I would like to have a constructive discussion around the reasoning of withholding the lore from the DAO and the possibility of releasing it via a proposal.
In the context of gaming, "lore" provides players with a deeper understanding of the game world and its inhabitants, adding depth and context to the gameplay experience.
Lore serves several purposes in gaming including the establishment of rules and constraints that govern the game’s universe.
From what I understand a key member of the team was adamant that if we have an open studio that releases constant leaks of game progress, it was asked if lore could be withheld.
Pros and cons of releasing lore.
Pros:
Currently, tens of thousands of players are participating in beta tests for the game, providing feedback and ideas, without much knowledge of the game's lore. However, a community that is familiar with the world and the story that governs it can offer more informed feedback and generate better ideas. By involving the community people won’t be wasting their time making suggestions and writing proposals that conflict with it. Moreover, the lore itself is a crucial element of Illuvium, and having a community that comprehends it can greatly contribute to the game's development. If the community is involved in providing feedback on other aspects of the game, why should the lore be an exception?
Cons:
Sharing the lore with the community might upset some current team members who have been closely guarding it as a secret. I apologize to those individuals but encourage them to voice their concerns. Many gamers may prefer not to know the lore before playing the game, as they want to experience the story without any spoilers. Keeping the lore a secret can add an element of intrigue and entice people to play the game in order to discover it on their own.
