undercharging.

Really not a better solution.

In your scenario, nobody can play in extreme demand because the servers can’t cope.

strange hollow
#

@solar nebula what about eve online?

solar nebula
zealous dome
#

But talking about such extremes is silly. It would be more useful to discuss realistic possibilities.

bleak storm
#

We can all agree on this....lol

solar nebula
# strange hollow <@840486877227253760> what about eve online?

EVE online you can buy in-game currency, it fluctuates, it is successful, but you can also sell in-game currency and hoarde it if u want

you cant do that here, only land owners can sell and they have a limit to how much they can hold, OW players buying fuel cannot sell it (unless someone makes a L1 liquidity pool much like sILV2, but thats not officially supported by us so it doesnt count as existing in our ecosystem)

#

so imo the situations are different

#

not to mention its a subscription service etc etc and its all quite different in a lot of ways

strange hollow
#

if land owners are forced to sell that will help keep prices low, so that works against your point

#

Sounds like our design is more realistic and market based. Markets have proven to be pretty effective. Why do you think you can price things better?

solar nebula
solar nebula
strange hollow
solar nebula
#

because consumers enjoy stability and simplicity

strange hollow
solar nebula
strange hollow
solar nebula
#

im okay to agree to disagree

#

this is pointless

strange hollow
# solar nebula this is pointless

I will be actively campaigning agaist your election next election.

You seem to be completely unaware of the value proposition of crypto and the ethos of Ethereum and Illuvium.

solar nebula
#

I've made a proposal trying to get asset ownership to be accessible and with minimal friction for as many web2 users as possible, I'm simply awful...

strange hollow
solar nebula
strange hollow
solar nebula
#

Video Games have been setting prices to play their game for decades

#

Consumers have built up consumer habits

#

this completely goes against those habits and introduces a far more complicated system for something that is super simple

#

if we were making a game exclusively for crypto and stock trader types, then sure, maybe ur right, but were actually building a game for gamers for the most part...

fluctuating fuel isnt even something most players can participate in, its something that will affect all players but only Those producing Fuel can actually sell it

versed stratus
#

The games you refer to don’t have secondary markets.
They have fundamentally different economies and value propositions.

solar nebula
pine canyon
#

can @cedar belfry 's idea even work? According to Kyle Samani, central limit order books can't run on L2 due to single threading of the evm. You can potentially have a CLOB for one market, like ETH - Fuel A, but if you have multiple markets with multiple fuel types, and it has to run serially, you can't have an effective serial CLOB. This why EVM based projects assume a CLOB is impossible and use an AMM liquidity pool design

slim elk
#

let's keep reinventing the powder so that it's fun instead of reusing formulas that work and that people are used to

solar nebula
strange hollow
#

like go build that somewhere else, I'm sure that 'could' work, but that is not at all what I and think many other invested in

This is a crypto first operation, hence when you buy a token you own a piece and are in the dao. We didn't have a centralized company to start for a reason.

versed stratus
gray rune
solar nebula
# slim elk was ironic, i'm on your side

I mean 🤣 I would have thought ur statement was ironic but the amount of things I've read in this chat that are seriously saying absurd things has changed my perception lol

solar nebula
strange hollow
#

We need to make the crypto parts easier and lower fiction. Not disregard them

solar nebula
# gray rune As i said on the other proposition if one model has succeeded for X or Y game it...

nobody seriously believes that my model "doesnt work"

it works and would work for illuvium, thats clear

the argument is from those who believe the fluctuating price model would work better, imo it actually could, its possible, but to me its far higher risk, my proposal isn't risky,

as a plus I actually believe on top of being low risk that my proposal will also lead to higher revenue for ILV stakers and Land Owners...

versed stratus
#

No I do believe your model wouldn’t work as I argued earlier, as you take away the reason for people to switch to this game.
You only create something comparable, not superior, but you need superior not copy paste, copy paste any big IP will beat you because big IP or big gaming studio behind.

solar nebula
scenic kestrel
# versed stratus Secondary market for things like gold in wow/RuneScape don’t price like you want...

RuneScape gold prices are different because it is a heavily inflationary asset not meant to be traded. There are little to no gold sinks and the items are on a lower rail set by the high alchemy gold price per item. It is not really comparable to fuel unless you want continuous diminishing returns. For all of OSRS existence the price of gold has trended down the entire time. I prefer Vets idea and am okay with Aaron’s just want to make sure we’re on the same page about why that example doesn’t work.

versed stratus
#

Price changing is free market and still a lot closer than what vet refers to

gray rune
# solar nebula nobody seriously believes that my model "doesnt work" it works and would work f...

Yep in theory it could work better - but you re basing it on your personal beliefs and not any data/testing etc. Saying it works because you believe it so not because you have something to back it up.
But for the sake of argument as i asked earlier - your model is the chosen one and the cost of a T1 run is set to 3$ ... down the road this price will have to increase eventually because of inflation right? How will you explain to your players the decision to increase prices? Who makes this decision ? When? Based on what? How would this be decentralised?

scenic kestrel
solar nebula
versed stratus
#

That’s a strawman extreme that likely won’t happen, for 50% increase someone else needs to buy 49 etc and not extra people selling etc.

#

If that would be the case your idea would be charging too little btw

solar nebula
solar nebula
scenic kestrel
versed stratus
#

But like just answer the question, what if your price idea initially is wrong? What then? Change? How? How often? How will people feel who bought at less or more? How is that then different to changing based on supply/demand?

scenic kestrel
#

Which is a fair argument

solar nebula
versed stratus
#

Vet you realize it is on you to pretty much have an answer for all of these concerns if you wanna push a change like this and you clearly don’t have that, you only claim this would work better without comparable examples or marketresearch to back it up.

gray rune
# solar nebula if the initially set prices are wrong?

Maybe referring to what i asked and not ignoring it completely because you don't like the counter argument please... if you could come up with some solutions to this issue:
But for the sake of argument as i asked earlier - your model is the chosen one and the cost of a T1 run is set to 3$ ... down the road this price will have to increase eventually because of inflation right? How will you explain to your players the decision to increase prices? Who makes this decision ? When? Based on what? How would this be decentralised?

solar nebula
versed stratus
#

My statement is general not a response

#

Your question, yeah, but the if part idk, it will be wrong, you have nothing comparable in web3/web2, which makes free market and the option for such so good.

#

Pretty much every game uses pseudo free market price finding with battle pass, bundles, mass discounts etc. If they could use balancer pools, fair durch auctions etc. web2 games would because it is most user friendly and good for revenue.
Blizzard often put up cosmetics for too high and later same for less, if they could have free market it, it would have been better for them.

solar nebula
# gray rune Maybe referring to what i asked and not ignoring it completely because you don't...

