Context
I am submitting this idea publicly for feedback from the Community just to see what people think about it generally as I have no idea what the sentiment is on it (hence why I am not submitting it internally to the council) this is just a preliminary feedback gathering stage of an idea...
Problem
Currently if someone wants to spend a lot of money in our game very quickly they cannot do so.
Lets say an overworld run is $20 and I'm a whale and want to spend $5k, if an average speed run was 20mins it would take me 10 days straight to spend that and I'd have to play for 8hrs a day straight! Maybe I dont care for playing overworld but just want to spend a bunch of money fast and right now I cannot. We have put a time game on how fast we can receive revenue.
Idea
We sell an actual pack opening experience.
Pay in fuel same as a travel, maybe have to pay some shard or shard curing Fuel cost also.
Either it is more expensive but offers same average value of an equivalent travel.
Or it is at the same price but offers less value than an equivalent travel.
This way those with less interest in doing runs but who want to spend a lot of money very fast have a way of doing so.
Potential Issues
- Illuvials are on a supply curve and this would affect the supply curve harshly, this can be solved by the Pack Openings not affecting the supply curve of Illuvials, only Overworld travel does, but the pack openings themselves are still effected by the supply curve.
-People will lose incentive to actually do Overworld runs, this feels like a concern that will arise but I think its the opposite, those that dont want to do the runs will open packs at increased cost, those that want to profit from Overworld can grind overworld and through their time are getting better value assets in exchange for extra time expended (with more skillfully runners optimising further) and actually creating more arbitrage opportunities for those that do want to grind Overworld for profit
Potential Upside
Can bring in greater revenue to ILV Stakers and IZ Land Holders
I look forward to reading everyone's thoughts on this idea
This is still just a very rough idea

