Let's not mix everything. The point that imo is getting missed here is that there are 3 games with 3 different target audiences.
people who want chill vibes iddle game, play IZ.
People who like adventure, play Overworld (and Adventure comes with DANGER)
People who like to torture their brain doing complex decisions play Arena.
Like you say so well, Arcade game is for "IMPULSIVE ENTERTAINMENT" which is exactly what a gacha is. Impulsive gambling for the sake of entertainment.
So... what's wrong to have death and danger mechanics? I'm not saying turn it into Dark Souls, but i don't see any problem with a game giving people the incentive to improve so that they can make a better use of their money spent in the game.
If we go back to the Arcade example, let's say there's a Pac-Man game at the mall. If i go there and i suck at Pac-Man, i put 1$ in and lost it 1min later.
But eventually if i repeat that process enough times i'll become good enough at Pac-man that i can play for 2h with my 1$.
In overworld the punishment is way lower, that death globe STARTS when you already collected for 75% of your energy so worst case scenario, you still plaied a good 20-30mins and missed on let's say 3 rocks OR 1 encounter and 1 rock... (25% of your energy) which you would've lost anyways if you engaged in a fight you can't win or position poorly right? so the possibility of "wasting your money" because you're bad always existed into overworld.
Not to mention i have never been caught by that globe even when i play with the limit, collecting one last rock. So what i gotta say here is: learn and practice gliding. That makes you super fast 🙂