#Illuvitars 2,500 Leaderboard Expansion + Wave 2 Alpha D1SK Revamp

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heady moss
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Illuvitars - 2,500 Leaderboard Expansion + Wave 2 Alpha D1SK Revamp

In less than 14 days since the announce of the Top 100 Leaderboard for Illuvitars the DAO has already

  • Sold over 40,000 additional D1SKs
  • Brought a huge increase in real volume & liquidity to the secondary Illuvitar Market
  • Surged the amount of Illuvitars bonded by 200-300%, burning over 20,000+ Accessories
  • Significantly increased engagement & activity with Illuvium Beyond & The Illuvium Brand

The Leaderboard has been a huge success, but it’s current implementation is nichely focused on the top 100 Whales and hardcore collectors, this is working tremendously for an initial run, but will quickly get to a point where many are priced out of the Leaderboards.

This proposal seeks to expand the Illuvitars Leaderboard to the top 2,500 players and restructure the distribution of Wave 2 Alpha D1SKs. By shifting from direct upfront sales to weekly leaderboard rewards over 13 weeks, the proposal aims to increase overall revenue, engagement, and key performance metrics.

The plan outlines the new tier system for distributing Wave 2 Alpha Fragments, providing a balanced reward distribution that caters to various levels of players. Additionally, this proposal argues against direct future Alpha sales in favor of reinforcing Illuvium's core ideals, encouraging a player-to-player economy, and promoting long-term growth.

Proposal:

  • Expand Illuvitars Leaderboard to 2,500 players, with plans to later expand to 10,000.
  • Replace direct upfront sales of Wave 2 Alpha D1SKs with weekly leaderboard rewards over 13 weeks.
  • Introduce a tier system for distributing Wave 2 Alpha Fragments, with multiple tiers catering to different player rankings. The higher your tier, the more Fragments you get.
  • Fragments are used to form Wave 2 Alpha D1SKs.
  • Make fragments easily tradable on IMX, with the DAO taking a % cut on every transaction in addition to the DAO’s continued direct Illuvitar Sales and cut on all Illuvitars & Accessories.
  • Downscale or cancel direct future Alpha Sales to focus on promoting a player-to-player economy and long-term growth.
#

An Outline for Wave 2

When Wave 2 Launches, there are no Wave 2 Alpha D1SKs to purchase, they can only be earned weekly via Leaderboard Rewards.

100x Wave 2 Alpha Fragments = 1x Wave 2 Alpha Standard D1SK
500x Wave 2 Alpha Fragments = 1x Wave 2 Alpha Mega D1Sk

All the Fragments are on IMX and 100 of them are used to purchase a mega D1SK, the DAO would mint these tokens and airdrop them all each week in the same way that ILV is being distributed. The fundamentals for all of these contracts & processes have already been built, thus I believe not adding in a significant amount of Blockchain Developer work, but just changing mint criteria from ETH + SILV2 -> Alpha Fragments.

Tier 1: Top 1-500 players
Tier 2: Top 501-1,000 players
Tier 3: Top 1,001-1,500 players
Tier 4: Top 1,501-2,000 players
Tier 5: Top 2,001-2,500 players

All of the rewards for Top 2,500 would total 5,000 or less Wave 2 Mega D1SKs - All of these rewards would be split over 13 weeks for each player in each bracket

Tier 1: 40% (1,000,000 fragments - 10,000 Standard or 2,000 Mega D1SKs total)
Tier 2: 30% (750,000 fragments - 7,500 Standard or 1,500 Mega D1SKs total)
Tier 3: 15% (375,000 fragments - 3,750 Standard or 750 Mega D1SKs total)
Tier 4: 10% (250,000 fragments - 2,500 Standard or 500 Mega D1SKs total)
Tier 5: 5% (125,000 fragments - 1,250 Standard or 250 Mega D1SKs total)

Tier 1: 2,000 tokens per player (1,000,000 tokens / 500 players) - Max 4 Mega D1SKs
Tier 2: 1,500 tokens per player (750,000 tokens / 500 players) - Max 3 Mega D1SKs
Tier 3: 750 tokens per player (375,000 tokens / 500 players) - Max 1 Mega, 2 Standard D1SKs
Tier 4: 500 tokens per player (250,000 tokens / 500 players) - Max 1 Mega D1SK
Tier 5: 250 tokens per player (125,000 tokens / 500 players) - Max 2 Standard D1SKs

Fragments would also be easily tradeable on IMX, the same way Illuvitars accessories are, so if players want to see their excess fragments on the open market, while the DAO continues to take a 2% cut of every transaction, they are free to do that.