Yeah we discussed this point in Aarons proposal chat, so imo prices will always eventually need adjusting, good example being inflation, and imo a great time to change prices is alongside the release of a new set or season,

im not a fan of price changes being made regularly at random intervals. and if a price increase needs to happen and cannot wait for the on of the set or season or whatever then it better have a very good reason behind it...

solar nebula
versed stratus
#

I guess it is empirical but a former high up employee gave me that example when we talked about pricing of their products, not my opinion, but his to be fair, it seems logical to me though

gray rune
#

Okay so at that time how will we be different than a web2 studio that adjusts the prices how and when they see fit? What s the point of bringing a lot of new players into the system and lose them all after some time because it's decided to change prices? People in general don't like these kind of adjustments in any sector ...with a free market you avoid this because they know from the start what to expect (price fluctuation)

solar nebula
# gray rune Okay so at that time how will we be different than a web2 studio that adjusts th...

I don't expect price changes to be occuring regularly mainly because its not well received by gamers, but if for example we made price adjustments once every year or 2 then I think thats okay (if it actually even proves to be necessary)

I'd still rather take that risk than the risk of no gamers playing our game only speculators interested in extraction and we get a FOMO pump, the bubble bursts and our game is dead with no players in sight because we attracted only price speculators and market traders

I really think that to some extent both my proposal and aarons come down to a difference in opinion about what kind of playerbase we want and how we believe they will react to different conditions

sudden zephyr
gray rune
# solar nebula I don't expect price changes to be occuring regularly mainly because its not wel...

We wouldn't expect price changes too often that is true but if general economics (real life events) dictate it and the studio needs to increase prices 3 times in a year to survive they will do it so it's not something you can speculate on either.
And as far as i'm concerned there is no risk here if the games are fun and well made. Even if the player growth will be slower once a player enters the ecosystem, knows what to expect (price fluctuations) and enjoys the game, retention is instant VS something he can't control and might happen regardless if we want it or not

solar nebula
tropic hare
#

This proposal is the best model I have seen so far and too many people are quick to dismiss it. The one thing that could destroy this game is if prices spiral out of control and then crash afterwards.

People who voted thumbs down: have you played any crypto games that got popular before? Because if you have, you noticed that there was an explosion-like growth period in all of them, which is inevitably followed by a crash, leaving most people in the hole. This is what we must avoid, cause it can destroy Illuvium.

I see many people underestimate the effect of real money being involved. The fuel price in this game will be much more similar to stock market (or rather crypto market) prices rather than any of the popular web2 games with economies. The best example is our very own ILV price. We all know that $1900 was absolutely crazy, yet it did happen, leaving many investors at a huge loss. This is fine when it comes to investing, it is NOT fine when it comes to a game.

When this game takes off, there will be news and articles appearing, driving masses to the game all of a sudden. If we leave it to free market, prices WILL get out of control. Land owners will be happy for a while, until the collapse. They will be very unhappy after but it will be too late by then.

Because the price collapse will lead to a tsunami of negative press/videos that will be hard to recover from, if at all possible.

The best scenario for land owners, token holders and all parties involved if the game is played for decades to come. I would urge all of you who are worrying about how to maximize your land investment to worry about how to create a stable gaming environment instead, cause that will lead to the best return for you.

solar nebula
tropic hare
strange hollow
#

Ya when the crypto economy went down by 90% several times. It killed it.

Damn my b

#

There will be ups and downs. Pvp and game modes like that will be a safe haven and we should try to build more. I’m open to that. But don’t limit the economy bc you made bad investments so far. Cause that’s what that sounds like.

tropic hare
# strange hollow Ya when the crypto economy went down by 90% several times. It killed it. Damn ...

It did not kill it. I'm still in the crypto economy but I accept the risk. An average player would just like to enjoy the game and maybe earn some money/retain some of their investment in the process as a bonus. Most people are incapable of rational decisions when it comes to money. I have seen people taking out loans for crypto games and getting destroyed. You could say it's on them, except it will be on us too.

strange hollow
gray rune
# tropic hare This proposal is the best model I have seen so far and too many people are quick...

So Illuvium has a lot of deflationary aspects to help prevent things like this – limited supply of Illuvials, as the season gets closer to end it will be significantly more difficult to catch something - as we already know that with every Atlas for ex caught the formula makes it that Atlas is increasing difficult to be found.. so travel will be less in demand thus the price should go down right?
Or how will you feel like in the first week to spend 15$ on 2 travels and get 3 Tier 4s and 2 Tier 5 Illuvials and after 3 months to spend the same amount and get like 2 Tier 2s or nothing good? Wouldn’t it make more sense the price of travel to go down as there’s not that much left in the OW to be caught? Or because you have to make 3-4 times as many travel as before to get something good? Who would spend the same amount of money like in the first 2-3 weeks to get almost nothing good? I don’t understand how do you see this system blow up when it’s all built for deflation and increase in value as time/seasons go by

vernal grove
nimble pollen
#

Plss make a fix price dont let ppl get discouraged by the high prices when the masses start playing

solar nebula
vernal grove
nimble pollen
#

Every game has failed by the price flatutation
Plus the bots will ruin the prices buy high sell low

tropic hare
# strange hollow There will be ups and downs. Pvp and game modes like that will be a safe haven a...

You would be wrong here, ser, I am quite happy with my investment decisions but that can't be said to most people. Don't mix up a game with the eye-for-eye, everyone for their own mentality of the crypto market and investments in general. An unhappy player who destroyed themselves due to stupid decisions of their own will still talk and create videos and influence others, affecting your investment in this game in turn.

nimble pollen
#

I just watched @sudden zephyr vidoe and he was like this is my idea this is aarons and also vetemor has an idea

#

Lol

solar nebula
# vernal grove It's not a percent, it's a fixed price

right but that could mean a rail at 10x the starting, or 5% higher than starting, both being very different things, what kind of rails are we talking?

because if they are super wide then I still prefer fixed prices and if the rails are super tight why even have rails when u can just have fixed prices...

scenic kestrel
#

@sudden zephyr is a YouTuber who made a YouTube video. It’s best to realize he probably made that joke to be funny and show he disagrees with the proposal. Not that vetemor is an idiot or he doesn’t respect his point of view. Let’s stay on topic please.

nimble pollen
strange hollow
tropic hare
# strange hollow How does a fixed cost structure stop ppl from making bad choices? Given the dive...

They could still make plenty of bad choices (people spending the price of a car on a web 2 game could be called a bad choice) leaving plenty of opportunities for you and me to earn in the game. But it would not happen in the same way that happened to every shitty crypto project before us. If they lose money due to a price bubble and collapse it would lead to lots of negative press, guaranteed. If they simply choose to spend a lot on a game without a crash taking them out, it would be the same as if they spent a lot of money on a web2 game. No one complains about that in the press

vernal grove
# solar nebula right but that could mean a rail at 10x the starting, or 5% higher than starting...

