Introducing a breeding system could add another fascinating layer to the game, though it would need to be balanced. For instance, players may need to obtain one male and one female of the highest stage illuvial, both of which must be at a certain level. Crafting a tier item of the same illuvial tier may be necessary to bond the pair and enable breeding, and only one breeding couple can be active at a time. Maybe upgrades could increase this limit, and the egg that results from breeding may require time and/or resources to hatch. There could even be a chance of a faulty or unsuccessful breeding attempt. I don't know if such a system is currently in development, but including metadata for male and female within the illuvials could be a good starting point for use later on.
#Illuvial Breeding
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Additionally, maybe each couple can breed only one time. Once an egg from that couple has hatched, they can no longer breed.
Each tier item to bond the illuvials could also be unique to a certain line or affinity, depending on the desired difficulty/necessary balancing.
Another idea in regards to each couple can only breed once: males can help lay many eggs, but females can only breed once. Then, you make the chance of finding a female much rarer than finding a male, making females more desirable on the marketplace. You can also make the hatched egg more likely to be a male over a female. Additionally, making the item necessary to breed a certain line may no longer be craftable once set 2 is out and/or to craft this item, there is a resource that you have to get from the illuvial, like their dna. This is how the issue of the supply of illuvials from previous sets increasing could be solved. I am aware there is an intention to cap the supply of illuvials from previous sets once new ones are released.
you know that we are going an opposite way, yeah? with deflationary system
if the breeding burn the parents i'm ok with this idea 😈
I'm completely against such an idea. While i agree that breeding in games like Pokémon or Ark: Survival Evolved or even more recently, Hogwarts Legacy, is a fun mechanic, i think that breeding in this eco-system is more dangerous than fun.
The risk is that we totally kill the entire value of the Illuvials and Overworld. It would really suck imo if a S3 travel costs 8$ but a ramphy only costs 5 because people are mass breeding it.
So if anyone finds a way to include a FUN breeding system while ALSO guaranteeing that the system remains deflationary somehow, i'll support the idea for after launch. Problem is i don't even think such a thing can be achieved so... =/ feel free to change my mind
Fusing is similar to breeding except you’re going up in stage and the original illuvials get burned. No need to add an extra system
Can't be breeding. Only way this works is if it's a different version of fusing. Instead of fusing 3 to evolve your illuvial, you fuse 2 to get the same illuvial with the highest stat of each parent. This way the system stays deflationary while appealing to breeders
I think everyone here goes ham when they see the term "breeding" because they only ever can imagine uncontrolled breeding and Axie Infinity.
I'm not opposed to the term breeding. But I think the amount of Illuvials and the price of producing more Illuvials should be pegged to the bonding curve that you see in the overworld. If you have a 0.1% chance of finding a Rhamphy in the overworld and a 5% chance of catching, then breeding a rhamphy should similarly cost that amount of time and money. Through this you ónly get a rhamphy, without any other Illuvial, thereby you get more revenue with less inflation of random stuff.
Breeding with such mechanics would deflate all other Illuvials at a higher cost. I'd say that's not in any sense a bad thing. The only issue here is if the whales end up breeding Rhamphies only, which is tied to how easy they are to catch in the overworld and thereby you will unlikely be able to catch a Rhamphy again xD
If you tie the bonding mechanic into the breeding, then I don't think there is any issue in how you want to decorate the mechanic. [female/male, 1 egg each, whatever]
How about combining a breeding item that is difficult to get while also burning one or both of the parents in order to guarantee a higher stat roll on the offspring? It would be an end-game goal. In a game like Pokemon for example, the end game stage for people who play the game a lot is to acquire Pokemon with high IV values. One of the ways of doing this is through breeding. In Illuvium, I imagine, the end game stage revolves around players acquiring Illuvials with the highest stats and acquiring holos. Sure, you could not have breeding and encourage players to keep traveling over and over until they find something with higher stats, but there's no guarantee and in the eyes of many players, they may not go for this because it is simply luck. However, if you introduce an item that requires many resources to craft in order to breed two illuvials to guarantee a higher stat illuvial, many more players would go for this because they know how many and what resources they need in order to guarantee a higher stat Illuvial. They will have to travel a LOT to be able to get this item, but at least they KNOW they get a guaranteed higher stat illuvial once they acquire the item. If you burn one or both of the parents each time you breed, no inflationary issues.
There's an balancing act to be achieved when developing an ecosystem of games.
Adding such mechanics in whatever shape an form would add unnecessary complexity.
However, having better stats for Illuvials was also something that went through my head.
I came up with this idea to tackle that situation:
https://discord.com/channels/760344898200666112/1079435027802230915
the thing that you describing with this system is already in place, called fuse.
You can fuse 3 lower stage illuvials into a next one, i.e. burn 3 axolotl st1 to get a st2 axon. it may or may not require additional elements, but for the details you can ask @urban lintel.
Right, but what about burning 1 or 2 stage 3 illuvials (always requires 2 to start the breeding, but may only need to burn 1) to get a stage 1 with higher stats? I’m assuming that a high stat ramphy will eventually translate into a high stat ramphyre and the stats won’t be randomized after each evolution. So, a high stat ramphy can’t be a low stat ramphyre
I’m also assuming that the stats within the same species vary slightly. If that’s not true, then the whole idea can easily be thrown out.
And by higher stat illuvial, one way to do that would be the offspring can have the highest stat of each parent.
But I want to breed my atlas with my Kukka and make an atluka
More art please
We need an IIP for this! 🤣🤣
Afraid this wouldn't be possible. Would conflict with a number of our key systems and philosophies.
Even if the bonding curve had a few factors that affected the efficiency or success rates of breeding?
The gameplay elements of breeding are super cool, but the economic elements of breeding are not very cool.
Additionally, Illuvium already has fusing as a mechanic. That's the "2 things combine" mechanic that's always been planned. I don't think copying Axie's system would do us any favours, I'd prefer to let the team move forward with the plan and evaluate how fusing works in game.