#Free to play improvement

1 messages · Page 1 of 1 (latest)

whole quiver
#

Simple summary:
Add a share account function so 2 friends can battle it out in pvp with Illuvials from only 1 players wallet - to get the other hooked on pvp and incentivise them to acquire Illuvials for themselves.

A little explanation:
I was thinking that a big barrier to entry can be costs, when not knowing if you like a game or not.
Often gamers get introduced to new games by friends, but it’s a hard battle if you don’t have a free to play mode to game in.

So for arena, I propose a love where you share your collection, so your friend can use your collection to play, and don’t have to spend any money / time upfront, before jumping in pvp. This is an easy way to hook them, and wanting them coming back for more, without devaluing the Illuvials.

God I hope this can be implemented, as right now the barrier to entry is too high for mass market IMO

delicate nacelle
#

I'd prefer a fun to play starter deck of illuvials (maybe you even get to choose from a couple after doing the tutorial). These illuvials would be account bound and not NFTs (or could be NFTs but worthless on the market)

Also think it would make it so you could evolve illuvials and not have access to all stages when you capture stage 1. Since that seems to be trying to solve an access issue. Without evolution needed for PVP OW will get a lot less play.

ancient hemlockBOT
#
Free To Play

Begin your adventure with a free-to-play experience that takes you to our richly detailed world, where everyone starts with equal opportunities. Immerse yourself in thrilling gameplay and grasp the fundamentals of the game. The free-to-play experience in the Tier 0 regions offers a full and engaging gameplay experience, without any limitations.

If you enjoy the free-to-play experience, you have the option to dive into the paid elements of the game and discover higher tiered regions, collecting valuable NFTs and embarking on more exciting adventures.

Please keep in mind that after the game's launch, it will be possible to list Tier 0 NFTs on the IlluviDEX to sell them for ETH. However, the value of these NFTs cannot be guaranteed as it is an open market and the price will be influenced by supply and demand factors controlled by the players.

whole quiver
elfin laurel
whole quiver
elfin laurel
#

With all the illuvials inside.

#

Or something like the survival arena but instead of playing against a pc you want to play against a friend. Random generated decks.

whole quiver
delicate nacelle
#

I still think a reward for going through the tutorial and getting to choose your free illuvials(at least one) is a good idea for onboarding. like "first partner Pokémon" .

elfin laurel
elfin laurel
clear wraith
#

Ok i wanted to keep this "secret" until we actually propose it to the DAO as an IIP but what's your opinion you lot on Untradeable (Non-NFt) illuvials ? (picture is a sample taken from the proposal being worked on by @old gust and myself)

delicate nacelle
unique snow
#

I'm sure Vetemor knows how to propose this since he was on the council. He knows he needs the idea to get traction first before they can propose an IIP 🙂

delicate nacelle
elfin laurel
clear wraith
cinder furnace
#

All games should be free to play to some extend

elfin laurel
clear wraith
# elfin laurel This would splitt the web3 gamers to the web2 gamers. But we want to bring the m...

Understandable concern. First thing as you can see on the previous screenshots (see table), Grinding yourself as a F2P player would be much harder than if you pay for your travels so there still IS an incentive to pay to speed up your progress.

The thing tho is that if you FORCE the player to pay, he just won't because there are so many good F2P options on the market: Genshin Impact, TFT or Fortnite to only quote a few.

Also a stat that might help understanding why F2P is NOT a bad financial approach:
F2P games generate the majority of gaming revenue globally (78%)
With Asian markets accounting for 59% of F2P earnings.

Also don't forget that the goal of the proposal is how to reach mass adoption, meaning that we need to adapt our economic model to suit to a vast majority of the people and different playstyles so that everyone finds it's own way to enjoy our ecosystem which would mean more players > Network effect > more awareness around the Illuvium IP > more money for the DAO

#

In fact, all of the most grossing F2P games share something in common: you CAN play them entirely for free forever. but yet people still pay: either to speed up their progress or for purely cosmetic assets

elfin laurel
#

Thanks i get that.
So you want that like Blankos Block party.
F2P with maybe a Battlepass or speedup and cosmetic stuff to buy to get some money in.

whole quiver
# clear wraith

My concern with this is that the idea doesn’t really give an easy onboarding for players to try pvp and get them hooked. They need to farm another game which they may not like, to play a game they could potentially love.

#

Many probably won’t know, cause there is too much effort before they can test out pvp.

clear wraith
elfin laurel
clear wraith
# whole quiver My concern with this is that the idea doesn’t really give an easy onboarding for...

I agree with you but i think there are some concessions to make as well. Overworld is the core of our entire economic system: Land provides fuel to overworld and Overworld provides Illuvials to Arena. We think changing this is too big of a change specially this late in the development so we tried to find the best workaround so that Overworld keeps it's key role within the ecosystem. Also if we don't do this and arena is playable ENTIRELY for free and no grind OW, the incentive to pay just doesn't exist anymore, and even though this would be good for players, it is not for the company/DAO.

Also, Pokémon is actually like that too. You can't just go and battle in PVP with every Pokémon you want, you first have to play adventure mode (very easy and childish) to catch everything and train them.

Or in any digital card game: you can't have the best meta deck, ready for PvP straight away. You either grind a lot, or buy packs.

So this is the best compromise we came up with that benefits the player/customer and the DAO as well.

whole quiver
# clear wraith I agree with you but i think there are some concessions to make as well. Overwor...

I think it’s a good compromise, given the reasons stated above. However, my initial suggestion only refer to a ‘private’ lobby between 2 friends, where they can share Illuvials from one account/wallet, and battle it out. If the person trying it out gets hooked, they will need to go through the process of getting Illuvials, one way or another. This suggestion doesn’t add or take anything away from that in my point of view

#

Do you see it differently?

clear wraith
whole quiver
clear wraith
#

well if only one is usable at a time they can just send it/trade it to each other with no fees thanks to IMX.

charred tartan
#

I like this idea, same as the borrow decks thing in Hearthstone when you play vs friends and they can choose one of your decks to play with.

vital bluff
#

Yeah this is cool. Would provide a good way to test decks out with practice partners as well without requiring both parties to create copies of the deck.

Probably not a priority for open beta but it would be a nice quality of life upgrade for the future.

whole quiver
tawny forge
#

First thought is that finding an IRL friend willing and able to share could be difficult for many new illuvium players. Perhaps something like this would be a good tool to give to in-game GUILDS. New players can join a randomly suggested guild and would have the opportunity to use a set of guild provided illuvials (or even full decks) in PVP. Better guilds would have better options.

Perhaps I will come back and read more of the discussion from others.