How do we feel about AI-trained NPCs within game titles? This may not be applicable for all titles (Arena is obviously very procedural, etc.); but in Zero & Overworld, there are ways we could enhance gameplay with AI.
For Zero in particular, it would be interesting to see in what ways it could be possible to train an AI-companion/builder to help service plots of land you own. This would introduce additional variables to account for in when building the “most optimal” strategy for land management.
For Overworld, we could (eventually) see Illuvials in-world that are AI-enhanced or behave in unique ways because they are AI-trained to do so. This could be a stretch, but I recall Aaron or Grant saying in the past that one of the challenges of in-world Illuvials is that they can become too predictable or procedural, etc., which makes them easier to bot. While I am by no means a developer, AI-enhancement seems like it could aid in making these behaviors less predictable.
Lastly, AI could find it’s way into Arena too, even making it possible for us to uniquely train our Illuvials to behave in battle in ways we condition them to behave (within reason). I left this for last because it would be a big shake-up to the Autobattler model, but just a little brainstorming across the board for AI implementation.
I have a strong connection with an NFT-based AI project in the GameFi niche so this really got me thinking. Would love to spark some convo around this and see what others think.
Cheers.