I pretty much approve every aspect of this proposal as it is designed to facilitate the onboarding of web2 users into our ecosystem. My assumption, which to be fair could be incorrect, is that those who disagree with this proposal might not be the "real gamer" types or may be looking at the issue through a web3 lens rather than from a wholistic gaming perspective. We have observed other games that prioritize a web3 audience over gamers, but our goal is to achieve mainstream adoption, and I believe referencing successful web2 games is pertinent since the only difference between web2 and web3 lies in the ability to trade in-game assets.
This concept has already been proven effective in different online card games, and given the relatively high barrier for entry in crypto games, I believe this approach will demonstrate to web2 users that we are a REAL game that happens to have crypto elements. By offering affordable onboarding with decks that may not lead to high ranks but are suitable for learning the game, we can cater to new players and help them become familiar with the gameplay.
It appears that many individuals believe we will see losses with this approach, but, ironically, the opposite is true. To achieve mainstream adoption, we must offer players the opportunity to experience the game fully, and restricting them to weaker decks serves as an ideal method to teach the basics and encourage engagement with the market. Introducing free rotation illuvials allows players with limited funds to occasionally incorporate missing pieces into their decks, making it more likely that they will eventually purchase the actual illuvials.
While my following experience is anecdotal and may not directly correlate, when I initially began playing League of Legends, I utilized the free week character and subsequently purchased it after the rotation's time limit because I wanted to continue honing my skills with that champion. Furthermore, I was exposed to different characters that aligned with my playstyle by trying out multiple champs for free. As a result, I went on to purchase multiple skins for that champion, all due to Riot's implementation of rotating free champions.
In my opinion, this proposal has no downsides except that maybe it could be limited to the unranked or "normal" mode for arena. Other than that very proud of the GSC and those at ILV Labs that helped. Good job guys 