I would be decided by a council that predominantly wants the Overworld gameplay to remain accessible to players and also wants Zero players the chance to have fluctuating prices. There wouldn't be a 'starting price' in the order book proposal, only a guardrail for how much the maximum would cost. Your feedback on relative price points to achieve a deck for Illuvials that's pretty comparable to mainstream Web2 deck-building games was pretty positively received by the councils except for different interpretations of the term competitive decks. I expect we would land somewhere a bit higher than that as an upper limit for fuel. If it makes it more palatable, you can consider that the fixed price of fuel and everything else is a discount.

strange hollow
nimble pollen
#

I dont like the proposal where i would have to pay 1 $ fee if 10 ppl are palying but 10 $ if a milion are playing ... it will not sentivise growth

scenic kestrel
#

If the rails don’t include the thought process of going instantly from the high rail to low rail ruining the existence of illuvium it is too high just my opinion on that

tropic hare
solar nebula
solar nebula
strange hollow
scenic kestrel
#

Off topic I apologize lol

solar nebula
scenic kestrel
#

Eh I can see an argument for either tho this is the obvious safer option. I guess the question is do we want safe or risky but unique and engaging

solar nebula
#

it is unique

scenic kestrel
#

That’s an opinion that I agree with

strange hollow
#

Y’all are acting like ppl aren’t going to sell lol. Land ppl will take the money if there is ANY demand.

wise crescent
solar nebula
scenic kestrel
solar nebula
#

weird

scenic kestrel
#

I just want what’s best for the DAO idc about who is right or wrong I really could care less

tropic hare
sudden zephyr
strange hollow
#

Ppl are going to what to earn eth. If they is fuel to sell to a buyer they will! Of there is more demand more land ppl will increase production.

#

Like your telling me people are not going to sell and make money

solar nebula
# strange hollow Y’all are acting like ppl aren’t going to sell lol. Land ppl will take the money...

I think IZ players will sell, in fact I think they will sell at whatever the price is because they can only store so much anyways, so it actually makes no difference whether ur selling at whatever the price is or just getting ur piece of the 5% on fuel sales revshare based on your efficiency at managin the plot, its literally no different.

so how does fluctuating prices lead to a benefit for land owners exactly

nimble pollen
# sudden zephyr I didn’t want to speak too much of vetemors proposal. I obviously have a bias to...

U did say u were gonna be bias ... but it backfired cuz i was forced to come here and find out what the proposal is...

I like your way of trying to find the golden middle but i think that if prices will be different day to day for travel people will start to wait for prices to drop or smth in order to play. They gonna be focused too much in the prices to enter rather than know that thats the cost no matter when and just focus on the game itself

solar nebula
strange hollow
#

You don’t have to worry about that if you don’t want to. More efficient players will try to mm the pools and other strategies.

solar nebula
solar nebula
nimble pollen
wise crescent
solar nebula
#

These last 3 messages encapsulate the exact reason for this proposals existence

strange hollow
vernal grove
#

I think there's a clear misunderstanding of Aaron's proposal. It's not an unbounded free market to avoid this scenario exactly. This is why upper guardrails would be instituted. If fuel fluctuates between $3 and $5 per a T1 run over the span of a week when they know it's connected to a separate land-game, are Web2 gamers really going to be so offput that they just drop the project?

#

these examples of 500% and 10000% price swings are red herrings

wise crescent
solar nebula
strange hollow
pliant spear
#

I was going to say exactly this @vernal grove . Its not the first time in the discussion i see the argument of giant fluctuation and comparing dynamic fuel price to axie or ilv token. The idea of the current proposed model always was to have rails so exactly this can't happen.

The team/council would decide the exact rails but it can move a little, still adding the extra layer of market and interoperability to ilz while not scaring away people or ruining them.

vernal grove
#

The rails are a top end that we've said the upper limit can't go beyond. That wouldn't be randomly changing over time. There are 3 separate mechanics proposed (automatic rebalancing, manual rebalancing, and additional land sales) that would be leveraged to drop the prices under that top rail if it was staying there. The reason it stays there is that fuel production is too low for demand at that price so you need to either increase production on each plot or increase the number of plots.

desert escarp
#

Because I bet they are not set in stone

pliant spear
#

I dont think its necessary, its about the intent.

solar nebula
# strange hollow You have ZERO experience to back that up bc you don’t participate in markets lik...

I've spent the last 1.5 years since first getting on the council getting into being a gamer again, experiencing different games and spending over $2k to experience what buying skins and other in-game things is like in different ecosystems, during that time I have built a steam library of over 60 games (not to mention the games that are not on steam) and all while studying monetisation in different games and how they feel for the end user

This is my experience that backs this proposal, actually putting myself in the shoes of our target audience

this has nothing to do with crypto market knowledge lol (also the DAO would not earn from a pool because there is no pool, its an order book system, read aarons proposal)

strange hollow
solar nebula
# desert escarp Because I bet they are not set in stone

they are not and I know for a fact there are many who want fluctuating prices who want the rails to be as wide as possible, certainly not just a ceiling that if we hit is still accessible pricing because then why even have rails...

solar nebula
#

they should just increase supply

#

lol

sudden zephyr
nimble pollen
strange hollow
#

There is literally legislative law in most countries AGAINST price fixing lol because it produces inefficient markets.

nimble pollen
#

@sudden zephyr
Now this i liked ...
It lets crypton have free market but price for entry is always fixed in dollar amounts
What happened to this idea?

sudden zephyr
strange hollow
#

There is insane white space solving along that line and I wish we were focused there.

sudden zephyr
nimble pollen
sudden zephyr
nimble pollen
#

The tawnhall will be interesting 🙂

solar nebula
sudden zephyr
#

And I’m pretty sure when oil prices go up in the real world that up their production. And when it goes down they slow down.
Or like during Covid they fill up their storage and have to burn it if they over produce.

civic willow
#

well there isn't enough gamers to voice louder in that project atm so i'm not surprised about the hard web3(Investors only) focused direction of theses proposal. just gonna wait the townhall...

solar nebula
civic willow
#

we are going to miss so much benefit that are working proved on so many project just to get a free market that the people we are focusing don't care about

fresh atlas
#

Sorry Vet But this is a 180 restructure not only of the internal IZ economy but the interoperability of the games. I get the main sentiment of the idea (price stability) but there is no clear core economical structure of how things could actually work, step by step and what tools are needed for it to work smoothly. It took me a bit of research, reflection and the study of balancer pools to get behind Aaron's old proposal and I still consider it more flexible and with more solid fundamentals than this one ( not saying it's perfect) so it will be a 👎 from me

strange hollow
sudden zephyr
#

We’re built on the blockchain with NFTs and we’re here because we believe it’s the future of gaming even though the mainstream doesn’t understand yet.
Who’s to say and free market pricing model isn’t part of this future?
If we were web2 why even have NFTs. Can’t we continue this experiment? It’s way to early to tell if it’ll work or not. Same goes for NFTs

fresh atlas
#

Actually I've always openly proposed very cheap travel costs that with the current model even at the 25% extreme payers won't really care

#

That's one way of mitigating price swinging and stimulate more traveling

gray rune
#

Hey guys so I have another concern that I’d like to raise and hear some thoughts. lluvium is built with a lot of deflationary systems in place. So let's say for the sake of discussion that this system (fixed) is applied and we start with a 3$ Stage 1 run and 10$ Stage 3 run - at the beginning of the season let's say 1st 2-3 weeks you will be able to get Illuvials much easier but with each Atlas (just using it for example purposes) caught the formula makes the next one X% more difficult to be encountered -> thus in the beginning of the season travel will happen more often and will be more productive .. let's say you pay 50$ for 5xS3 runs and you get 3 Tier 4 illuvials and 2 Tier 5 Illuvials ... BUT as time goes by they will be more and more difficult to be caught meaning you would have maybe to make 10 runs or 15 runs to get the same value out of it .. now why would I pay the same amount per travel when I know it’s way more difficult to extract the same value as before?
So using this logic it makes sense that towards the end of the season travel will be less sought after -> crypton in less demand thus it should have a lower price ... maybe solon becomes more valuable when people are full of stuff and only are looking to craft things so it makes sense to have its price placed higher than at the start of the season right?
Anyone who understands this with fixed prices would farm the OW a ton to start and then taper off as Illuvials become more scarce.
In a free market model the prices will naturally decrease with the availability of Illuvials.

pulsar hearth
# gray rune Hey guys so I have another concern that I’d like to raise and hear some thoughts...

