Thinking sustainable game rewards.
The current game rewards are ILV and this is finite, so if you pay too much, it will run out fast, and if you pay too little, the game will lose its appeal!
OW PVP, I think it is possible to reward in these two games and maybe Survival Mode too.
My ideas are
- 50% of the sILV2 used in the game is distributed as a reward, the remaining 50% is burnt.
Reward 50% of the sILV2 used to the top 1-50 on the leaderboard daily. (Expand to about 100-200 places in the future)
For example, if one game costs 5$.
If you play 10,000 times, you have 50,000$ of ETH or sILV2.
If sILV2 was 20,000$, 50% of that amount, 10,000$, would be the daily reward depending on the ranking.
My understanding is that staking rewards were supposed to end in during 2025, after which the only rewards for stakers would be Revdis.
※Please point out if I'm wrong.
If sILV2 is used as a reward, it will be zero in the future if it is all used after the end of staking.
So here's another idea.
As soon as the ILV staking reward system is finished, staking V3 is created with Immutable zkEVM and the staker is issued a Revdis+sILV2 staking reward.
The balance of sILV2 staking rewards is particularly important, because if you give out big rewards here, there will be too much sILV2 and no one will play with ETH. sILV2 staking rewards should be 1% or less.
The sILV2 should always be depleted.
Those staking in V2 will still receive their rewards in Revdis, but if they want the sILV2 staking rewards, they will need to move to V3.
I think it would be more beneficial for smaller ILV stakers to make it with Immutable zkEVM, including the future cost of gas.
That could also lead to a demand for ILV staking!
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