#The OW PB2 Death Globe

1 messages · Page 1 of 1 (latest)

mellow stump
#

That’s not at all our response. Not sure why you would be willing to misrepresent it.

A hard time limit means that we would end up burning all their fuel if they had to step away from the computer.

After less than 24 hours of the game being live this seems premature. Especially when you initial complaint was to jump to the conclusion that we had a 1hr timer. After being corrected you got incredibly hostile.

This system allows people to use their full fuel. It just requires them to do some basic planning. We will add more UI elements to help onboard people.

The feedback from others is that many didn’t even realise it was a there because it isn’t super punishing.

We will definitely be waiting on more data. Glad you are passionate. Just hope you can learn to not be so hostile with feedback.

mellow stump
#

As I said, cut the vitriol and we can have a conversation. In the meantime I will definitely be interested in the opinions of others, because I very much do care about perceived unfairness.

The game ALREADY has features which reward smart decisions. Your choice of scanning or not can impact your overall haul. This is an even lighter touch than that. You can easily use all your fuel, and with further UI improvements, it will be clear to new players as well. Everyone knows I'm honest with my responses and in this case I really do wonder how much of your anger comes from being corrected about it not being a 1hr hard timer.

Very interested to see how others feel about the feature. It wouldn't be the first time that people got initially annoyed and then later had the idea grow on them.

restive hazel
#

Personally I'm a fan of the globe. Adds a bit of excitement and you've got all the time in the world in your run to map what your going to save for / what route to take to use that last 20% of energy when the "death globe" is chasing you

mellow stump
restive hazel
#

If the mechanic is properly explained and demonstrated in the tier 0 areas to new players where no one is using money I don't see an issue what so ever there

mellow stump
#

I've already considered that what you said might be right, and have said that I will await more feedback since the update hasn't been live for a full day yet.

The misrepresentations you have made I'm of course going to correct you on. It isn't good customer service to simply agree with someone when they say something false.

We do consider these things. We will look at all feedback. We will improve the user experience.

I dunno, you just came out of the gates super angry. And that's your prerogative, but I wouldn't expect me to kowtow to it, or pretend that that is what good customer service is. For me, good customer service is being responsive to the community, listening (sometimes disagreeing) and putting in all my effort to make the best game we can. I'm not perfect, but I think my understanding of customer service is more in line with delivering something great. 🤷‍♂️

restive hazel
#

You will have plenty of exposure to the mechanic in the 5-10 tier zero runs a new player would start with playing the game as they will need to catch/level tier 0s to be able to battle anything in paid stages. For me the more important thing for new players not wasting their money is making sure their illuvial team is powerful enough for a paid stage region. Such as you need a team power level of XXX to enter a stage 2 region so you actually have a chance of beating encounters.

mellow stump
restive hazel
mellow stump
restive hazel
mellow stump
#

People are required to start in Stage 0 travel. They will get to experience this when there isn't anything on the line. Allowing Stage 1-3 travel instantly would be a bad idea even without this. Imagine you go to a region and you literally lose every single battle. So your concern of someone not experiencing this isn't really founded. In any case I have to get back to it.

restive hazel
#

Fair enough. Well at least with the beauty of a DAO you can get it removed if you get enough support!

midnight phoenix
inner eagle
#

Isn't this just caused because people can feel that they didn't get their maximum?

Maybe we can reduce the start energy by 20% and that will be the full 100% energy. And when you use your whole energy the zone can start collapsing and anything you're able to take while it collapses you'll feel like you got for free.

It just reverses the sensation people feel. Not missing out, but having extras.

#

I understand that very good players might be able to get more than they would in the current implementaton, but what's wrong in rewarding good play?

mellow stump
# inner eagle Isn't this just caused because people can feel that they didn't get their maximu...

It's pretty easy to have it show 4k and drop to 0. Then give you another 1k. However, the idea of giving a free for all period (not sure if that's what you are saying) during the collapse is a problem because bots will go nuts.

Also someone came up with a good idea of no collapse in the first X minutes which would reward speed runners by them not needing to worry about the collapse. I think that could improve it but we just need more data.

mellow stump
inner eagle
arctic raptor
#

While I agree that in a traditional Pack opening, you get your entire pack without limitations.

Our Team has been working on finding ways to make the Overworld engaging, and in fact the best way to do so, is add danger imo, in that regard, i wouldn't even be opposed to see us losing energy (that one we use to fight or collect stuff) everytime our character dies.