On the other hand, if the Arena is interesting enough it will just give the earlybirds a discount to get to playing since the illuvials are more easy to obtain.
Each of the illuvials will rise in price due to the deflationary systems, thereby increasing the costs to play the arena.

So, the run prices should be low to an extent that factors in the bonding curve, and the final value of the bonding curve is the anticipated equilibrium of rhe ecosystem for everything to work out.

It would also work.

civic willow
strange hollow
gray rune
pulsar hearth
civic willow
strange hollow
#

This is what is going to make this game fun.

I get it's scary but that's a game with a market, it might not work.

But for fuck sake let's use the best market ideas that have already show to work! in crypto and irl

gray rune
pulsar hearth
gray rune
#

The real 'issue' is pricing a run the same when you have 50% chance of capturing vs 1% chance of capturing

sudden zephyr
strange hollow
#

Let different types of players express their view of the in game economy. You do that with an open market as a starting point and add boundaries where needed based on how it actually works. Not fear that 'something' might go wrong, so don't make it open/free.

pulsar hearth
# gray rune Hmm anyways is about the same concept 0.005% capturing chance or 0.005% of encou...

There isnt a finite number of illuvials. Envision it like so with made up numbers ofc:

You find 15 Illuvials in a run. First you have 10% of capturing an illuvial, by the end of the set it will be 5%. So you would be forced to use a higher tier shard to pump that number back up to 10%. You will still find 15 every run, but either catch less or spend more to catch the same amount.

At the end of the set, the Illuvial will become unavailable to be found.

sudden zephyr
gray rune
#

After all we're talking about fixed vs free market fuel prices (i was using the difficulty of encoutering/capturing of Illuvials as an analogy)

strange hollow
#

This is way you have a market. right here.

different views and the flexibility to express them via game play

#

If you don't want that you are in the wrong game/industry.

sudden zephyr
pulsar hearth
# gray rune Okay .. but the issue is still there ... use more higher tier shards -> making H...

I would argue that fuel price decreases if you require more of it for the same outcome.

Either that or the Illuvial price would go up.
And so what is the conclusion?

In a free market you would use more hyperion for a better shard and pay more because Hyperion is more sought after. Thus, Illuvial prices go up and Arena becomes more expensive. The early players would have had a discount

In the Stable price you would do more runs because your odds are worse of obtaining something. So you would still spend more if the fuel prices are the same, and the Illuvial price would also go up.

What is the difference?

strange hollow
#

@solar nebula Sounds like a business idea that you want to create. I fully support that being possible for you or anyone to build.

tropic hare
gray rune
tropic hare
sudden zephyr
gray rune
#

It's not like we're onboarding players at the start of the season and afterwards we stop .. we look to onboard players at a steady rate .. what about players that want to enter or do enter the ecosystem late in a season? What kind of experience would they have if spending a lot for travel and don't catch anything

tropic hare
strange hollow
gray rune
strange hollow
#

Fixing the price will likey lead to higher costs overall in the system.

pulsar hearth
# gray rune The difference is that free market is a natural way of deciding how much a run/f...

As long as the game is fun enough, they probably will pay whatever is required.

But regardless of the model, the price of Illuvials will go up.

The fact remains that the Illuvials will become more difficult to obtain. In the free market one, you could even see a bigger increase in cost because there is a 25% fluctuation in value.
If everyone requires higher tier shards for the same Illuvials, you will see Hyperion price increase through increased demand thereby the Illuvial costs will increase further.

So i dont think this is per se a jab at either of these models but at the bonding curve itself.

solar nebula
tropic hare
strange hollow
tropic hare
strange hollow
solar nebula
gray rune
# pulsar hearth As long as the game is fun enough, they probably will pay whatever is required. ...

Price of Illuvials is not the main point imo .. this will be a risk vs reward decision that each player will have to make when attempting a run. Price of illuvials is outside of the scope here. We're talking about onboarding loads of players at a constant rate - not about how we that are debating here will play the market. A new player that starts at the end of the season and pays for 10 travels to get almost nothing good in return will not have a very good experience vs if the travel costs are really low and he gets to try over and over for cheaper prices

scenic kestrel
strange hollow
tropic hare
#

Here is one more issue I have not seen anyone talk about. Changes in the fuel price will be amplified in several other aspects of the game.

Lets consider a fix fuel price first. As the number of players increase, so does the income of the DAO, and in turn, the revdis. This will raise the token price, which makes everything you can earn tokens with more lucrative. Now you have the illuvial and illuvitar prices increase too. This will drive more people to play and catch them etc. You will already see a bubble to some extent, with plenty of room for us early adopters to make a return.

Now add an increase in fuel pricing to this, and you just amplified this bubble by raising the short-term income significantly and having a domino effect on everything I just mentioned. Now the bubble is much bigger, meaning the crash that will follow will be much bigger.

The exact scenario we would need to avoid...

solar nebula
# gray rune Hey guys so I have another concern that I’d like to raise and hear some thoughts...

so ur talking about the illuvials supply curves there

common misconception is that there is a limited number of illuvials, this is untrue, illuvials (while the set lasts) are unlimited

each illuvial has a different rarity, and each starts on launch at 1 on their individual supply curves, once the game starts and people catch more or less of an illuvial their individual supply curves will tend towards 0.5, this means that no illuvial will ever be more than double as rare as it is on launch

this is great as illuvials more demanded than others will naturally become rarer faster, if OW prices are stable it also means that Illuvial prices will naturally tend to increase as a set goes on (and likely increase further once a set ends and supply becomes limited)

tropic hare
strange hollow
solar nebula
solar nebula
tropic hare
# solar nebula I agree that this is what we need to avoid if we wont long term sustainable succ...

The same here, I love playing the illuvitar market already, and it will be even more lucrative with the addition of illuvials. I also own 7 land plots. And I like money.

But many people seem to be fixated on their ROIs as opposed to the game longevity. Human greed has the big potential to destroy many good things, this game is no exception.

Even though I would love to be involved in Illuvium for decades, if we get this wrong I might have to consider switching my focus to exit speculation instead. It would be a petty

strange hollow
gray rune
# solar nebula so ur talking about the illuvials supply curves there common misconception is t...

