#Illuvitars Minting Rework Idea - Bridge Web2 & Web3 Users

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simple fulcrum
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Hello,
First of all, I am going to do my best to explain my idea as english is not my native langage.
I normally don't take the time to provide an idea / feedback, because I feel it won't be considered. but the actual way that Illuvitar is used seem's wrong to a global perspective (From my non team member perspective).

There were a lot of discussion around Illuvitar and how pricing the futur disk sales. This idea have the goal to fix the different problem I read inside the different channels about Illuvitar.
I want to propose to create a bridge between Web2 and Web3 people for this product. Illuvium studio is (If I'm right), a gaming studio at first. the goal from any product is to encourage people playing in the interropebable universe that being created.

Some point that this Idea take in account :

  • Keeping the exclusive and value from Wave1
  • Use Illuvitar product to incentive people to come and play the game
  • Keep the "Gamble" side of illuvitar where you can have different expression rarity / Back ground
  • Keep the Bonding mechanics and all the value from an album and album leaderboard.
  • Priced by free market instead of D1sk pricing
  • Bring the interropable between the illuvitar album and the entire universe (Not only a web3 product).
  • Bring a real way to bring "Alpha" instead of buying "Alpha" more expensive.

I think the Wave1 is not a mistake. there wasn't any game at that moment to make it different and the product was ready. (Perhaps too early)

Here is the Idea :
the DAO don't sell anymore D1SK but thoses are generated by playing the game (Overworld).

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1 d1sk can be generate by 1 Illuvial captured in the overworld. It can be at the capture, or request a crafting/Scanning process to extract the D1sk from the Illuvial

Exemple : I capture an Archie in OW, I can get an Archie D1sk, where inside, we can find only Archie Illuvitar.
As there will be a way to fuse Stage1 into higher stage Illuvial. I would propose that the Illuvitar inside depend of the Stage that have been CAPTURED. If I capture Ramphy, it's a ramphy illuvitar. If I capture Titanor, it's a titanor Illuvitar. Fusing 9 scarabok into Titanor won't let you get a Titanor Illuvitar

The fact that this bring an illuvitar in a D1SK, Keep the "Gambling" value where people can decide to open it and have a chance to get T5/S3 background or T1/S1, Rare expression or standard one. or simply sell it in the secondary. thoses different rarity will be important for the Album leaderboard.

Imagine that you are a gamer, you wan't to capture all Illuvial for the autochess. Well you still are able to open your captured d1sk and have a foot in the illuvitar collection, and then that process can onboard web2 players into it quite easily.

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Now Bringing the Alpha point. As playing the overworld take time, and you won't be able to capture illimited illuvial during a defined time, That would be a good way to do a "Launch Event", that during the first week from the Open Beta, All illuvial captured will generate a ALPHA illuvitar d1sk instead of normal. This way, we won't be able to mint 5k illuvitar the first day because we are "early" but bringing value to play the game early.

Concerning the way to keep the value from the Wave1 Buyer. Just disable the mint process from the illuvial that have already have their Illuvitar out. As the promise was. the only way to have thoses Wave1 illuvitar is to buy during Wave1. It will keep the same amount as there is.

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We can still discuss about others factor like Holo / not Holo, How do we implement Accessories D1sk.

But first of all, I feel that bringing the minting process from the game instead of "BUYING" seperate product will bridge thoses, and web3 collectioner will still be happy to do so in opening some illuvitar d1sk, or just buying on secondary market.

I hope people will at least read it until the end and consider as a solution and discuss around other solution than just price change. Atlas_Love

honest halo
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Hey Mindya thanks for sharing your new concept idea.

I think web2 gamers will be attracted to us by the how good the games are. For now the pfps are separate from the ecosystem and not convinced that making them into the game and this little new aspect / bonus to the game can make the game that much better so that onboarding web2 is better.

Introducing illuvitar would require a substancial amount of dev work and delay open beta.

I think wave 1 buyers would be fairly unhappy by such a change.

