First of all, I very much like what i see in IZ so far. Art, features, info provided of Julien weekly and Johnny here and there is awesome. Even tho it is (was) the "mini" game, i feel like in iz we get the best look into what is going on by far. Thx guys, it is very much appreciated. Graphics are super nice already, can't wait for more vfx magic. I experienced no lag at all, nor did i have other back end struggle. The switch between the plots is fast and simple, i like it.
General Gameplay
It is way too clicky. Get rid of the lvl up pop up window completly. Maybe you could put up colorized edges at the lvl screen in the top left corner when i get lvl up, and if i click on it, i see kind of the latest history.
Zoom out function will be very wellcomed. The plot not only looks better if you see it completely, it would also save a lot of time while harvesting and make it easier to plan the layout for the plot.
Building rotation would be very much appreciated, and make the "tetris" part of the game more enjoyable, efficient and opens up more variations of your plot layout.
I would love to see like a planning mode, where i can put all buildings in a virtual storage, and rebuild the plot from scratch and hit apply if i'm done, it rearanges my whole plot. This would make changes way easier if your plot is already full or close to full with buildings. (maybe even let us save 2 different layouts to switch between).
In whatever pop up window i am, there should always be the possibility to close the window simply by clicking outside of the window.
Get rid of the center function when i click a building.(or make it optional in settings)