#Personal Arena Feedback and Thoughts

1 messages · Page 1 of 1 (latest)

prime delta
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I want to provide my 2 cents about my arena experience in this patch! Some of this might have been mentioned before or is already on the list to be patched, but I still want to highlight everything that seems important to me personally.

  • Rhamphyre's attack speed is too slow. It looks like he is hitting in slow motion. I think the balancing is well done, and if OP rogues like Gyro get nerfed, I think he fits in well. But watching this mighty creature hit so slowly makes feels bad. Lets make him look as badass as he deserves to be.

  • It would be nice to have these stats available:
    Total mastery points in my possession
    Total mastery points on the enemy board

  • Having better statistics in the graphs, for example, being able to see how a damage bar came together: how much damage did the omega/attacks/augments/synergies do.

  • Option to open up the damage graph and synergy graph at the same time, being able to hover over synergies and highlight their impact in the stat meters.

  • Better highlighting of units on the board when hovering over your synergies to be able to identify the board faster.

  • The naming and highlighting of the "disconnect/reconnect" and "play again/restart from checkpoint" buttons should be clearer and they should be easier to identify in a split second (blunt example: in green and red) to prevent missclicks that make you pull out your hair... 😅
    in example: "play again" can be interpreted as playing again from checkpoint and "restart" can be seen as restarting the run.

  • Ebb line / Gyro line / Bulwark bonus / Fighter bonus / Behemoths / Wind - feel overpowered in that order.

Behemoth imbalance comes mostly from the feature (bug[?]), that basic synergies give the full bonus to composite synergies.
(Fighters plus Behemoths are a freewin)
it could be good to keep the full basic buffs until the composite synergy is activated, as high stage illuvials feel underwhelming compared to the lower stages, specially when the composite syngergies are not activated yet.

in example: sear has full fighter bonuses until 2 behemoths are placed at which point he will lose the basic synergy full bonus and gain the composite bonus.

  • Scoriox / Titanor line / Empaths / Berserkers - feel underwhelming in that order.

  • Having multiple copies of the same type of ranger weapons feels weird, for example, if you get 3x staff.

  • It could be nice to be able to put a checkmark down which makes your waves start instantly, so you don't have to press start and can speedrun waves. Obviously, this is not important until after launch, where there is more time to experiment with niche QOL improvements.

I just wrote down what came to mind, as I feel like this is a good way to convert my experience into feedback Atlas_Love

I understand that most of this is QOL and the priority right now is to push the product, and not polish the game yet.

rain thistle
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Hey Paz, Thanks for dropping your feedback there,
I think you bring some good points, and I disasgree with some others.

I agree with you with the QoL side, it would be easier to estimate the value of everything if we have better detailed info from combat.

I don't really agree with your balance feedback, except about geyser unit Ethlizards_lizkek .
For me the balance seem's already really good. I did pretty good result with a lot of different composition and most of them are fun to play.

I think the key point from the Unbalanced Unit come from the [bug?] that behemoth win fighter + bullwark bonuses.
You noticed that Berserker / Titanor (colossus) and I can add Invoker and predator. (Mystic buff is powerfull that's why we don't really apply the rule for here) are under the others composite. and that's just because they only apply 1 primary buff instead of 2 for all others composite, and this primary is not doubled.

A good team have to be balanced between tanking and DPS. It's hard to be balanced with thoses that got the same double primary trait. berserker would be only great if you all in in fighter for exemple.

Before balancing anything about the character, this point have to be fixed to really see the potential from all unit.

The others Composite that for me, something is wrong are Arcanite and revenant.

Arcanite Add Physical damage depending of omegapower. I think that's why scoriox is bad atm, it's because it split its damage between his basic Energy damage and his physical damage from arcanite.

Since the patch, Illuvium team removed the fact that unit was giving splitted damage between physical and energy (Vermillare, ramphyre). because Grit + resolve was applied both and the damage impact was to big. Now it's doing the exact same thing with Arcanite on scoriox.
Arcanite should add damage to the native damage from the unit (Physical for phosphorus, Energy for scoriox).

Revenant.. don't know what to say.

lime tinsel
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If it is a bug, i would like to see that if a behemoth is fighter dominant he gets figther bonuses, but no bulwark

rain thistle
lime tinsel
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Curious how it works out in pvp

rain thistle
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At the beginning of the patch. I was playing as I understood that primary didn't effect our composite.
And the fact is that your team become really more flexible. you can change 2 of your healer into dps, without taking care that you have already 5 nature that give your 2 unit powerfull.
We win really much flexibility and focus on the goal from every unit instead of having a 7 air comp.