Also lets not forget that illuvitar is a important source of revenue in the current model and this change would remove the profit aspect of it.

I appreciate the idea to use illuvitar as a way to help onboarding but im not convince it can have an impact as its pfps. Pfps are all cool and with the blockchain/nft technology we have a way to make this a great collectible and even gamified the whole thing. This is all great and adds a cool little aspect to the whole ecosystem but imo its better it stays separate and continue aiming at collectors.

simple fulcrum
# honest halo Hey Mindya thanks for sharing your new concept idea. I think web2 gamers will b...

"I think web2 gamers will be attracted to us by the how good the games are. For now the pfps are separate from the ecosystem and not convinced that making them into the game and this little new aspect / bonus to the game can make the game that much better so that onboarding web2 is better."
For now, web2 gamers buy Illuvitar thinking it's the Illuvial that will be used in the game.

"Introducing illuvitar would require a substancial amount of dev work and delay open beta. "
Substancial amount of work ? placing 1 illuvitar in a disk instead of 3 and 2 accessories. and Minting through a craft that use the illuvial and some fuel for exemple to mint the d1sk is a big amount of work when all the mechanics exists ? dunno even how you can state this.

***"I think wave 1 buyers would be fairly unhappy by such a change." I have some illuvitar and I wouldn't be Unhappy with that change". ***
Nobody else will be able to find an atlas Illuvitar from ingame as we unactive this feature from wave1 illuvials. They would even win value from my point of view.

"Also lets not forget that illuvitar is a important source of revenue in the current model and this change would remove the profit aspect of it."
I didn't say it would don't give any revenue with my Idea, We could put some fuel in the craft process. Fuel = $ at the same point as selling a d1sk with ETH..

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"I appreciate the idea to use illuvitar as a way to help onboarding but im not convince it can have an impact as its pfps. Pfps are all cool and with the blockchain/nft technology we have a way to make this a great collectible and even gamified the whole thing. This is all great and adds a cool little aspect to the whole ecosystem but imo its better it stays separate and continue aiming at collectors."
I'm a gamer and I love collect too. If I can get a part of the full album just playing the OW and then complete what I want from the album from secondary, I would do it. If Web3 users want to gamble and complete all, they still can open the d1sks that people sell unoponed, or buy the illuvitar they want. As the top 100 already do..

Thanks for your feedback and to have the time taken for. i don't really agree with your general overview

sullen junco
# simple fulcrum Hello, First of all, I am going to do my best to explain my idea as english is ...

Thank you for sharing your idea here.
There's something i don't understand in your idea:
You say if I fuse 9 scaraboks to have titanor i don't get a Titanor D1sk. Meaning i need to find Titanor in the wild and catch it to be elligible for the D1sk right?
But then you say these D1sks are priced by free market and not by D1sk pricing, so if i fuse my scaraboks for Titanor i don't have the D1sk but if i buy a Titanor from the marketplace, i do?

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for the rest of the rationale though i have to agree with @honest halo on the fact that i don't think this actually would encourage anyone to explore more Overworld than they already would. Or that it would bridge web2 with web3

Strongly disagree with the sentence that it should be separated from the rest of the ecosystem to only aim at collectors.

simple fulcrum
# sullen junco Thank you for sharing your idea here. There's something i don't understand in yo...

"Meaning i need to find Titanor in the wild and catch it to be elligible for the D1sk right?" : Yes.
If you fuse your scaraboks. it mean you will have 9 scarabok illuvitar, you won't be able to "Upgrade" your low stage illuvitar to upper stage this way. That what I wanted to say.
As the goal for illuvitar is having different rarity to catch to complete album, if we are able to "Upgrade, we remove this rarity factor to easily.

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My sentence about free market is that people can decide to sell the disk on secondary market or to open it. So all the "Supply" would be available directly from people catching thoses disks instead of selling from DAO.
Web3 that want the rarest from the different illuvial will find it in the Secondary market or in opening closed d1sk that people just sell directly. as it is already now. and if they want play the game to farm more d1sk instead of buying, they can join the game.

