#Controls Visible in-game

1 messages · Page 1 of 1 (latest)

limber sapphire
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I get that theres no point making controls editable in-game pre-launch and I agree with that.

However I think its a genuine issue that we cannot see what the actual controls are right now in-game.

This can be easily added as just images in the menu, think this is a no-brainer to be added in next update.
(see images for how it could look)

(I do not believe this requires an IIP, I believe if it gets 30 thumbs up it should just be implemented unless someone on the team gives a good reason as to why not, and I don't foresee that tbh)

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<@&1107754494466469919> sure u guys have some thoughts on this

modern vigil
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easy agree

limber sapphire
wispy abyss
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I think this is a good QOL.

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I imagine its planned with key bind changes

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I'll be back

limber sapphire
# wispy abyss I imagine its planned with key bind changes

imo key bind changes are not necessary in a Beta (and not generally added during Beta) @ebon spindle has also said its not a priority and I agree with him there

This proposal is for just the controls to be added in game, without being able to change bindings but just to be able to see what are the controls (and not have to go into the discord and request an infographic which not everyone will think to do)

Appreciate u for checking with internal ser Atlas_Love

opal glade
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I just want to be able to change the key mappings for some of the moves. For me they are not fluid.

next venture
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I have seen a decent bit of confusion regarding the controls from new players so I think this should be a no brainer. As long as it doesn't hurt dev time too long which I dont see why it would?

opal glade
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Also, I would think they would want to test to make sure players changing key-bindings will not cause other issues.

limber sapphire
opal glade
limber sapphire
opal glade
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👍

cobalt sundial
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Could a basic description be added to the controls suggesting to use Q and heat map to start tracking down resources.

This knowledge is essential to avoid wasting time in Overworld

limber sapphire
ebon spindle
# limber sapphire imo key bind changes are not necessary in a Beta (and not generally added during...

Look, it’s just one of those things. Doing this is not hard. But we still have the team building features. There’s two more movement mechanics, plus about 8 other major things to add. If people feel strongly enough about it we will do it but hopefully people can understand we are trying to stick to our priorities and QOL features aren’t as important to us as getting in all the features.

Might as well do editable keybindings at the same time. I’ll discuss with the team.

ebon spindle
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“How long can it take” when multiplied by 20 different QOL fixes adds up.

cobalt sundial
limber sapphire
limber sapphire
# ebon spindle “How long can it take” when multiplied by 20 different QOL fixes adds up.

This does seem like a no-brainer QOL that I'm surprised isn't already there since we've been beta testing for a year 🤷‍♀️

Also Beta does seem to be part of our marketing efforts and this is one QOL improvement that by itself will make Streamers testing it for the first time not react with "this is boring" "this is empty" or any other perceptions they may get by not being fully aware of the controls and why certain things are useful or super important

I can appreciate that there are a lot of QOL improvements that are asked for and that some take longer than others or are rightly not a priority

adding 2 images to the Menu seems like the lowest cost QOL improvement anyone has ever asked for (considering those images are created anew for each new update anywho)

ebon spindle
ebon spindle
# limber sapphire This does seem like a no-brainer QOL that I'm surprised isn't already there sinc...

As long as this is the QOL the community wants, we can do it.

But remember there’s plenty of UI additions and other things we want to add but that sit behind other things.

If this has enough support we will do it. Keep in mind we’re pretty close to having patching so I’d probably wait for that before getting people to do a 17gb file just for controls.

As I said we will probably do key rebinding at the same time.

limber sapphire
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if keybinding is coming next update then I withdraw my idea as its already getting solved next update (in a better way)

ebon spindle
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All I can say is nobody on the Overworld team has had more than 1 week off in a year, and unless I’m mistaken they all work every weekend. So it isn’t like we are sucking our thumbs.

There’s the levelling system that is being worked on, two movement mechanics, fighting…

When you know what they are building it’s easier to see why not this or any of the dozens of other things we get asked for.

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And even something like levelling is more complex in our universe because of NFTs. Rangers gain levels separate to Illuvials which gain as one stat vs rangers that have a single stat per game. Etc.

But yes. Get me the upvotes and I’ll prioritise controls. 🙂

limber sapphire
# ebon spindle All I can say is nobody on the Overworld team has had more than 1 week off in a ...

