#Overworld - ALL Illuvials Shardable at All Tiers

1 messages · Page 1 of 1 (latest)

tidal hamlet
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Brief Overview: Illuvials should be shardable at all Tiers.

Basic Principle: Ramphyre is the one Illuvial everyone is after, right? For those who cannot afford to pay for Stage 3 runs to get Resplendent Shards, then MAYBE snag a Ramphy next run, then do that 8 more times, would you still play? Potential users may be offput by that.

Note: I recognize that Ramphy encounters are not exclusive to Stage 3 runs, nor are Resplendent Shards...but what are the mathematical odds of getting Resplendent Shards and Ramphy Encounters on Stage 1 or Stage 2 cycles? How about if you had to do it 9 times?

See link for tl:dr complete recommendation.

https://docs.google.com/document/d/1Md4PjTRkFOtHacv9cZ7jTLb87jNA3jn1eewWE_My6t4/edit?usp=drivesdk

Feedback and discussion always welcome. Thanks for your time.

tidal hamlet
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Sorry, doc was restricted...should be public now.

agile wraith
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I think there are stuff that're not yet in the game, that might mend your concerns. What if we have an in-game shop, that allows you to buy a cured shard after you've scanned an encounter and you can buy a T5 shard if you've seen a T5 illuvial? I think many games offer such "just in the nick of time" purchasables, that we as a DAO might benefit from. Of course said store will have higher margin, so that people think about how they prepare for a run.

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On another note, we've seen how illuvitars work with the similar tier system. Mega disks have higher EV than standard disks. However it's possible to open T5 in a standard. This caters both to people who like to roll the dice more or people who want to maximize their odds.

tidal hamlet
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I do think an in-game shop, as you mentioned, would be a useful tool. My only concern with that is that there's no guarantee you'll successfully capture the T5 Illuvial. But I digress...
You are correct and make a good point about Disks, but that situation applies to people who are already invested, in my interpretation. I believe the growth of Illuvium will be based not only on current user retention, but new user investment. I think my proposal would be a way to gain new users. As it currently stands, my fear is that potential users will see people playing with T5 Illuvials on social media and be interested, but be eventually turned away if they don't see a clear path toward obtaining those Illuvials without significant investment. It'd be like (and I recognize it's not a true A-B comparison) Pokémon Blue costing $40 at release, and you get Squirtle, but no Charmander, then Pokémon Red costing $120, but you can pick Charmander.
To me, having the opportunity to get a Ramphyre, albeit at T1 or T2, would be appealing. It'd get me a foot in the door. It gets Illuvium a new investment. Then if I have success in Arena, and assuming Tier-locked Arena options, do I re-invest and try for more in higher Tiers?
We recognize that my T2 Ramphyre wouldn't be as powerful as a T5, but it'd at least be attainable. Plus, the collector out there has a widely expanded zoo to complete.

agile wraith
# tidal hamlet I do think an in-game shop, as you mentioned, would be a useful tool. My only co...

You ask a lot of valid questions here. I think there are many mobile gatcha games to be explored about ultra-rare items and how much money are players expected to spend to obtain them on average. To me this comparisson makes a lot of sense. There will be many free to play players around and some of them will be able to score the jackpot, but if everyone could get that, it won't be anything special.

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I've voiced ideas about how to allow new players to join later on with a lower paywall, but it will take time before the moat between old and new players is that big. I'm thinking at least 1 more set of illuvials before that.

Here's an example: Allowing a monthly subscription/battle pass, that allows you to play illuvials you don't own in the arena.
This will cater to people who "hate" NFTs. Don't have a big bag to own items. Will generate sustainable revenue. Will give tangible value of actual NFTs. If you have to spend $25 a month to play with the illuvials. This means that if you can buy a set of wave 1 illuvials for (12*25 = $300), there is now a floor, that you can pay in order to stop paying monthly if you plan on playing for more than a year.

tidal hamlet
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You're right, if all players could hit the jackpot, it wouldn't be special. But in the case of T5 Illuvials, you have to effectively hit the jackpot 9 times, not just once.
I guess the other consideration from a development side is: How much work goes into making all Illuvials available at all Tiers?
In my very simple view, this is an opportunity for more content, which I don't think is a bad thing, just means more investment. Tier-locked Arena tourneys allow everyone to participate within their own budget, which seems like a generally inclusive idea.

