Currently
My understanding is that currently it works like this - when you open your D1SK there is a "random roll" where you get your Illuvitar based on all the numbers and rarity. If you open a Mega D1SK it works the same way, but if the "random roll" is Illuvitar with <1500 Power the "random roll" happens again until there is an Illuvitar with at least 1500 Power and then you get it.
Problem
Because of how this works there is a lot of problems with rarity of Illuvitars around that 1500 Power mark. I will provide examples in the comment below. From the examples it's easy to see how there is a lot more of some Illuvitars than there should be.
Proposed changes
I propose we move away from minimum 1500 power and change the rarity in Mega D1SKs compared to Regular D1SKs.
For example - If there is 50% chance to get T1 Illuvitar and 20% chance to get T2 Illuvitar in Regular D1SK, we change that number to 20% for T1 and 50% for T2. That way you can still get Tier 1 Stage 1 Illuvitar in Mega D1SK, but it will be as rare as Tier 5 in Regular D1SK. (all the numbers and example are obviously wrong on purpose just to illustrate how the change will work)
You would still be getting better Illuvitars in Mega D1SKs and would have better chance of higher tiers because of how the numbers will work. But there won't be broken amount of Holo Lynxes....
This would require time from Perry and Aaron probably to get that numbers right. This would also require us to rethink the pricing of D1SKs (something we are doing for the last 2 weeks or more). And this would also require some time from backend devs.
But with all that being said. I think this is an important change and in my opinion it's now or never. This should not be postponed anymore. We have to work this out now and get it right.
so that they are all aware this was posted.