With an implementation like this we can hit a sweet spot of exclusive Alpha D1SK rewards at a ton of album & progression levels while also giving away less than 25% of Wave 1 Alpha Mega D1SKs Purchased and allowing room in the future to expand to a Top 10,000 Leaderboard scaling upto 20,000 total possible Alpha Mega D1SKs every wave when we have the unique holders to support and grow the ecosystem.

There is a lot of tuning that would need to be done to balance out the Fragment & Reward distribution, above is just a rough digestible example to show brackets we could roll with, I think it makes sense to go even deeper and have brackets every 100 past Top 1,000 and have Top 10-100 rewards amplified even more for the big blubbery boys.

#

Why downscaling and/or canceling direct future Alpha Sales is the right move

Illuvium Beyond has laid the foundations to become the ultimate digital collectibles game, if what we believe at the core of Illuviums free market player to player economy to be true that the DAO can sustain of a mixture of healthy direct sales & secondary market revenue, then this would be the ultimate way to support, further test and enforce those beliefs and core ideals.

Every set launches with a frenzy of excited Illuvium fans rushing into both the standard & mega D1SkS to try collect all the 25 new Illuvials needed to expand their Album Power, climb and stay competitive on the Leaderboard, it's an exciting community wide event to see who will be able to pull the most powerful Illuvials & Accesories to race to and maintain their spot ontop of the leaderboard for those sweet Wave 2 Alpha D1SKs.

Benefits of further driving a Player To Player Economy with Expanded Leaderboard Incentives

  • Increased Engagement
  • Market-Driven Pricing
  • Organic Growth
  • Long-term Revenue Generation
  • Incentivizing Rarity
  • Pricing Decentralization
  • Increased Flexibility
  • Expanding Market Participants & Volume
  • Adding long term value to Illuvitar Albums & Accessories

I’m very conscious of scope creep, that’s why I’m hard focusing on expanding systems and tech stacks that we already have in place. We already have a Leaderboard system. We already have the ability to mint Alpha D1SKs for alternative currencies.

I believe with an adjustment focused on aggressive expansion of the Illuvitars Leaderboard brackets with future Set Wave 2 & Beyond Alpha D1SK rewards we can get to a place where 1,000,000+ D1SKs are minted every Season.

For Wave 2 as well, in this example if the DAO is only distributing 5,000 Alpha Mega D1SKs as a reward for Illuvitars leaderboard, it would also have the option to Mint & Store 5,000-15,000 of these in the DAO Vault if the council chose to cover future events, game modes & tournaments, help to ensure items of high interest & value as rewards that don’t require any additional Developer time or work to create.

E.G The DAO could decide that for testing PVP beta in the Summer they want to create an Axodon Tournament where you need an Axodon Illuvitar to enter and there is a prize pool of 50-100 Mega D1SKs they could dip into. There are near endless applications, but it provides the DAO with rewards they can leverage to increase Illuvitars & community engagement across all Illuvium products moving forward.

Please be reminded that all of the above numbers are just a very rough outline intended to communicate the core potential of this idea, if something like this were to pass the brackets, tuning & distribution would be the most important thing to get right. Please try and focus on the core ideas outlined here and less on specific numbers in the discussion below. Thank you!