I'm not implying laziness, we know u guys are working hard for the bigger picture, but theres also a community and theres also marketing of this game as we approach launch and QOL things assist both of those

imo just a balance that needs to be struck, completely de-prioritising all QOL makes feedback from beta testing less useful and the public image of the project worse, both things we dont want

pulsar hinge
next venture
limber sapphire
# pulsar hinge Agreed that in-game JPEG list is easiest solution for now. I originally made the...

Don't know about others but I find out about the new release on Discord Announcement and then manually found the download page when the time announced came, when i saw the email I just put it as "read" as i assumed it was a link to something I already had

when u play a game checking back on your email for controls seems kinda jank, it is a beta yes, but as you say a JPEG list in the menu is an easy solution and if keybindings are not added in the following update then at minimum a JPEG list of controls seems a minimum

limber sapphire
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@ebon spindle if it helps save dev time happy to make the text PNG,

just tell me the info just before next update, font, colour of text u want and the amount of pixels available, happy to make it and apply any edits you ask for to make it up to standards if needed

here to help x

pulsar hinge
ebon spindle
limber sapphire
proper wagon
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Sounded reasonable until I read Aaron's response. It's true that anything that we ask them to do takes them away from them having time to do something else. This, while a great idea, just doesn't seem the most important thing right now. People can just push buttons until they figure it out or get the info from another source if they really get stuck.🙂

limber sapphire
# proper wagon Sounded reasonable until I read Aaron's response. It's true that anything that w...

Maybe I missed something, Aarons response here: https://discordapp.com/channels/760344898200666112/1109184272679567462/1109226740276002886
suggests to me that the work to make this change is already done, the only work remaining is to paste that PNG with no background into 2 new menu slots, 5mins of work...

The team works hard and for sure some things aren't worth prioritising, but "People can just push buttons until they figure it out" is wholly unacceptable when they might be pushing those buttons whilst streaming to hundreds or thousands of potential future customers (especially unacceptable when its a 5min addition)

Clearly the team works hard, thats why the game is so awesome, but when u work hard sometimes little details like this get missed, it happens, and we've pointed it out and next update it will be fixed👍

cobalt sundial
next venture
# proper wagon Sounded reasonable until I read Aaron's response. It's true that anything that w...

While I usually side with the team on 90% of their opinions this one is an important oversight that could greatly hurt player retention during the beta. To be fair 99%+ of the player base will come when open beta launches but we want to be able to have a solid foundation now for when that time comes. We have a good foundation now but it definitely would not hurt to keep building that up 😉

final spindle
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I think the work to get a custom updating one in is absolutely not worth it in the short term. (100% will be longer term) but a static image just in that UI is a nice quick and dirty fix

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That's absolutely worth doing

ebon spindle
limber sapphire
cold burrow
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Legit just played it tonight with my kids and had no idea how to glide and mashed the keyboard until we found it lol

proper wagon
# limber sapphire Maybe I missed something, Aarons response here: https://discordapp.com/channels/...

@limber sapphire @cobalt sundial
@next venture

Answering you guys all at once. I was going to say to Vetemor that I really hoped that a streamer would take the time to figure out the controls before streaming but then read GHamster and , well, apparently they don't. 😂

I think it's interesting Jimberino that you think it would hurt player retention. I really never looked at it like it's a big deal. I guess I am in the minority here. 🤷‍♀️

limber sapphire
# proper wagon <@840486877227253760> <@293456990511038464> <@235830945280819200> Answering y...

Bigger the streamer, the less time they would take to research something as basic as controls (they rightly assume controls are visible in the settings of a game, as they should be)

Generally player retention is a big deal and in gaming any added friction is a huge no no because there are soo many fun games out there with less friction they can play instead, whether ur a beta tester or a streamer or a stream viewer...

Retention is KING

proper wagon
hazy solstice
limber sapphire
worthy osprey
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how do i glide in the air n ground?

worthy osprey
proper wagon
# hazy solstice I agree with this when you play on controller. but on Keyboard and considering p...

I see your point. I figured the information is out there if someone wanted to find it instead of randomly trying things out. It's funny, in the day of the internet when everything is able to be found people have become too impatient to find it.

Anyhow, just didn't want to see the team pulled from somewhere else if this would take them a lot of time, but looks like Ben can do something and have it not take long so it is a win/win.🙂

proper wagon
slow jetty
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I agrée that would be useful. Still no idea how to glide and slide and always looking for those hidden commands.

Can be added as low priority to the todo list for when someone have a couple hours free, if ever the CCs have any 🥲

Long term this info page can shift to capability and allow changing keys.

