#Leviathan arena

1 messages · Page 1 of 1 (latest)

main carbon
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Not much is known about Leviathan arena right now, maybe the team has something in mind already how to attract whales, here is my idea.

While ascended should be absolutely balanced and turn/logic based, leviathan should be much more chaotic and action packed. If illuvials' power in ascended is limited, because of dimensional stability or whatever lore they want to put it behind, then in leviathan that stability is broken and the board is dynamic with different things happening.

I just had this idea. What if Illuvitars can be used as cards in leviathan only, to enhance 1 or more illuvials with additional spells or just use the Illuvitars as spells themselves, that can be used during the battle. Or it can be once you complete a certain line of Illuvitars, you unlock a certain spell related to that line, based on their power level. Different tiers of spells will be locked by the power level of ur Illuvitar, with strongest cards providing the strongest spells. A certain amount of spells or cards can be used per battle, to make the pace of battles faster paced with random elements and fast decision making needed.

That alone or combined with a dynamic board can create a much faster paced gameplay and in contrast to the one in ascended, so people have more options. Will also provide an additional demand for Illuvitars, including the most powerful ones and also incentivize whales and players to invest higher to compete in this mode.

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Examples of spells could be something like:

Combat - Meteor Strike, Lightning Bolt, Blizzard, Tornado etc

Utility - shields, cooldown reductions, heals, ability amplifiers etc

Passives - block, dodge, chance to cast upon hit, chance to cast upon hitting, double cast etc

Different spells should be related to the line of Illuvitars they were unlocked from.

proud pivot
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Illuvitars should not be used at all for gameplay mechanics

main carbon
proud pivot
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Illuvitars are supposed to be outside the ecosystem

main carbon
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Where does it say that? Makes no sense

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You can still have the competitive, scaled down and balanced ascended arena. This is to attract future spending and use of an asset which is already created. What's wrong with that?

tulip wadi
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In my personal opinion, I'd prefer maintaining a clear distinction between Illuvitars and the rest of the IBG ecosystem. The name "Illuvium: Beyond" was intentionally chosen to signify its separation from the IBG. Despite the chaos expected in the leviathan arena, skill should remain a big factor. Merely possessing superior illuvials with enhanced stats will not grant whales an automatic victory over good players such as SJUD, Viper, Martini, and others. It is important to retain a significant emphasis on skill whether there is a bit of pay to win or not.

There is also potential issues of increasing confusion among new players regarding the distinction between illuvials and Illuvitars. It would be cool to consider this idea as a possible future mini-game, akin to the rotating minigames in League of Legends, that provide a separate avenue to explore the utilization of Illuvitars. This approach would ensure that the introduction of Illuvitars does not hinder the comprehension or experience of new players while still offering opportunities for different kinds of gameplay.

main carbon
tulip wadi
# main carbon How is that making it not skill dependent? The basic rules of the game still sta...

I could be wrong but imo the biggest problem is that with how Overworld will likely be set up a perfect stat rhamphyre should be expensive but an okay stat rhamphyre should still be SOMEWHAT accessible. If you add Illuvitars into the mix now you have a $2k+ Illuvitar into the game and there's not many options to buy a $50 or $100 version of that Illuvitar. that is a lot of speculation but maybe you'll be able to see what I'm trying to say?

main carbon
tulip wadi
main carbon
umbral ingot
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illuvitar should stay as cosmetic11

main carbon
# umbral ingot illuvitar should stay as cosmetic11

Thats cool, if illuvitars are to remain as purely a cosmetic and a collectible, it can be replaced by something else like a card/charm/talisman etc. The idea is to create a faster paced mode, with things happening during the round aswell. The attention span of ppl keeps getting lower and lower, in a different game I used to play, Legion TD, there are 30s inbetween waves. I've heard several times people complain about these 30s of inactivity and then swap to a less strategic but a faster paced game like Bloon TD. If we have the option to have several modes, I think they should be much more different than just a stat difference.

This is just my opinion, if people like leviathan as it is, only for the stat difference and feel it will be enough to gather enough interest in it, so be it

umbral ingot
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axie introduced charms (consumables) as their additional SLP sink

main carbon
# umbral ingot axie introduced charms (consumables) as their additional SLP sink

Yeah something like that, but their version sucks and is just a burning mechanism without providing much gameplay. Our version should be more pro-active and the result from efficient and proper use of these spells should be immediate and visible to the player, a correct decision should feel satisfying.