~ Seatin

fading snow
#

I like the Idea of Alpha D1sk being bought with Alpha Fragments but I dont like the Idea of giving up ILV rewards. So lets keep Top 100 ILV rewards and then give 101-2500 Alpha Fragments as rewards.

heady moss
fading snow
distant cloud
#

Overall I think the idea is okay. I really don’t like some of the numbers, but obviously that’s not the point here so no point in talking about that.
The main question here is: will DAO profit more from this then it would from selling alpha D1sks?

One plus in my opinion is that marketing would be able to change to better and we could have launch party straight away with more affordable prices.

All in all I think this could be a really good idea with improved numbers, but I don’t know if we want to completely remove the sales of alpha d1sks.

clever bronze
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While I like the idea of an expanded leaderboard, all of this seems like a huge amount of added work for not a lot of benefit.

The point of alphas was to generate extra revenue from the sale by offering a premium product, this takes that away.

Illuvium is already confusing enough with 3 games plus beyond and this just adds a lot of complexity that seems unnecessary to me.

tribal nova
# heady moss **Why downscaling and/or canceling direct future Alpha Sales is the right move**...

I quite like the idea. I disliked buying the 5x priced ones, though the sale should have been pretty good with 60% of total value sold.

To make it even more complex 😏
I would propose using two separate leaderboards. But i am unsure how much time and additional effort that would cost.

One would be the Total Wave Power board. Here you could get the ILV rewards.

The other would be the individual wave power board. Here you would get the alpha d1sks for the specific wave that is on sale.

This would incentivise the whales further to not only get a full wave again but also find the strongest versions.

Right now we have 10 whales who have 1M points and 60 others in top 100 who have close to half that amount. If those 60 try just as hard in the next wave, they would end up below these big whales anyways. And the future whales would have to invest in two, three, four waves to catch up with the originals.

I think it would turn a lot of the newcomers off seeing that they would first have to get X waves worth of Illuvitars to be able to compete.

lucid mirage
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When assuming alpha d1sks are like first edition booster packs, it’s a weird concept to have them become rewards (and thus make them a contradictory paradox to their own nature). But I guess we don’t have to consider alpha Illuvitars to be like first edition pokemon cards. They could be considered more of a pokemon black star promo card equivalent. But in my opinion that does not take away the need for 1st edition, which should always be an (exclusive) first print run.

That said, and as more of a shrimp myself, I think upping the number of players on the leader board and rewarding not only whales, is definitely the way to go. The higher cost for rewards would more than likely be negligible when considering the inflow of ‘shrimp capital’ when they can justify their spending to be eligible for rewards and/or find themselves on the leader board. 2500 people to start with, seems like a stretch though. With 6000 something players that seems extravagant.

But again, I don’t like the idea of banning alpha sale waves. People should have the option to exclusively collect alpha Illuvitars. When those become (almost) exclusively obtainable by purchasing normal ones, those collectors are f’d. Because let’s face it, secondary market is not as fun as minting and opening yourself.

You could still have a fragment based reward system though (I really like the concept). But personally I would love to see the rewards being something else than ‘1st editions’. Illuvitars only d1sks (3 Illuvitars, 1 guaranteed holo or something) and/or accessories only (10% or better or something) d1sks f.e..

foggy cliff
# heady moss Illuvitars - 2,500 Leaderboard Expansion + Wave 2 Alpha D1SK Revamp In less tha...

I think there are some solid ideas here that have sound reasoning behind them and that could be low effort, low cost, high reward (win-win-win) for the DAO

not gunna discuss into it to much cos theres a lot here, but seems like the kind of idea that devs that work on this kind of thing could read through it for inspiration and see what would be most effective and take minimal dev work and best suits the project and they can take it from there (could always be the case that its best they do none of this and focus on other things, thats for the devs & team leaders to decide)

this doesnt seem like something where my opinion or anyone elses counts for much because we have no actual clue exactly how any of this is implemented back end wise, imho

tawny bloom
# heady moss Illuvitars - 2,500 Leaderboard Expansion + Wave 2 Alpha D1SK Revamp In less tha...