The questions I keep coming back to are: What's the value of sharding Atlas? It's a Tier 1, stands roughly no chance of beating a T5. I captured enough to get Axodon within 10 hours of gameplay, so does Atlas have any value to me beyond that time frame?

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If I get Axodon, then no matter where I encounter Atlas or under what circumstances, I'm not trying to capture it. That means I'm not putting any investment in beyond fuel burned for travel.

agile wraith
orchid sleet
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What about the ability to bottle/contain an Illuviual wake. The wake can be saved as an NFT. The wake can be sold and or entered at a later date.

The container device must be something quite hard/costly to obtain. This way people could sell the opportunity to capture the contained Illuvials.

After those Illuvials have been deprecated people could attempt to capture them in the future. That’s like opening old packs of cards with the chance of finding something rare.

tardy patrol
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Sorry can you clarify what you are after here?

tidal hamlet
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I'm proposing all Illuvials be shardable at all Tiers. As in, Atlas isn't only T1, but exists also as T2, T3, T4, and T5. The Google doc outlines my proposal in further detail, but essentially, I feel that making all Illuvials shardable at all Tiers expands the game content, to make the most desirable Illuvials available to all players, but in a way that fits within the investment level any one player is willing to make. As the game is currently setup, I fear that interested players seeing social media filled with Ramphyre and Titanor will be turned away when they see that Tier 5 Illuvials require substantial investment to obtain. By making all Illuvials shardable at all Tiers, low investment players can get the Illuvials they want within their own budget, and high investment players have an expanded zoo to collect. Within my proposal there are other ideas on how to differentiate among the Tiers and species.

tardy patrol
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Oh. That sounds like a terrible idea. For a number of reasons.

And it would just be a smokescreen. A T1 Rhamphyre wouldn’t be considered good. This would be so confusing.

If people want to play it, just wait for it to appear in free rotation.

This is the equivalent of “give every child a trophy”.

Maybe others think this would be great but I honestly can’t see it. I don’t mean to sound harsh but if I see something that would make things worse I’ll give you guys the feedback.

tidal hamlet
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I appreciate your feedback, harsh or not. I'm not exactly sure how to reply to that. I'm actually more concerned with the "give every child a trophy" comment, and trying to show that's not what I'm after. I'll give a response some additional thought and see what my brain cells come up with.

tender ivy
tidal hamlet
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I think it's already generally pay to win. Stage 3 cycles cost more fuel, but you get the added bonus of more epic and Resplendent Shards, higher Tier Illuvial encounters, etc. I think this whole idea for me started with "What's the value of a T1 Illuvial?" I mentioned in less than 10 hours I had Axodon. But it's still T1. Based on that I suspect it generally has no business being in an Arena lineup. So then what's the point of sharding anything short of a T5?

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Granted, Aaron knows WAAAY more than I do about the game and the function and interaction. So I see my proposal as being a way to enjoy the game on my own budget. For me personally, that means not having to take my low-Tier lineups into battle against whales. To me that's just throwing my money and time away.

tardy patrol
tender ivy
# tidal hamlet I think it's already generally pay to win. Stage 3 cycles cost more fuel, but yo...

The game is definitely not pay-to-win. Even the tier 0 Illuvials are VERY good in specific situations. I believe this assumption stems from your lack of understanding regarding how the auto battler should be optimally played (no disrespect meant here at all). Once the game is properly balanced, every Illuvial will have its own strengths in different situations. Additionally, in the normal ranked mode, you only need the stage 1 version of an Illuvial to use the stage 1, 2, and 3 variants. The game is in no way pay-to-win, except in the Leviathan Arena, where skill rather than deep pockets still determines the winners but the deep pockets just have a better chance.

tidal hamlet
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Alright, well, I guess we can close this thread. Appreciate the feedback and education.

tender ivy
tidal hamlet
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Thanks for your kind words.