My main contention with this revised proposal is the foundation on which you’ve built it. The target audience should not be limited to NFT collectors. This project was originally designed for all players, as a PFP project. While I love that it has gained a collection element to it, that does not mean that the barrier to entry should be so high.
Beyond the original intention of Illuvium Beyond the project has continued to be developed in a way that web 2 audiences would be attracted to. With in-game unlocks featuring soul-bound Arena and Overworld items such as emotes, skins, and battle boards; along with the implication by team members of a future TCG game from Illuvium Beyond.
Opening D1sks to get a complete collection of Wave 1 Illuvitars [ 1 of each available] cost me well over $4,000. Buying the most basic Illuvitars to get a full collection off secondary costs roughly $2,390.55 as of today. For a project that holds no utility currently this is worse than the entry point for some Web3 Games.
To me something similar to Illuvitars is the TFT battle pass. A TFT battle pass costs 1295 RP, equivalent to about $15. Similar to the in-game unlocks, players can gain emotes, battle board skins and PFPs. This process depends on you playing TFT to earn points to unlock those in-game rewards, but with only $15 you can unlock up to 43 different in-game assets.
Baseball card packs can range from $4 - $12 and provide roughly 16 cards per pack.
Now the benefit of web3 is these are assets we can sell once we’re done with the game, so a bit higher cost is understandable. This is why I have been in favor of the 4/20 pricing for standard and Mega disks.
Originally with Wave 1 pricing the justification was that the Alphas were there for the Whales and the Web3 NFT collectors, while the regular disks were for everyone else. If most people bought only one disk from the Wave 1 sale wouldn’t that tell you that you’ve priced them too high?
I agree with Vetemor when it comes to consistency. The narrative, the branding, the price needs to stay consistent and should be aimed at who we want our target audience to be, not adjusted for the only ones who happen to be here right now so we can squeeze the most amount of money out of them. This is especially true if the team has any hopes to add additional elements to Beyond in the future.
Illuvium is a business, a business that’s goal is to turn a profit, but you can do that without pricing out the web2 players. If Illuvium Beyond continues to grow in utility it would make sense that the price could rise with it, but as those utilities do not yet exist it should not be priced for what might happen but rather what is.