Yes i got it and it's correct. Not a finite supply but much harder to catch - as i've said already the issue is still here as we're not talking about illuvial prices. Fuel prices for travel should decrease as Illuvials are more difficult to catch thus require more runs - this is something that new players that enter the ecosystem towards the end of the season will experience so we want to make it as good as we can for onbording as many as we hope

solar nebula
strange hollow
tropic hare
gray rune
pulsar hearth
# gray rune Price of Illuvials is not the main point imo .. this will be a risk vs reward de...

If there is no demand for assets you would indeed have this issue for the stable pricings while fuel costs would go to zero in the open market one.

If the demand values the illuvials the same as at the start you would also have this issue for the stable pricings, while the price for fuel would go down a bit in the open market proposal.

If the demand values illuvials higher because their difficulty to obtain goes up, you would not have any problems with either model.

solar nebula
gray rune
solar nebula
#

anyway this feels somewhat off topic

strange hollow
#

This is ultimately a power grab and I say fuck that.

The players should decide the price we need an open system to make sure that happens.

gray rune
# solar nebula anyway this feels somewhat off topic

I don't think it's off topic but i will stop here and my main reason/concern remains - twice as hard to catch means twice more runs to successfully catch it so the price per run should be lower than when i had 100% of getting it (regardless if i have 10000 illuvials in my collection or none)

tropic hare
solar nebula
gray rune
solar nebula
#

its the barrier to entry to play the game lol

tropic hare
gray rune
# solar nebula oh it will matter to new players lol

You really think a new player that sees an ad about Illuvium will spend hours into researching the market ..find out the value of a Goliant and where it's used and what synergies you can accomplish with it? loooool 😄
It's the most ridiculous argument you've said so far honestly ... a new player will just pay the first entry with minimal knowledge about the ecosystem just to see how it goes and how fun is it... they will go deeper into this as they progress and like the game

gray rune
tropic hare
tropic hare
strange hollow
#

@solar nebula Please express in simple terms your experience in crypto markets. Special emphisis on experiences that are directly guiding your judgment here.

I think understanding the experience of the person suggesting such an important strategy should be very well understood.

I'll ask for an indication of your performace, as that is the ultimate indicator. But I'll leave that up to your discretion.

gray rune
fresh atlas
# solar nebula "no clear core economical structure of how things could actually work" - wdym?

First you are basing yourself in anchoring that could explain a type of consumer behavioral but I don't consider a fundamental pricing tool. That aside your explanation of "deposit box" is very shallow, again I undesrstand the broad concept but not the details of how it could actually be implemented it's an idea but not much depth behind it, I would need something more technical of how it could work, a layout a blueprint....something more concise

tropic hare
pulsar hearth
tropic hare
#

Anyway, nice to see so much engagement, hopefully, we can come up with a good solution in the end. It looks like the process worked for the illuvitar wave 2 proposal

strange hollow
cosmic ridge
# fresh atlas First you are basing yourself in anchoring that could explain a type of consumer...

If my understanding is correct, treat it as a leader board in which all parties split the revenue based on their standing.

If you produce 4% of crypton, you get 4% of revenue from crypton. If you produce 0.01% of crypton, you get 0.01% of revenue from crypton. This would have to be evaluated periodically (monthly in the example), but yous basically be getting revenue proportional to your production (assuming you deposited said production into the deposit box).

#

As an concept it's not particularly difficult, it's the same as fuel will work with order books, but without the ability to play upswing and downswings in price.

strange hollow
cosmic ridge
#

I do think the team would be best qualified to determine the specifics of technical implementation if this proposal were to move forward, but as with the other proposals this is about the core idea more than it is about technical details.

strange hollow
#

It's complete none sense this is why we are building on a blockchain.

#

Someone who doesn't understand the literal basics of this industry is suggesting this idea.

pulsar hearth
solar nebula
# fresh atlas First you are basing yourself in anchoring that could explain a type of consumer...

if your concern is whether or not it could work and it could be build the team has informed me that it is not only doable but easier to implement than fluctuating fuel

The deposit box and 30day rolling average is a suggestion, there are other ways it could be done and the rolling average could be longer or shorter day average

payouts could be daily, hourly etc. another thing that can be adjusted a bunch

the purpose of the proposal is prices remaining static, accessible and simple to understand, the details beyond that are certainly editable

what specifically do you not understand as to how it would work, happy to answer

strange hollow
pulsar hearth
strange hollow
# pulsar hearth But the landholders are entitled to the same 5% share as always. So the excess w...

I thought it was financial incentive to keep the price low. Otherwise what is the upper limit doing for us?

If it all just gets equaled out for land holders in the end - i don't get it. But if that did make sense it would be very easy to see funds from the dao, and do the math.

With a web2 architecture like being described it would be opace and we would just have to blindly trust the team. unless the extra work of contracting it to the chain, and again why on earth would we do it like that?

pulsar hearth
#

Maybe my assumption is wrong and the DAO would get a bigger share in the case that the upper rails is hit. 👀 i guess this isnt figured out yet. Im curious what the thoughts are on that ^^

strange hollow
#

That's the negative finanical incetive for landholders to sell and keep the price low.

#

lads come on

pulsar hearth
#

I thought that it would be distributed based on who sold more fuel. So it would be an incentive to sell as much fuel all the time to get a bigger cut if the price goes across the boundary xD
Idk.
I havent figured the rails out yet.

cosmic ridge
strange hollow
cosmic ridge
# strange hollow Gameplay mechanics offchain. The economy is onchain. there is no way we are de...

Do you want wake spawn locations on chain? Deposit types, locations etc. on chain? If we want to interact in any way with the world outside web3 we need to acknowledge that there are practical realities that mean everything cannot be on chain. Direct credit card payments are off-chain, and there is NO way the DAO gets any benefit from not pursuing ways to make it easier for people to spend money.

Regardless, that's really not the point of this proposal. Fixed fuel prices can exist on-chain or off-chain, it's a technical implementation decision.

strange hollow
cosmic ridge
strange hollow
#

with a pool it's on chain

cosmic ridge
strange hollow
solar nebula
strange hollow
# solar nebula this is simply what the team told me and they have read my entire proposal...

They where considering writing a contract on chain for this? I bet they read it like i did and where like ya we could throw up a database to support this, bc it would just be an issuance contract as the backend? Bc honestly why would you put the rest of this on chain when you could just create a pool

Also you realise that if the price is two high someone will just create a pool for the tokens to be traded, and i think we should own that so we get the revenue from fees.

#

There is going to be a secondary market for these coins, that's only going to confuse ppl more and create a worst UI. We need to build that at somepoint - like right?

solar nebula
#

if my proposal goes through theres kinda no real need

strange hollow
#

lmao it will happen

#

Your assumption is that markets don't work and I know better because i say so

solar nebula
# strange hollow <@840486877227253760> Please express in simple terms your experience in crypto m...

my experience as previously stated beyond what I have previously done in the Illuvium ecosystem and council is primarily in Gaming Monetisation and that has been my main area of study over the last 1.5years

I really don't understand what "crypto market experience" has to do with a proposal about "the monetisation strategy of a game" even if that game has web3 functionality

The game and player experience is always paramount in web3 gaming, web2 gaming or otherwise... unless this is a game exclusively targeting Forex/Crypto Traders which it is not, OW and by extension Arena target Autobattler, Strategy, Resource Collection, Creature Collection type gamers primarily with the secondary market targeting those that enjoy trading and collection also. It is these games that are the primary money sinks in our ecosystem until additional games are built in future.