Sorry for earlier i was a bit in a hurry i didn't take the time to aknowledge all the points you've stated before replying.
Let me fix that with a proper response, here are the concerns i'd have personnally regarding your proposal:

  1. I don't think that expanding the leaderboard will have the effect you seem to think it will have. The amount of players trying to go for it won't 25x and sales won't either. Also remember that for now we managed to get those good sales increase but the number of "owners" didn't increase that much so it's just the same people buying more.

  2. Your proposal of making Alpha D1sks Exclusive to rewards also doesn't only might cost in terms of missed revenue but it also makes them more rare, which would be a good thing, it makes it more valuable, if in the same proposal you were not trying to expand the leaderboard suddenly giving the incentive for some people to just multi-wallet the game in order to receive more of these D1sks which would lead to wrong key performance metrics and a bad experience for the smaller players that you're trying to reward.

worthy berry
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I was impressed by Seatin's proposal to further drive a player-to-player economy in Illuvium Beyond through expanded leaderboard incentives. By downscaling and/or canceling direct future Alpha Sales, the DAO can leverage the secondary market to incentivize rarity, promote organic growth, and increase engagement among players. The idea of minting and storing some Alpha Mega D1SKs in the DAO Vault for future events, game modes, and tournaments is also a smart way to ensure rewards of high interest and value without additional developer time or work.

Overall, Seatin's idea has the potential to add long-term value to Illuvitar Albums and Accessories, while fostering a healthy and sustainable free-market economy in the game. I look forward to seeing how the community and council will refine and implement this proposal in the future. Awesome mate 🔥🔥🔥

worthy berry
zinc cape
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I love the idea of expanding the leaderboard with additional rewards in d1sks. I think there still should be some sort of alpha sale to allow everyone access and generate revenue for the Doa.

stark cairn
#

I'm all for expanding the leaderboard and most definitely adding more diversity by adding more leaderboards.
However I disagree with expanding the leaderboard beyond 250 players at this moment in time as this would already represent 10% of total holders of illuvitars. We don't need to reward everyone, I believe that this would lead to the opposite of the desired outcome.

I am also against the idea of reducing the alpha mint and giving the d1sks out as rewards. It is currently a fair distribution model, first come, first served, capped at 10 units per order. Don't fix what isn't broken.

I feel the best incentive would be to offer limited (promo) illuvitars for hitting achievements, rare illuvitars that are not available in the disks at all, making them extremely sought after, due to limited availability and desirability (also alongside ILV rewards)

1 of 1 - 1st place
1 of 4 - 2nd to 5th place
1 of 15 - 6th to 20th place
1 of 30 - 21st to 49th place
1 of 50 - 50 to 100th place
1 of 150- 101st to 250th place

This would require 6 promo illuvitars (alt arts of current wave illuvitars), new promo stamp required, liking to alpha stamp.
Accessory compatibility would also have to be taken into account.
I believe the proceeds from the alpha sales would be more than enough to cover the expense of creating these promos.

Just throwing ideas around here but you get the picture. This I believe would drive far more interest into the leaderboards and thus all related marketplaces, accessories etc.

My 2 cents. Hope to see some feedback Atlas_Love .

solemn merlin
timber forge
solemn merlin
# timber forge Your idea wouldn't have to be promo illuvitars. You could just take misprints an...

I think people would be more prepared to spend a lot more money on chasing promos than misprints though.

We shouldn’t be scared of giving the artists more work, we should want them to put in more work, look at the quality of work they put out. Would love to see what they could do with some promos.

The added revenue generation from the extra buzz and desirability would easily cover any addition costs involved.

Speculate to accumulate Atlas_Thug Atlas_Thug :

timber forge
shrewd rain
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I like the idea of expanded leaderboard and fragments to collect rewards that would be tradeable on the marketplace, i see how this could increase the volume of exchange.

However the first wave has 20k alpha mega disks sold and is supposed to become the OG of illuvium Beyond in the long run so I’m not confortable with the idea of having only 5k alpha megas in wave 2 because that would make certain wave2 t5 illuvitars potentially rarer than lets say an alpha rhamphyre.
A solution could be to have this reward system in paralell with the alpha sale, 10k mega disks redeemable from fragments and 10k for sale like in wave1...

stark cairn
timber forge
timber forge
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But my idea will be moot once @heady moss pulls that illuvitar hahaha

warm summit
heady moss
# stark cairn I'm all for expanding the leaderboard and most definitely adding more diversity ...