It could be a lantern or talisman of some sort, which you craft with materials you find in the overworld. Then to empower it, you need to fuse different illuvials into it, and based on the type and tier of illuvials fused, you get a different spell. These spells are then bound to the lantern and are transferred if its sold.

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An example of a spell could be, Meteor slam. Randomly within a wide area, a fiery meteor slams into the battlefield, wrecking havoc and shattering small part of the board. Any units hit are splattered and you can see them falling into the abyss. Can affect both friendly and enemy units. The meteor strikes in a random smaller area within the AOE used, but its random and u are never sure where exactly its gonna strike. So there will be alot of room for mistakes and fun plays and the random element is gonna make you wanna play again and try something different.

A more simple version would be just a basic meteor that deals X amount of dmg, and stuns for 0.5s although I like the first idea better.

umbral ingot
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ill pay 0.1 eth for one charge of a meteor slam

main carbon
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😄

proud pivot
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@main carbon @umbral ingot
After discussing with the Game Council, this is the current framework being planned for Leviathan and how it will work:

  1. Same gametype as Ascendant Arena
    a. PvP autobattler
  2. You will need the exact stage of the Illuvial you want to play in Leviathan
    a. In Ascendant if you own a Rhamphy you are able to play a Rhamphy, Rhamphyte, or Rhamphyre
    b. In Leviathan if you own a Rhamphy it is just a Rhamphy. You need to own each stage of the Illuvial line that you want to use.
  3. Stats are not normalized and have wide ranges that effect the battle greatly
  4. Levelling and XP plays a large role in the total power of an illuvial and reaching the top levels could take thousands of hours of gameplay on the very high end.
main carbon
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If betting was still on the table I can see it working as it is, but now that we let that go I feel it needs some extra spiciness

umbral ingot
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prize money

main carbon
elfin pier
# main carbon Not much is known about Leviathan arena right now, maybe the team has something ...

I think its a great idea just so there is a clear difference between both arenas. It will not only elevate the gaming experience because of the additional layer that is provided by the spells but it will encourage a lot of people to collect these illuvitars.
If not this, then something that can be crafted like these talismans/ charms / spellbook. etc, should also be considered. It would be nice to have these spells to aid you through pvp. I get that we want it to be skill based but still isnt knowing the right timing to use it also a skill in itself.

main carbon
proud pivot
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There is already a very clear difference as i outlined above

main carbon
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There is some difference in the rules but overall the gaming experience will be exactly the same

umbral ingot
main carbon
# umbral ingot if theres no prize money, P2W is doomed

Yeah I wasnt suggesting that it shouldnt, but the other mode is gonna have it too. Also, im curious. What would the prize money be for the top dog whales in leviathan, since that spot will be out of reach for us normies? I doubt 500 bucks is gonna cut it. I always thought whales are after popularity and recognition, not money.

umbral ingot
main carbon
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Its a nice idea though, if the prize is big enough it can create some dramatic moments

tulip wadi
main carbon
# tulip wadi It's the same game but different stats drastically change how you need to think ...

I agree its gonna change the meta and add more randomness but I think it's not enough. Losing in leviathan can create a negative feeling that you only lost cause the enemy is p2w, although thats not always gonna be the case. Then they ragequit and go back to ascended, never touching leviathan again. I'm not saying my idea fixes that or that its absolutely gonna turn out like it. But if leviathan is more casual or semi-competitive with a bit faster games and spells during the round, it can be different enough so that people keep going there to avoid burn-out in ascended or just because they enjoy it more.

It's also gonna provide another incentive to run OW, to gather materials to build it. How you get different spells can be done in many ways, up for discussion. Either by fusing illuvials into it, creating additional burning mechanism. Or something else if that's not needed.

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It can be either:

  • 1 big ultimate spell for the entire game or

  • 3 medium power spells

  • 5 lesser spells just to nudge the fight in a certain direction here and there

zenith fossil
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I like the idea of adding illuvitars to your leviathan deck (that mode is P2W anyway).

Just a random idea I had that is a bit off topic... What if you could use illuvitars to set hexagon traps on your side of the board, if the opponents illuvial enters the trap zone the illuvitar (with clown nose and ILV bandanna) pops out and taunts your opponent, the uglier( with more accessories ) the illuvitar the longer illuvial is stunned.