IZ's F2P targets non investors who enjoy Land Builder games, IZ paid version targets investors wanting a more gamified investing experience. IZ also was presented with having a possible end game mechanic (that was never approved by council yet) where Fuel selling, trading and min maxing is a thing, that would be targeting traders (but to a limited extent as there is a limit to how much Fuel can be held before becoming a forced seller anyways)

It doesnt take a Rocket Scientist to understand that an added feature on IZ is not worth sacrificing player experience in OW (and affects all future games also) which is our primary form of monetisation in our ecosystem.

strange hollow
#

'I really don't understand what "crypto market experience" has to do with a proposal about "the monetisation strategy of a game" even if that game has web3 functionality'

for the love of god - it's a cypto game. It's going to be a crypto market, regardless of this proposal or not.

#

I'm sorry, but you are not qualified to be on the counsel.

You literally have zero experience that suggests you know anything about this.

NO crypto experience and no game development experience.

#

Your explanations show that you are completely our of your depth.

I SUGGEST YOU USE CRYPTO BEFORE TRYING TO BUILD IT and act like your uneducated opions is the word of god and free of assumptions.

pure trail
#

I repeat that once again the target demographic for marketing is not crypto people

#

Just because you think something is so doesn't make it so

strange hollow
#

I demonstrated clear forsight with the land sale, but because of my deep experiecne in the crytpo markets and how rocky the road would be.

Vet voted for the land sale rev dis.

#

I called the bottom of the crypto market in real time on my twitter.

The bottom of the ilv market, the local top and the most recent bottem. Happen to go get those links as well.

#

This is my third cycle I'm not an rookie. I don't even need this to work, I just want this to be sick.

I've used every chain and basically every type of protocol. Profitable trading major, I sold the 2021 top and the 2018 top.

I bough eth at 1000 and 200 respectively. I've traded shit coins and nfts. I ran 10k to 400k in a month on sol in oct/noc 2021.

strange hollow
#

sure - I'm honestly a scrub compared to ppl that are really good. but I'm not afraid to put my stats on the board

#

No - I'm showing I have deep crypto expertise AND results to back that claim up.

pure trail
#

This is a game not a crypto trade

strange hollow
#

I'm trying to tell you there is a perfectly good crypto tool that will add value and keep costs low.

#

Vetmore is saying nah I know better even though I don't use those things.

#

All while keeping control in the hands of the players, which is a core ethos of the game from the BEGINNING.

#

Aarons is on the right track

pure trail
#

You can't guarantee that it keeps prices anywhere

strange hollow
#

Yes we can

pure trail
#

You can theorize it but thats all

strange hollow
pure trail
#

It's introducing risk into a system where it doesnt need to be at the potential expense of reducing the onboarding of players into the real game

strange hollow
pure trail
#

If less people play Illuvium because of this then it reduces revenue

strange hollow
#

sure - that goes both ways. You are assuming perfect pricing determined by who? over the life time of the project?

pure trail
#

When looking at a system you cant just ignore potential downsides and only look at the upsides

tropic hare
pure trail
#

Exactly

strange hollow
#

Do you really trust a popularity contest to determine the in game price of the economy?

strange hollow
#

I get that, but trust. The crypto tools work, we just need better UI. Not web2 tooling in a smart contract. That's illogical it really is why would you use a smart contract for this system.

Can either of you tell me why that helps?

pure trail
#

The Web3 market is so small compared to what our main focus is.

strange hollow
#

You use a better wallet and better onboarding experience from fiat. Account abstraction to make it so they don't have to sign a trasnaction every time they do anything.

pure trail
#

The idea is to make things as seamless as possible as to not offput people from the start considering we are starting from a point of "NFT games suck and are all scams"

prime sparrowBOT
#
DMs are scams

Mods and Team members will never DM you.
Never trust advice or links received in DMs.

Beta access, giveaways, and promotions are not given out via DM. Scams are designed to trick you into installing malicious software to gain access to your wallet or to convince you to enter your seed phrase into a website. Never give your private key (12 to 24-word seed phrase) to anyone.

Support is not provided via DMs

Support is handled publicly, or in threads within the Illuvium Discord. People offering support via DM are scammers.

pure trail
#

You want people to feel like its just any other normal game

strange hollow
#

steve jobs - 'start with the user experience and work backwards.'
Henry ford - 'if I asked ppl what they wanted they would have said faster horses'

I'm being lame but it's true

pure trail
#

There are already aspects in place that do that. You don't need to change everything up just for the sake of doing it

strange hollow
pure trail
#

I agree with you on a lot of the aspects of Web3 and it being an improvement over normal systems. But that does us no good if we can't onboad people into our game and be a success.

#

Thats why I'm all for limiting the risk of that

#

It's fine to start things slow

strange hollow
#

and build a smart contract that hard codes the economy? like what are we even doing here guys

#

and keeps it in the hands of the counsel to price and not the players? is that what this dao is about now

tropic hare
pure trail
#

The goal is to have a massively successful game.

#

If one system is better than another for that then thats what we should use

strange hollow
# tropic hare That's right, you absolutely cannot trust a game economy to the players. They wi...

no that is not what we pay the council for - no one gave them that responsibility. They are not qualified in any capacity to do that at the moment as not one of them has experience doing that.

The players are all in a competition environment, we are using their self interest to price the market. Same reason gas is cheap, even tho it's an insane process to produce.

If ow ppl see value in fuel, they will buy and cycle, if they don't they won't. If land ppl can sell into a good price they will if not they won't.

So the land owners can't organize we are talking about a protection, so that it's against their incentive to do this.

tropic hare
cosmic ridge
strange hollow
#

I'm just saying the community council members don't currently hold any special knowledge/experience at the moment. No one ran on that or has experience beyond anyone else in pricing this properly

strange hollow
#

I also was a proponent of spreading the staking love to the Apes community, bc I valuse more holders over staking rewards. #809220563397902346 message

#

that was rejects bc of marketing pricing done in the bull market which I pointed out was short sighted and it was we should run the math on this again. lmao bet I was right at todays prices

tropic hare
# strange hollow Bro I voted to defer land sale revenue to the dao to keep it funded. It was me a...

Fair enough, I can see from your level of engagement that you care. But could you guarantee the same for ever other land owner/investor? When real money is involved, it's usually a small number of opportunist people who are looking every way to potentially exploit others, regardless of what the project is. We need to come up with a system that prevents this.

You are also right that no one is an expert in web3 game economies, after all, no project has successfully pulled this off yet. It's near impossible to get pricing right at the first try. But we can strive to prevent a big disaster from happening if we can. If there are no guard rails from preventing a sudden price spike, likely causing a collapse later, we will fail at this.

slim veldt
#

Give me land staking and 5% revdis and I don’t need to sell my fuel

I’d make way more money like that than min-maxing my land fuel production because of the flat 5% (illuvitars sales, etc)

done, every land owner is happy

Then get a clear question to the community and debates: do we want fluctuating price, yes or no ? Why it’s good? Why it’s bad?

tropic hare
slim veldt
#

Well I’m not changing anything for blueprints

#

Or stop anything to be added for land owner lol

tropic hare
slim veldt
#

And getting more $

More value for land owner, simplified mechanics

Still one question about fluctuating price would still to be answered

strange hollow
# tropic hare Fair enough, I can see from your level of engagement that you care. But could yo...