I love the idea of limited promo Illuvitars. I think there's something really cool that could be done here for Leaderboard rewards as well. I'm keen on the idea of expanding Leaderboard + Keeping ILV Rewards + Promo Illuvitars + Allocating a % of Alpha D1SKs. We also need to keep in mind that promo Illuvitars would be probably 1 every 13 weeks, so would be great for a Season, but terrible for week to week retention.

I would argue that the first Alpha sale was broken and not a winning formula we can just run again, we really struggled to sell out the Mega D1SKs, it was over 48 hours to sell all of them. This was the Wave 1 Set 1 Genesis, for Alphas that has the strongest long term value narrative, the narrative for Alphas on direct sale gets weaker and weaker as we move into Sets 2, 3, 4 and 5. I think we'd be lucky to clear 10,000 Mega D1SKs on Wave 2 and if we walked into it with the same pricing and same supply of 20,000 I think we'd be setting ourselves up for failure.

I think at the very least we should consider selling 10,000, putting 5,000 in the DAO Vault and allocating 5,000 to the Leaderboard.

If you were about for the first week there was also a mountain of confusion around Alpha vs Regular and hundreds of people that didn't even know there was a 13 week running regular track for Illuvitars that then watched people pull something better than their Lynx/Archie they got out of a $200 Pack for $8 in a Standard Pack. I can pull a large compilation of screenshots and feedback, but the first alpha sale for many who didn't have the time to look into it was a real feel bad moment, only those that held D1SKs or got lucky enough to pull a high tier really ended up not deep in the red.

Currently there are not 2,500 Holders of Illuvitars but 6,636. We've seen hundreds of people boosting up their Albums already and once people start working on their Albums, that's when a real desire to collect & compete comes in. I think if we layed the groundwork for a Top 2,500 Leaderboard, a free market of participants would quickly come in and price in the value of all rewards distributed and it would flesh out quickly.

Some people have mentioned about Whales & certain players running multiple Albums, this again can still be done in any Leaderboard system, it's right to strike the balanace and give the highest incentive to top the Leaderboard, I believe with ILV + Promo Illuvitars + Highest Alpha D1SK allocation the focus can definitely be on that.

We also need to consider and keep in mind in a full Player to Player economy whenever we have a Leaderboard in any game mode, all of the rewards effectively will get priced in. Even if it's PVP in the future and we have a Top 1,000 Leaderboard, does it make sense for me as a Whale to run 1 Deck on 1 Account and go for Top 10 and get that reward or 10 Decks on 10 Accounts and go for the Top 1,000 Rewards. In any open economy where everything is tradeable this is something we will always need to consider. The Market will price the $ value of rewards in and price it in quick. Some people will always take advantage of this, but by expanding brackets it provides the opportunity for many more to benefit.

#

I also want to say a huge thank you for all the feedback, input & great discussion so far! Atlas_Love

tawny bloom
stark cairn
#

It needs to be difficult to hit leaderboard/rewards to de-incentivise a multiple wallet/account strategy.

heady moss
# tawny bloom Either I underestimate the time necessary for a Whale to fill the Album or you d...

Pretty easy if everything is fully liquid and nowhere near 300-400 hours, if I could outright buy all the the contents of all the best accounts and make a run for the weekly leaderboards, I play a lot of Gachas, account selling is a huge thing, bought a load of Japanese & Korean accounts and ranked Top 100 in under a week, but depends how Leaderboards & Bracket systems work 🤝

Hard to really debate this without looking at a specific game and applying it’s context specifically to how Illuvium PVP, Brackets, Climbing & Weekly Reward Distribution work, but I’m a Top 100 player in many F2P Games

#

To fill an Album it’s still currently 150 Slots + 750 Accessories, will soon be going up by another 75 Slots & 375 Accessories, time isn’t the measuring factor for this Leaderboard

tawny bloom
heady moss
# tawny bloom wait... i think i misunderstood something, i am sorry, language barrier so i nee...

