#Can AI Enhance Illuvium?

1 messages · Page 1 of 1 (latest)

ocean merlin
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How do we feel about AI-trained NPCs within game titles? This may not be applicable for all titles (Arena is obviously very procedural, etc.); but in Zero & Overworld, there are ways we could enhance gameplay with AI.

For Zero in particular, it would be interesting to see in what ways it could be possible to train an AI-companion/builder to help service plots of land you own. This would introduce additional variables to account for in when building the “most optimal” strategy for land management.

For Overworld, we could (eventually) see Illuvials in-world that are AI-enhanced or behave in unique ways because they are AI-trained to do so. This could be a stretch, but I recall Aaron or Grant saying in the past that one of the challenges of in-world Illuvials is that they can become too predictable or procedural, etc., which makes them easier to bot. While I am by no means a developer, AI-enhancement seems like it could aid in making these behaviors less predictable.

Lastly, AI could find it’s way into Arena too, even making it possible for us to uniquely train our Illuvials to behave in battle in ways we condition them to behave (within reason). I left this for last because it would be a big shake-up to the Autobattler model, but just a little brainstorming across the board for AI implementation.

I have a strong connection with an NFT-based AI project in the GameFi niche so this really got me thinking. Would love to spark some convo around this and see what others think.

Cheers.

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Can AI Enhance Illuvium?

dim needle
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This would be a really cool future addition to Illuvium if adding AI into a video is in fact possible

ocean merlin
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Totally possible, but, would have to talk to Aaron about how the tech is currently set up to know how much work would have to go into implementing it. I think it would add a lot of color to things.

Also though, can absolutely be a future goal and not something I think they should try to pivot for right this second ha

tame matrix
next nova
# ocean merlin How do we feel about AI-trained NPCs within game titles? This may not be applica...

You've got my interest here. Giving the ability to the player to "manually" train it's own AI for autobattler (Arena) is close from Genius!

But part of me is quite concerned about the problems that could bring and how would we be able to adress those. Specially for Zero, I think we want people to play it and not just "botting" it for passive income (even though scholarship is sort of that).

You also remained quite vague about the Zero part even though it's your 1st point, can you tell us how you'd imagine AI enhancing the player experience?

ocean merlin
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I think we'd have to balance it for sure, and make sure that implementing ai into Zero doesn't break the effort needed from players. There's a number of ways to do this though, and i'll leave the logistics on that balancing up to more qualified people than I (Game Council lol). But, in general, even if all it is on Zero is an ai-companion (maybe Mozart?) that can help with some menial tasks (after being trained to do those things etc).

I think we could add a building into the game that serves the purpose of conditioning your Mozart companion to do one of a set number of tasks (gathering, building, etc.,) and you only have one companion that can do one thing at a time, so it's not like you can spam it with bots to do everything at once etc.

There's a lot that would have to go into the game design on this, but the technology exists, and I think it would add color to the game, and give creatives an additional component they can train in unique ways.

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It could know when the build is complete and start the next one immediately. Harvest the fuel with perfect timing. Etc. etc. But, most importantly, it can't do these things out-of-the-box. YOU have to train it to know how to do these things. So, rather than just any old NPC that comes pre-loaded with the logic needed to do this, you get an empty brain with which you have to teach it "when this building completes, you build the next one 5 seconds later" etc.

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You could also train it poorly, or incorrectly. Maybe you mess something up or confuse it, and now instead of starting a new build 5 seconds after the last one completed, it waits 5 minutes, or 5 hours lol

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So in short, I think the "skill gap" factor still remains, it's just an additional layer that you can place.

  • Anyways, that's some thoughts on Zero specifically.
next nova
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Yeah i see your point it sounds promising and a lot of fun (at least for my type of player). I also think there's a bunch of ways this can be implemented in a balanced way and have it as an help rather than a bot like: time restrictions (maybe the bot stops after you've been idle for more than 8 hours and you have to play X amount of time before it starts doing it's thing again) or action restrictions (maybe the bot can collect fuel but not improve buildings) or even just "space" restrictions: maybe you can only train it to a set number of things (up to the player how they wanna use it) but it can't manage everything while you're idle so that there's still a "cost" for not being playing.

I think this is something really fun that can enhance Zero and the entire IBG if done correctly and definitely something fun to discuss while waiting for the right time (in about a year-ish) to actively propose it.

ocean merlin
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Yeah, I wouldn't think it's worth actively proposing until all titles are launched and have some traction, could be soemthing fun that gets added later if at all. But fun to theorycraft with none the less!

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and because I am close with a project that's already building metaverse-ready ai "brains" that can be used for this exact type of thing, it's not like the Illuvium team has to even build this themselves, they would just work to implement it.