I think the safty parameters are plenty to protect small players. If not we should change them so that they do the second an issue arrives. The benefits of a market are much higher, better pricing with the changes in the economy, more revenue to the dao, and overall a better/sustainable ux.

Engagement is super low. We are gonna have to work to get ppl in. When open beta launches there is gonna be land going with fuel, it's probably more likely that there is a surplus of fuel at the start.

This would be a boost and cheap af onboarding for the core first movers, then as demand picks up we can see what happens to prices. On the first wave or price increase, land owners will optimise their land to meet the demand, if that is met then we can add more land maybe.

We can also just increase the amount of fuel produced from all the plots. That would be a better use of our time determining when and who to do all that and that's what aaron and the other guy are working on.

But like how are we going to sell a coin and not have a pool for ppl to trade, that would be a terrible user experience.

tropic hare
strange hollow
solar nebula
strange hollow
#

would you dox this wallet to someone?

#

no way someone with this activlity doesn't want a pool for coins they will be useing like tf it's a basic part of people in crypto. just to exist on chain.

unisway was the first use case

#

Also - you got into crypto mid 2021, and you cranked 1000 transactions since then? you would be a power user or there about

solar nebula
#

🤣

#

the most doxed wallet i have

solar nebula
solar nebula
strange hollow
#

seems trading isn't for you

solar nebula
strange hollow
solar nebula
#

unless u classify a buy/sell order system as a permissionless pool

which imo is different

strange hollow
#

orderbook or pool, people are going to be able to trade fuel

solar nebula
#

only land owners can sell only the fuel they produce

#

its super limited

#

with limited storage on land

#

its not nearly the meta trading game everyone pretends when maximising production and minimising storage and just selling whatever the price is probably ends up the best and easiest strat lol

strange hollow
#

bro

'The current plan is to build a multi-token pool using an AMM system that only allows landholders and players to buy or sell Fuel at market price'

#

the orderbook just allows beter price matching with less cost to players

#

like this is a good idea

solar nebula
strange hollow
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idk doesn't matter - this is a good idea. We can build a dead simple ui around this

solar nebula
#

its even worse, now anyone can stockpile an infinite amount of fuel as a player and sell whenever they want, great

strange hollow
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people are going to sell at good prices - it's not complicated or the dao will dump on them and they will miss out of revenue

solar nebula
strange hollow
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like maybe you don't get this part that well. it's ok

slim veldt
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Why the hell are we talking about vetemor transactions here ?

Can you be mature guys and focus on what matters ?

solar nebula
slim veldt
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Otherwise I can talk about my breakfast and how I’m happy it’s price is not changing every day ?

strange hollow
# solar nebula what is the benefit? seriously?

we can earn a fee, the ui is consistent for the long term, pricing can adjust to the market so many things are better, it's permissionless, you can sell, there is a record of all this on chain

pure trail
strange hollow
solar nebula
strange hollow
#

ask some questions don't push an agenda noone is asking you for so hard

drifting fog
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Can we go back to the topic at hand before someone gets timed out.

There's no need to go attacking the crypto history or character of a person if you feel the proposal is a no-go.

By the looks of things thats where this is headed anyway. So there's nothing to gain by bring nonsensical arguments that's not related to the proposal here.

strange hollow
solar nebula
slim veldt
strange hollow
solar nebula
strange hollow
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like it's been the plan for years now

solar nebula
slim veldt
slim veldt
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People need to understand we need to get money in the system more than out of it 🤣

solar nebula
#

eh i tried lol

strange hollow
slim veldt
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Lol our token is dead if people don’t spend money in the game lol

#

You may understand dex but try to understand how money is made

strange hollow
#

hahaha okay

solar nebula
slim veldt
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Anyway my breakfast was 3$, as yesterday, so I didn’t had to wait until tomorrow to maybe get a cheaper one

solar nebula
#

some people want an axie cos theyre not here for a long term investment

slim veldt
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Make sense now

solar nebula
strange hollow
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ya - it's so easy. Y'all should start a project - make sure you post it here so we can see how it goes!

solar nebula
pure trail
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Some of us have more experience than your heroes

strange hollow
solar nebula
strange hollow
solar nebula
#

please stop talking to me

strange hollow
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okay try to read the proposal next time, champ

vernal grove
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Let’s keep it focused on the proposal and not on people. I know it a heated topic and many have strong opinions.

strange hollow
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The communities time and attencion is more valuable than this and it's honestly disrespectful af that we had to deal with that garbage

#

Completly unaccepable behavior from a sitting council member

drifting fog
strange hollow
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It's just rediculous how he is not educated on basics you can't have a normal conversation with something that isn't doing the bear minimum but convinced they are going to save us.

gritty orbit
bleak storm
drifting fog
gritty orbit
# bleak storm I hate to be the negative person here but if we honestly wanna convince ourselve...

This is a major point. It will most likely take a few years to get major web2 adoption.
It seems like some think if we accommodate them now they will all come rushing in.
For me web3 is like the beginning of the monetization model of web2 games. It was difficult to get rolling, yet it did and people began to understand it and now it's a standard.
It's okay to try something different.
Even though we want web2 players they will not be our main audience for a while, so taking time to go with a free market + rails, probably won't be as disastrous as some people are claiming.

pure trail
#

You realize we will be targetting Web 2 immediately right?

#

Not in a couple of years

#

The population of Web3 gamers is so incredibly small

gritty orbit
#

Illuvium is a model. There are other games that use different models.
Azra are having no in game nfts. The web3 component will be outside of the game.
Shrapnel has map building, nfts in game and skins ext. The player in shrapnel can lose all their items and be taken by someone else.
No one actually knows which model will work. Maybe it will be a sleuth of different things.
I don't have a good head for math yet I can even adapt to the differences in price.
Also there are a lot of assumptions the price will be too high. I don't actually see this happening all that often.

gritty orbit
gritty orbit
gritty orbit
gritty orbit
solar nebula
#

As a whole mainstream adoption has always been a big goal in this project and web2 gamers is how we get there, regardless if its sooner or later

gritty orbit
#

Okay thanks.
Hey I was just thinking. What if DAO buys an amount of fuel when it's cheap and then your idea of a bundle, to sell to new players.
I actually feel like some. Of the elements of your proposal are good.
I could see all the proposals merging into a new one.
I came into illuvium with no crypto experience.
At first I hated the idea of the free market. Yet I can see how it may benefit me at times when fuel is low then I get more at that time with the money I'm willing to spend. I'd probably even plan for it.

I wanted land to make skins and possibly fund my own play.

I want to go with Aaron's because I'd like to see it play out. I also think it would be better received to start there and change than a fixed price model. That to me is what I don't like in games. When someone other than the player make the price decision.
It could also be highly possible that people undercut the market on fuel because it's of value to them.
Then in order to sell your crypton you would have to match that price or wait.