Many Gacha Games have several different versions with different patch release cycles, I quickly became the Top Global Player on Seven Deadly Sins Grand Cross on launch, grinding that account up and decking it out

https://www.youtube.com/live/x419C-8mL1c?feature=share

Then after, wanted to go to Japanese & Korean servers to fight more Whales there, hence buying accounts so I could skip the mundane grind I had already done on Global and play the content I wanted

THE TIME HAS COME FOR THE GLOBAL INFLUENCER TOURNAMENT FINAL!!! - Seatin vs Kabuki - The Battle for 50 Gems for the community. Kabuki is an incredible player...

▶ Play video
#

I can get Top 100 on my own merit from scratch, I’m a sick beast of a player

tawny bloom
heady moss
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The only things that will gate it are

  1. Time required to farm that week
  2. Total collection value
  3. Leaderboard reward scaling
tawny bloom
#

Ok let me make my point more clear because we did in fact deviate a bit out of the way:
what i'm saying is that opening Leaderboards... why not. even tho i don't think it will affect the sales that much.
but a system making Alpha d1sks only available that way, is telling the whales go on, just multi wallet this as much as you want. IT WILL BE WORTH IT. creating an absurd snowball effect of rich gets richer and a very bad experience for the average player.

#

So I just think personnally, that the rewards system you've built is dangerous for the eco-system and it's why i disagree with the proposal, but hopefully this discussion leads to a more healthy outcome.

heady moss
# tawny bloom Ok let me make my point more clear because we did in fact deviate a bit out of t...

The experience is already bad for the average player, 6,560 holders have zero shot at any Leaderboard rewards. This would allow tons more people who pushed 100k-450k who have now been completely cutoff from rewards to get value from their effort and collection. The top 100 leaderboard will soon be inaccessible for anyone not spending thousands. I find this counter argument invalid.

Whales multi walleting as much as they want bottom line still provides consistent and significant revenue for the DAO. They not only need a base collection of 150 Illuvitars & 750 Accessories, but every single wave if they wanted to secure a spot would need to top up another 75 Illuvitars (25 + 3 Variance each) + 375 Accessories, it’s an absurd amount of packs that would get opened and would need to be continually opened to maintain rank, ensuring long term health & revenue for the DAO, hiring more team members, securing runway and allowing investment into new games & products.

In a 100% pay to win game which is what Illuvitars is, the rich will always get richer and top tier rewards compound aggressively, that’s exactly what’s happening right now with ILV rewards, but we can expand the brackets and reward distribution to create the maximum amount of opportunity available.

However Adding excess Alpha packs to the DAO Vault for future Illuvitar based tournaments & events allows for unique distribution in the future decided for by the council that can allow for maybe the most skilled Survival, PVP or Overworld Players to get a huge bonus depending on what tournaments or events are hosted.

stark cairn
# heady moss I love the idea of limited promo Illuvitars. I think there's something really co...

"I would argue that the first Alpha sale was broken and not a winning formula we can just run again, we really struggled to sell out the Mega D1SKs, it was over 48 hours to sell all of them"

Sorry but I could not disagree more. We completely sold out of all mega alphas in just 48 hours and you see this as a failure? Astonishing.
Apart from the fact that we're deep in the middle of a bear market and the global banking system was collapsing at that point, causing excess levels of uncertainty across all markets, this sale was a huge success by any measure.

"I think we'd be lucky to clear 10,000 Mega D1SKs on Wave 2 and if we walked into it with the same pricing and same supply of 20,000"

This is merely your own fear and speculation at this point. There is zero evidence to suggest that this will be the case.
For argument sake, if true, and we only sold 10,000 disks, I do not think the answer is to just give the remaining disks away for free to players that did not see the value in purchasing them.
The people that see the value and purchase the alpha disks will be rewarded by their limited supply and likely higher future value due to the limited availability from the lack of demand at the time of sale. "If" indeed there even is a lack of demand at the time of the sale.