Think of this Overworld mode like the good old Arcade games where you had to pay to play everysingle level, unless you were insanely good.
Not saying you should be INSANELY good to play Overworld, but some sort of skill gap that differentiates the good player from the bad one, giving people a reason to try to improve is never a bad thing in a video-game.

next mantle
#

i definetly haven't played enough yet to give a real feedback.
but on a first impression kind of thing i ask myself.
-does it close to fast? I don't have lvl3 jetpack yet but if you are out you are out, you can't get back in the globe.
-Depending on where the map drops the assets you are fucked if you die, since they can gather on a very small area of the map. If for example they spawn on 2 areas, one in the very north and one in the very south you pretty much have no chance to get to the area in time once the globe starts shrinking.
-how does it feel when attacking plants are in?... which could increase the difficulty, probably not by a small factor.

#

i died 2 times yet from the globe.
First time i totally forgot there is a shrinking globe and i was at the edge of the map when it started.
2nd time where one where areas of spawn where at the edge, and i missed a lillypad.
So i couldn't use all energy in 2 out of maybe 10 runs and i'm not like the 50years old, candycrush playing houswife. I guess there could be casual players who just don't wana risk it anymore if they get "rugged" by the dome.

solar minnow
#

if you don´t wanna risk anything, you can place 1-3 teleporter near ore/encounter and using your last 1000 energy is very easy
this could be a simple tutorial or loading screen tip so majority of people would be aware of it

keen coral
#

death globe is fine if this a free game like battle royale, without it people would camp to eternity.
Pay to play game should not have this feature. it's bad way to sink fuel and it's a lazy way to introduce danger

solar minnow
arctic raptor
# keen coral death globe is fine if this a free game like battle royale, without it people wo...

The only example we have so far to my knowledge of the pay2play model is good old arcade games, and they were actually way more challenging.

Also remember that in order for players to become addicted to your game, you need to give them adrenaline. So for me, any sort of adrenaline input into the game is a BIG YES. As that's great for player retention. Maybe it will turn off SOME players but in general, considering that EVEN Super Mario or Minecraft have ennemies and death mechanics i'd assume it attracts way more players than it turns off.

solar minnow
next mantle
keen coral
#

arcade game is for impulsive entertainment where you play them with your friends at the mall. it cost about $1 to $2.
arcade pretty much lost it's popularity to console game.

adrenaline can be induced by introducing environment challenges, the death globe, as i said, is a lazy way to do that. you buy supermario or minecraft for $50.
We have to becareful in taxing people's money here.

#

OW run is already a gacha, now you want to introduce more ways to lose money?

arctic raptor
# keen coral OW run is already a gacha, now you want to introduce more ways to lose money?

Let's not mix everything. The point that imo is getting missed here is that there are 3 games with 3 different target audiences.

people who want chill vibes iddle game, play IZ.

People who like adventure, play Overworld (and Adventure comes with DANGER)

People who like to torture their brain doing complex decisions play Arena.

Like you say so well, Arcade game is for "IMPULSIVE ENTERTAINMENT" which is exactly what a gacha is. Impulsive gambling for the sake of entertainment.

So... what's wrong to have death and danger mechanics? I'm not saying turn it into Dark Souls, but i don't see any problem with a game giving people the incentive to improve so that they can make a better use of their money spent in the game.

If we go back to the Arcade example, let's say there's a Pac-Man game at the mall. If i go there and i suck at Pac-Man, i put 1$ in and lost it 1min later.

But eventually if i repeat that process enough times i'll become good enough at Pac-man that i can play for 2h with my 1$.

In overworld the punishment is way lower, that death globe STARTS when you already collected for 75% of your energy so worst case scenario, you still plaied a good 20-30mins and missed on let's say 3 rocks OR 1 encounter and 1 rock... (25% of your energy) which you would've lost anyways if you engaged in a fight you can't win or position poorly right? so the possibility of "wasting your money" because you're bad always existed into overworld.

Not to mention i have never been caught by that globe even when i play with the limit, collecting one last rock. So what i gotta say here is: learn and practice gliding. That makes you super fast 🙂

waxen wing
keen coral
# arctic raptor Let's not mix everything. The point that imo is getting missed here is that ther...

impulsive means act without thinking. you go to the mall and see those blinking arcade lights and say hey that looks fun.

i don't think you understand what OW is, the dev is making it a strategic game too. you need to manage your fuel:

  • scan or no scan.
  • extract for the 3 times or just twice,
  • do i go for ore run or illuvials run?
  • do i fight or not fight? What if i lose the battle? how many illuvials im using for this battle?
    now you are adding,
  • i should use most of my energy for the outer rim, and use the last one for the inner rim. Means they have to explore the whole map to locate all of the nodes first.
    like i said, we need environment danger for adrenaline, but a death globa is just lazy
arctic raptor
# keen coral impulsive means act without thinking. you go to the mall and see those blinking ...

