I think the summary of the idea is to have the quality of life improvement from a mozart chip as a default in the game, better, more accurate heatmap.
Regarding heatmap especially, I wanted to bring up to the council anyways, that maybe having heatmap be a t0 chip and guide people into building some in the tutorial can make the first few runs with suboptimal movement items, learning movement mechanics, knowledge about lootspawns etc. a lot smoother.
Furthermore I wonder if there are different ways of implementing the above idea, in a way it feels more rewarding for players than just "following a red dot" on the map.
It seems to go into the direction of RPG game that shows a ! for where you have to go at all times or one that marks an area and asks you to find it as a player.
I have some concerns with going to hard on the ! to follow option regarding replayability and player progression of knowing where loot spawns, how it looks like etc., it always feels very good when you can see your own progress and that you get better at something. Feels more rewarding to do something you have spend time learning as well.
Going towards the ! option is also rather easy if people have the feeling they want/need it after tutorials and finalized heatmap/lootspawns/etc. designs, but taking it away once introduced seems like it could be problematic.
Other ideas that come to my mind, which could help players similarly, but keeping the immersion, happy about learning feeling, would be having specific visors for plants/encounter/ore with higher range, maybe weapons that have a "guiding bullet for the specific thing you are looking for", e.g. showing you the direction even when the visor can´t see it yet, this would be similar to the "spend more money for quality of life" idea but stay with the you can always sell what you bought again, because it is an NFT-Item idea and allow people to specialize their item setups for their goals further.
Now like Blickter mentioned all of that with caveats of how difficult to implement/change would it be to do X.