"the first alpha sale for many who didn't have the time to look into it was a real feel bad moment, only those that held D1SKs or got lucky enough to pull a high tier really ended up not deep in the red."

Sorry to be blunt, but I do not think that we should be making accommodations for people that do not take the time to research what they are purchasing. We are all adults here.
Pulling packs is gambling, some you win, some you lose, that's the aim of the game.
Not everyone makes profit pulling packs.

Everyone that purchased an alpha pack (standard or mega) on launch and sat on it is now in profit, that is the bottom line. Making them a solid investment opportunity.

heady moss
# stark cairn *"I would argue that the first Alpha sale was broken and not a winning formula w...

I don't see it as a failure, I clearly stated I don't see it as a winning formula that we can run back again as the value of Alphas is almost purely derived from early speculation that has heavy diminishing returns moving into Waves 2 -> 5.

I’ve been trading NFTs for about 2 years, I like to think I’ve got a solid understanding of the market and how collections trade, but I may be incorrect and you’re right it’s just me speculating that 20,000 Wave 2 Alpha Mega D1SKs wouldn’t even get close to selling out based on my own personal experience.

I’ve seen many collections first drop mint out in under 10 minutes and second collections fail to mint 10% of their supply over 7 days. I think we’d be setting ourselves up for disappointment if we expected another 20k mint to fly with a 500% premium on the packs.

I’m aware of that, I’m just stating that a lot of blind FOMO just barely got us past the 20k milestone last time and unless Illuvium blows up significantly in the next 60 days is unlikely to happen again.

I am also suggesting giving the Alphas to players who fill their albums, hold their albums and see the long term value in Illuvitars and the Illuvium brand, which in my opinion, is our target audience who we want to reward.

grave wigeon
# stark cairn *"I would argue that the first Alpha sale was broken and not a winning formula w...

To throw in my two cents, the first alpha sale was a meh event. It delayed the real game which is the album game by 3 days. Reducing hype for a lot of people a ton.

Personally I bought my alphas and didn’t even really look at slotting leaderboard stuff at all until norms came. I’m sure some people bought alphas and never came back. Something’s gotta change.

Engaging the community with rewards that extend well out so that anyone who puts efforts in can at least get something small seems like a great idea. This gets many more people to buy disks, and increases liquidity on the market. Good for the DAO, good for collectors. I’m not sure why multi walleting would be a concern. The lower you are the less rewards you get. It’s not like 2000-2500 would be earning all too much, but at least it’s something.

Now this may or may not end in more money for the dao. (But it has potential to, and if this does result in enough D1SKs and secondary sales to do so that is HUGE) What we could do is sell alphas side by side at the start but sell a heavily reduced amount of them. For people who really just want to buy them.

grave wigeon
torpid forge
#

Well yes to everything but also no. I can simply not justify anything that would delay pvp and the main game launch at all. This would do that sadly. I wish I could say more but the fragments in particular are a lot of backend and blockchain dev work that the team simply does not have the time to do right now. I would like to see something along these lines implemented in the future. And we will definitely be navigating the alpha d1sks sale at some point too

heady moss
# torpid forge Well yes to everything but also no. I can simply not justify anything that would...

How are the Fragments a lot of Blockchain work? They are just Fungible Token + Icon Image that are automatically distributed weekly with the ability to redeem for NFT, bit confused, I believe we already have these Tech Stacks built out, if not this 100% overlaps with Overworld work and gives it the opportunity to be rigorously battle tested.

Even assuming it was a lot of work, the overall Open World & PVP backlog to the best of my understanding is more specific to actual Game Development itself than Blockchain Dev.

Additionally Illuvitars has & continues to generate significant revenue for the DAO, even if one more Blockchain developer was required, do you not think there is an overwhelmingly positive immediate cost to reward ratio for the entire project that continues to ensure runway instead of leaving the project out to dry for 9-12+ months and risking the loss of significant adoption and engagement during Waves 2, 3, 4 & 5?