I do understand all you said, thank you 🙂
But considering the concerns about runway and deadlines (we are already launching 2years after the initial release time)...

Doesn't it make sense that they should be looking for options that add that adrenaline (fixing a problem of OW way too passive, empty and potentially boring according to PB1 feedback) using the lesser amount of resources possible?

In that regard i think they did a good job in finding a solution that doesn't delay even more the game's release.

You call that lazy, i call that efficient resource management.

keen coral
#

so we are not getting man-eater plants?

arctic raptor
# keen coral so we are not getting man-eater plants?

maybe later in the private beta, maybe after release, who knows... I'm not in the team so I can't answer that question.

It's important to remember that all plans made are Work In Progress and therefore subject to change at any point.

next mantle
keen coral
verbal belfry
#

is it even implemented it in the current build? havent even noticed it even when going past 80% energy

mellow stump
fallen dragon
#

I personally think it's necessary. It's a game and the little amount of skill it takes to implement a game plan that revolves around how the death globes works should reward those who are willing to put in the effort. You say they are "burning" gamers out of their money but in my eyes taking this away leaves no room for a competitive market in the Overworld ecosystem. I personally would be happy to see more features like this introduced into the Overworld 🤷‍♂️

worthy merlinBOT
#
DMs are scams

Mods and Team members will never DM you.
Never trust advice or links received in DMs.

Beta access, giveaways, and promotions are not given out via DM. Scams are designed to trick you into installing malicious software to gain access to your wallet or to convince you to enter your seed phrase into a website. Never give your private key (12 to 24-word seed phrase) to anyone.

Support is not provided via DMs

Support is handled publicly, or in threads within the Illuvium Discord. People offering support via DM are scammers.

mellow stump
# fallen dragon I personally think it's necessary. It's a game and the little amount of skill i...

One of the points of this was to put “skill” gamers and “strategy” gamers on equal footing. You can easily max your fuel and rewards if you plan for a few seconds.

But you can also just speedrun.

The idea of having a 30 min window of safety to help speed runners is cool.

But again, barely a day in. We will gather all the feedback and see how people like it.

And wait until they see all the DANCE ANIMATIONS!

fallen dragon
keen coral
# mellow stump Maybe we could learn from you how to be hardworking. 🙂

there has been talk to add environment danger like man-eater plants. acid pool. challenges to reach the nodes. how does this death globe fit into the lore? low energy triggers the planet to chase the ranger? the dimensional unstability actually make sense because the ranger enters the orb, but not in the OW

mellow stump
#

Feel free to say you don't like the mechanic, but when you know next to nothing about the lore don't say it doesn't make sense. Wait until the story unfolds and then see if you think it makes sense.

keen coral
#

Interesting

#

the area is a dimension too?

mellow stump
tulip minnow
#

I am framing this one too😃

jovial oasis
#

I feel stage one acts as a practice ground for this.
I understand my feelings would be different if I ended my run with a significant amount, like say between 1000-300 left.
I have managed to use all my fuel on several occasions yet not all, so I can see how this might affect the players experience.
I can see a system of unused full being returned as a way to exploit the game.
At the moment it is a bit, figure it out as you go. Yet I find most games are like that now. Plus there isn't a need for a full tutorial as we, the community, can help new players.
Having the bubble collapse also leads to deeper strategies, which way are you going to go. Find all deposits first, or take as you go.
Certainly with keeping on the radar and discussing further, yet not something that is super important now, when it's at this stage and there is help available to learn strategies in its current form.

jovial oasis
mellow stump
#

Thanks champ. 👍

restive hazel
#

Everyone is entitled to their opinion, but I'd like to remind any team members who may come across the comment above that for every vocal negative outburst like this there are hundreds of people on this discord who think you guys are knocking it out of the park with what you're creating. Keep up the good work 💪

austere kayak
#

I didnt even read this wall of bs when it starts with "i dont care what any of u here think". Everyone knows a keyboard black belt when they see one, I doubt anyone's feelings got hurt

peak marten
split kernel
#

Is the "Death Globe" really a problem if u start at the outer edges of the heatmap and spiral ur way inwards so by the time it starts at 1500 remaining energy, its of no concern?

rancid oracle
#

Alright, I'll just balance out the negative shit. To me this looks mostly like venting and not constructive at all. Keep up the good work @mellow stump

mellow stump
mossy zenith
#

what a constructive feedback

calm lynx
#

I would like to stress that the view shared above doesn't represent the opinion of all hamsters

cedar haven
# arctic raptor The only example we have so far to my knowledge of the pay2play model is good ol...