But yeah would be useful for anyone new.

granite vector
limber sapphire
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Have yet to see a closed beta where its an available option, I’ve seen open betas where keybindings still havent been added even

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On our Open Beta Launch, I agree, It would be important to have keybinding available by then and am certain they will be implemented!

granite vector
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so it seems to be a good move to render the game unplayable for anyone not having the same keyboard as the developper ? given that french is one of the biggest community and have azerty, you don't think it's offputting to them ?

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i mean i'm not a dev so i have no idea how difficult this is, but i would guess it wouldn't take weeks with the whole team dedicated. How is fixing anything more important than making the game just playable ? I can live with a pixelated environment or a slightly buged animation, i certainly can't without being able to move in game

amber spade
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You could always change your keyboard. It's not unplayable

granite vector
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ROFL true. So for the « future of gaming » I must buy a foreign keyboard to test it 😂

wispy abyss
granite vector
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In France for example, nobody use them

wispy abyss
granite vector
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Can’t say for other countries, but I’m guessing we aren’t the only ones

wispy abyss
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I really don't know as the only keyboards I've ever seen are qwerty

amber spade
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France and Belgium are the only 2 countries that use it

granite vector
wispy abyss
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this is demographics of the discord

granite vector
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Hm, so less than 5%

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What I don’t understand is how difficult can it be ? It’s veen 7 months

wispy abyss
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Key bindings fixes this, but as said above, just not on the highest priority of things that are

granite vector
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I get it wasn’t a priority but 7 months, in this state we just can’t test the game 🤷🏻‍♂️

wispy abyss
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I think its just a hard sell to take time away from other things for a small % of users affected. Considering a lot of French people are playing, maybe good to ask in the #1025477288042700863 group what others are doing to circumvent this

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@plush shuttle

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I know this guild plays a alot

granite vector
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It’s just the kind of things that make you drop, each month I come back to test it again and each time it hasn’t changed so I leave, it’s quite tiring

granite vector
wispy abyss
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@stark compass ?

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Pretty sure both

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but they can confirm

granite vector
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Buying a foreign keyboard seems to be a valid option, it just feels odd to have to after months asking for a this « feature »

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I’ll ask them then, thanks anyways @wispy abyss

final spindle
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key bindings are done

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will be in the next update.

wispy abyss
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this guy amazing

ebon spindle
granite vector
# ebon spindle We aren’t a live “out of beta” game yet. Saying “how long does this feature take...

i get that aaron, and I wasn't too surprised when i first launched the game in december, but how are we supposed to test the game and give feedbacks if we don't get the basic features to be able to play it. i keep seeing stuff in leaks showing that you're doing graphics enhancements (which is good) and i can't see how this trump being able to play by being able to set up the keys for up down left right

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i mean it's been 8 months. Would be nice to finally be able to walks in the overworld without having to use 2 hands on keyboard

amber spade
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You can literally just buy a keyboard

granite vector
# amber spade You can literally just buy a keyboard

as odd as it may seem, i didn't get a whole set up for the sole purpose of playing Illuvium, i happen to also use it for work and i'd love to not have to plug/unplug my regular keyboard to have to play. Plus it sucks to have to buy another good keyboard just to get qwerty, or get a cheap one and have poor user experience

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I understand that the team is busy but it feels like 8 months was enough to introduce key bindings, at least for up down left right, i fail to see how everything was more important than this for this long

ebon spindle
# granite vector i get that aaron, and I wasn't too surprised when i first launched the game in d...

I'm not saying that you should have to wait a long time, just explaining why it isn't as simple as saying "how long can one feature take?". Unfotunately we have a priority list and this was lower on it because we had a lot of work to decide how keybindings would feature.

Also, graphic improvements are done by entirely separate teams. But it will be there soon. I'm not trying to justify the delay. Just explaining particular parts of your question.

granite vector
ebon spindle
ebon spindle
# granite vector Great, thanks 🙂

No problems. We try our best to cover everyone but sometimes there is a big gap in expectation of what a private beta is. I get the feeling many in our community don't have much experience playing games a long time before they are done and they tend to be SUPER rough until they just fall together and start to work well. Then after that there's a long slow process of adding quality of life features.

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All I can say is if everyone was super happy with the private beta, it wouldn't be private. It would be a full release.

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But I apologise for that difference. We really do try to make things as good as we can.

granite vector
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was having a hard time understanding how allowing every tester to be able to just properly move had such low priority, but nvm 🙂

coral nest
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I support this message