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The fact that would bridge web2 and web3 is in the process.
Players would earn d1sk during capture. So they have it in their wallet.
Then Imagine we have some Opening d1sk pricings. It cost you 1$ worth of fuel to open a T1 d1sk. It's like you "pay 1$ to the DAO the illuvitar you will get".
Even me as a gamer, I will sometime open some d1sks to have new avatars or complete a bit my album. it's an easy entry in that "collection game".

Then if I play a lot the game and have a lot of d1sk but don't want to open them, I'm gonna put it in secondary market, and the free market will define the pricing of what people would like to spend for thoses. That's where Web3 comes, instead of buying d1sk as now and spending directly ETH. they are buying the d1sks that are not wanted by web2 player from the secondary market, and pay the openning fee to complete their album. And there is still the secondary market too.
If some are investors and see that they can have some of thoses box while playing, they will perhaps join the game too. (That's where I see a bridge between).

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Isn't what actually does CS:GO with crates ?. like you drop a crates, and pay for the key.
In this idea case, you can just focus on what you wan't to complete.
You need a Titanor for your illuvitar collection, well you are gonna play more in shardbluff to find it. It's a second layer of collection. and not a separate product.

honest halo
# simple fulcrum ***"I think web2 gamers will be attracted to us by the how good the games are. F...

1) For now, web2 gamers buy Illuvitar thinking it's the Illuvial that will be used in the game.
-Yes this happened and can be confusing, i believe the marketing and wording around can be adjusted to minimize this.

2) Substancial amount of work ? placing 1 illuvitar in a disk instead of 3 and 2 accessories. and Minting through a craft that use the illuvial and some fuel for exemple to mint the d1sk is a big amount of work when all the mechanics exists ? dunno even how you can state this.
-I meant introducing illuvitar directly in the ecosystem/OW here and while the disk and illuvitar are already done such a change definitly is a substancial amount of dev work just by designing and developping a system that is well thought out and sustainable long term.

3) Nobody else will be able to find an atlas Illuvitar from ingame as we unactive this feature from wave1 illuvials. They would even win value from my point of view.
-Fairly unhappy just because ''we paid $$ and now its free''. Even if current illuvitar from wave 1 were openned from a X$ disk their future value wont depend on that and they wont be higher because people paid more to open them imo.

4) I didn't say it would don't give any revenue with my Idea, We could put some fuel in the craft process. Fuel = $ at the same point as selling a d1sk with ETH..
-I said this because this part wasnt mentioned at first and i saw it as current = 100% revenue from full disk price in the sale + fees, to now 0% revenue from disk + fees only.

The fuel is an interesting idea but theres something im not sure i understand in the disk concept. If i capture a scaraboc i get the scaraboc disk that contains the scaraboc illuvitar from current wave right? As im sure of which illuvitar is in the disk the gamble left is the accessories, expression and background, right?

I believe if people know what illuvitar is in the disk it ruins the gamble aspect entirely because the main price factor is the illuvitar itself.

You are right that CSGO is a similar system but in every single case (even the 0.03$ one that have millions and millions in quantity you can open it and win that couple 1000$ item and thats why people pay the 3$ key to open it (dont know exact price now).

prime star
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Overall I think it’s a cool idea but I think the way beyond works right now is desirable in itself to many as we’ve seen. Someone mentioned in the town hall giving D1sks as rewards from OW I think @charred cypress did… I think we could keep beyond the same but also add in an OW function down the line. Where as maybe there are resources in game you can collect to then go to the forge and fuse D1SKs instead. Maybe it’s at a bit of a cheaper price point depending on fuel costs of runs. But for example X amount of these 3 resources from a st1 run gets you a standard D1SK and x from st2-3 runs get you the resources for a mega D1sk this could be a slight discount from actually minting from DAO to encourage people to actually play for them. Alpha D1sks would then still be exclusive to minting from the DAO.