Completely different generation of gamers though. No one liked spending money for every playthrough back then either, they just did because there wasn’t the alternative. And while I haven’t played overworld with this death globe thing it really doesn’t make any sense to me to implement such a feature when it’s already punishing enough to be able to lose battles and not get any illuvials from it. The death globe seems more like a way to create tension in an otw dull experience since we don’t have illuvials physically roaming around running from us, chasing us, fighting etc.. It’s a risky play in an already risky situation. Just one more wall for people to walk into and say nah, illuvium isn’t for me.

arctic raptor
cedar haven
#

I’ll have to get around to playing it eventually but in one way too if it basically has no impact on gameplay why implement it in the first place? I think it could be used later on for other game modes/effects or traps so it isn’t wasted dev hours but I’m very iffy on implementing a mechanic that’s meant to be used for keeping a pvp game from getting stale or lasting an eternity. Doesn’t really line up with exploration casual pve experience imo.

#

Maybe just have mini game parkour/ time trial events scattered around the map that implement it so you can separate the time crunch racing experience from exploration and illuvial catching while maintaining the leaderboards competitive aspect. Or heaven forbid we make it its own game mode entirely and add another menu option for it and just set up overworld instances with that focus in mind.

odd cave
#

I don't understand why people like you are here. Sell your tokens and go away. Plz!

keen coral
mellow stump
# keen coral can we have sub council for OW? the current game sub council are primarly arena ...

Sounds a bit ridiculous to me. The game sub-council is there to work on all games. If you don’t think they will do a good job then I guess vote for people you think will.

As for this being punishing: There is a strong design choice to have the game be optimised by people who are patient and can employ strategy.

It’s hard to lose if you have decent strategy and we will tweak that if needed. I have a few ideas that could help here. At least it will make “failing” feel less bad.

There are a few ways to do this.

odd cave
#

Yes - if we try to build a pure web2 game on web3 rails then what is the point. There is an inherent market dynamic to crypto games and we should lean into that and we are doing that in a variety of ways for different player types.

keen coral
mellow stump
arctic raptor
odd cave
arctic raptor
odd cave
arctic raptor
odd cave
keen coral
arctic raptor
open lagoon
#

Why not make the Death Globe feature optional? Give people a 5-10% increase chance in finding rare illuvials/resources during Death Globe.

austere kayak
arctic raptor
odd cave
#

yeah it's not gonna be 'easy' to get rich. Only top performers will - like with everything

austere kayak
arctic raptor
austere kayak
keen coral
arctic raptor
keen coral
#

leviathan gamblers want to get rich(er)
IZ owner wants to get rich(er)

arctic raptor
austere kayak
arctic raptor
keen coral
#

i think there is a disconnect there. The economy of a web3 game will always be driven by profit. even WoW AH is driven by profit

arctic raptor
austere kayak
keen coral
#

leviathan need to be profitable

#

Idk how u get only 1% people make profit

arctic raptor
# keen coral Idk how u get only 1% people make profit

because we're not money printing... for someone to make money, someone else has to lose theirs. And because some highly skilled and commited individuals will make WAY more profit than anyone else (again like in any economy, real world and crypto markets being the perfect examples), most people will pay for them.

keen coral
#

the game is printing illuvials.
i think 1% is an understatement. we have to make the game attractive to investors/traders/grinders.
this is why we have to be careful in introducing penalties to them.
the promise of profit is what going to to drive the token price and enable the treasury to raise at high price

arctic raptor
# keen coral the game is printing illuvials. i think 1% is an understatement. we have to mak...

token price is different, you get a share based on the entire revenue-cost. therefore it's an investment.
Same for land, even though it's gamified on how you get your share, it's still a share of the 5% of revenue made by fuel.
in OWs case, it's a fully player driven economy, meaning that the biggest and most optimized grinders will take most of the profit.