#

Regardless of the onboarding it's still a crypto game and I don't believe we need to shy too far away from that. I got used to the way markets work and I'm a dumb ass.

delicate lion
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I big part of game is the shared economy, that actions you take when you play has real economic consequences. It’s our big differentiator against other games. Please don’t take it away.

frosty vortex
frosty vortex
#

760 msgs in this one chat, kinda crazy

still ridge
rustic shadow
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And these are the messages just in 1 post out of 4 on this topic 😄

wise crescent
elfin socket
#

I think there are plenty of ways to control the price for OW travel runs to ensure the volatility for our player base is good. As can be seen by 3 different approaches already being proposed by Aaron, Njaif and Ani.(and there are several others that have been suggested)

The underlying fear is that a web2 audience would not engage with a fluctuating travel cost. We do know we are a Web3 game and that is the core of our current demographic. I think it would be a waste to throw away what makes us different at this point, when it could be a large attraction for traditional gamers. We can always condense this volatility with ICCPs till we hit a sweet spot where the volatility is enjoyable for all gamers. Even all the way down to a Pegged price as Vetemor describes.

civic willow
# elfin socket I think there are plenty of ways to control the price for OW travel runs to ensu...

I think that we miss a big point around theses discussions that turn around "free market or not".
In free market and Nijafe / Aaron solution, I feel like it put so hard constraints on Illuvium Zero that have to manage the good amount of fuel generated and balancing the ecosystem. but the only little update, change, new feature could have a impact in the WHOLE economy.

The solution from vet separate all risk about it. it just makes a split depending of the land from the players. we could imagine some season for each set. with a hard reset, with upgrade, new feature. without having a big impact on the whole amount of fuel that have to be generated and "not change" what is currently in place.
I think it's important for a game, and for people that want to see Illuvium Zero becoming more fun to play. I see this as a so hard benefit to get this flexibility in.

#

I would love to have a "gameplay" perspective of this discussion from the team. If what I wrote is totally false from a dev perspective, or if it open a lot more possibility for the game in the future.

solar nebula
# civic willow I think that we miss a big point around theses discussions that turn around "fre...

This is what people seem to not get, any changes to IZ past launch will always affect our entire ecosystem in a fundamental way,

The whole thing is just risk and bloatware that we’ve decided to stick right in the middle of our entire ecosystem forever and once its done it wont be easy to un-do

Idk, it seems that this entire community has a ton of risk tolerance that for an already risky project I’m just not into I guess…

solar nebula
# elfin socket I think there are plenty of ways to control the price for OW travel runs to ensu...

The “but we are a web3” game argument is so dry

The game is no less web3 or less engaging for a web3 audience, its even more of a free market…

And lol at “it could be a large attraction for trad gamers”

My proposal just has less pump and dump potential, maybe thats what web3 is all about, I just didnt think pump and dumps were sustainable long-term mechanics 🤷‍♀️🤷‍♀️🤷‍♀️

solar nebula
gaunt flare
# solar nebula Heard this a lot. If this is actually our big USP then the project wont make it,...

I believe that your assessment of the alternative proposals is not entirely fair. While I do appreciate certain aspects of your proposal and the reduction of risk holds considerable appeal for me. However, "game feel" plays a vital role in enhancing game enjoyment. Moreover, the sense of participating in a broader economy, complete with all its intricacies and complexities, serves as a powerful unique selling point. Instead of people trying to "win" the debate by disregarding nuance, I think we should strive to discuss the strengths and weaknesses of each proposal. There are positives and negatives to all, I really don't like "The economy is shared but no benefits are shared, just complication, inconvenience and some room for a few traders to make some arbitrage".

fresh atlas
#

@solar nebula ,It's definitely a tough subject and one I'm not too keen on continuing by text because it's hard to get details across in the rough waters of discord (I'll try my outmost to be at the townhall even tought it is at 3:30 am 😵).

I just feel that 1) For me to back a proposal on an overhaul of our current system it has to be a way more robust one that triumphs the previous one 2) I think we can come up with interesting ways to make price swings less impacful to the players.

I will end here with a compliment to you on your effort in this proposal and be sure that price stability it's a factor I absolutely care about.

gritty orbit
# solar nebula The “but we are a web3” game argument is so dry The game is no less web3 or les...

I don't believe this is a dry statement.
We all want more people to join crypto. Yet I'm kind of wondering why there is such a push to hide it as much as possible.
I get the case of onboarding yet it also feels like pretending the economy doesn't exist. Like hey look over here at my smoke and mirrors.
Maybe being straight and honest about it, having discussions will help educate about crypto and the ethos of decentralization.
I'd imagine most people coming in would have an idea it's crypto and be curious.

I'd like to see the market driven way first. Then we have a metric to go by.

I don't believe there will be so many people joining that using Aaron's or a tweeked version of will wrek the game.

I'd also much rather see a mass push to web2 once the mechanisms have been tested, proved to need changing, works well and any bugs or issues sorted. Like whichever model stands a time test is solid.

sudden zephyr
frosty vortex
granite pollen
#

Onboarding the masses will involve the F2P aspect of it, the crypto aspect of it is to make Web3 fun to learn and invest into imo.

edgy vapor
#

This discussion falls prey to the binary thinking fallacy.: We can either have fluctuating prices or fixed prices.

But why not have both?

Our players/customers should be able to pick what suits them best.

Please see here: #1138461435995901995 message

rustic shadow
#

Weren't we supposed to have a web2 onboarding in which gamers would not even know they're playing a web 3 game?
And now we want to ask them to finish a simple economics 101 class to understand markets and orderbooks to play a game.

sudden zephyr
#

"if we end up hitting the top rail continually just a matter of making land produce more fuel by some multiplier"

How can you say this and that you are against my model, when my model proactively does this so that we're less likely to hit any upper rail.

Seeing as your model won't be going through you shouldn't be disregarding the remaining model that keeps prices the most stable and most accessible.

solar nebula
#

we'll be going with a fluctuating fuel system like in aarons idea, my idea did not get enough support unfortunately...

just a matter of figuring out exactly how we go about it, what limitations and mechanics etc.

Personally my goals are to make the game as player friendly and accessible as possible to give us the best shot of mass adoption

How I think we can accomplish this is using @strong shale's idea of showing the UI in a way that makes any price below the top rail to be bonus fuel (imo genius)

a single ceiling rail at a price that is still accessible is enough, then it just becomes a case of figuring out that top rail's price

if we end up hitting the top rail continually just a matter of making land produce more fuel by some multiplier (as well as Ani's proposal)

The above is imo the best fluctuating fuel solution that I've seen so far, we'll see what further discussion brings though

I am against @sudden zephyr's proposal in any system as I feel it is unneccessary bloat and thanks to @cedar belfry's order book system volatility shouldnt be too much of an issue

@vernal grove's proposal regarding beginning to sell Land in small chunks is one that shouldnt begin straight on launch but is a great idea for gradually ramping up supply a few months in

there will defo be more discussion around this topic and wouldn't be surprised if theres another town hall on it either as we progress further