So you can promess people that if they're really INSANELY good, they'll be able to make BIG profit. But you can't promise everyone is gonna make money, that's just a straight up lie

keen coral
#

token price is a function of revdis. revdis is a function of fuel (volume of OW) and tx fee (volume of tx).
land rev is a function of fuel and bp.
volume is driven by the promise of making profit. look at the current crypto and nft volume, most people left because it is becoming harder and harder to make money.
idk why you want to make it harder and more exclusive.
we are about onboarding people, people are not insanely good.
you dont want this to be for hardcore gamers

#

the barrier to entry (hardware) is already really high for OW

next mantle
keen coral
#

by promise i meant chance/hope

arctic raptor
# keen coral token price is a function of revdis. revdis is a function of fuel (volume of OW)...

i don't want to make it harder. It would be great if we can all make money and make a living out of playing a video-game, trust me i'd be happy if i could stay home all day with my daughter, playing games and taking care of her 😂

Just saying what will happen. because that's how it works mate. Because it is a fully player driven economy it will just get harder and harder to extract any value. welcome to reality

#

also the misunderstanding that most of the OW revenue will come from "Hardcore gamers" is wrong too. i believe the biggest profit will go to individuals who pay other people really low fees to play for them as a job.

keen coral
#

getting rich from playing games is the dream

#

prob just a dream

arctic raptor
#

back in the day 100 years ago some guy said: it would be the dream to become rich by playing football. And it is now possible, but only for the best ones

keen coral
arctic raptor
# keen coral my idea of web3 games is that i dont have to be a pro to make money

well... you either have a ponzi economy (p2e) in which case all you need is to get into it early enough and then use the new players as exit liquidity while you look for the next ponzi.
Or you have a sustainable economy that by it's nature, will make some people way more likely to make profit than others, but you don't need to look for a new game every 6 months.
You can obviously get 50 cents or 2-3 dollars or even 30 here and there in the web3 space. but it will always pay less (unless you're highly skilled or live in some country where 2$/hour is a good pay) than having a real job

verbal belfry
# arctic raptor well... you either have a ponzi economy (p2e) in which case all you need is to g...

Your recent messages echo my thoughts: for a sustainable economy, buying and staking ILV seems the most viable route to profits, though immense skill can also pay off. We should cater to the 99% who come for gameplay, not earnings, to avoid an abandoned game fueled by fleeting hype and short-term profit seekers.

If we attract genuine gamers who enjoy collecting illuvials, trading duplicates, and engaging in PvP, we ensure a more active, sustainable game. To them, in-game items aren't financial products but keys to the game. Many won't sell their collection, as it would end their play. This mindset can solidify our economy.

arctic raptor
keen coral
keen coral
next mantle
keen coral
#

can we agree that most people got into crypto to get rich, not for the tech?
i mean, Fight for ETH, not Fight for Fun?

#

Fight for sustainable economy and attract genuine gamers is a bit utopian for me

#

it's a good narrative to sell tho

next mantle
keen coral
#

by then, people will flock to them

austere kayak
keen coral
#

there is no way i wont jump ship to blizzard if they are doing crypto

next mantle
verbal belfry
# austere kayak "extracting value" is one of the main selling points of illuvium and web3, for s...

No ones suggesting to get rid of it at all

We’re suggesting to prioritise making the game maximally enjoyable and engaging and then to market to gamers as a whole with an emphasis around our game not around the opportunity to make money

People will always be able to make money from illuvium and thats great, but realistically that mostly just for the skilled players and traders and for those with Land or Staking ILV and thats okay

keen coral
next mantle
austere kayak
keen coral
#

web2 companies generally struggling to understand how web3 works. how direct feedback works. how impatient web3 is

next mantle
next mantle
keen coral
#

then u dnt know wht ur talking about

next mantle
#

Ok

keen coral
#

wen announcement
wen huge collab
wen reveal
wen airdrop
wen 2nd collection
why floor price down?
can dev do something?
this is a slow rug

#

then the web2 company will say, sorry we have NDA

#

this why i said, there is a huge disconnect between what the idealistic people here wants and what crypto market expects

#

you cant just build in a vacuum and expect the same idealistic gamers will flock in
the first thing people are going to google/search on youtube is "how profitable is ILV?" "how to make money from ILV". evidently that was scoriox's click bait

austere kayak
keen coral
#

This is my fav

worldly hull
keen coral
keen coral
austere kayak
#

good thing they only have 5k views

keen coral
austere kayak
keen coral
#

its one of the most popular videos

open lagoon
frail shoal
frail shoal
#

I think its fine to give up on web3 being the target audience.. everyone is broke now anyway.. best to change the model and attract f2p/convert to p2p