#Illuvium Drive - Game proposal

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woven maple
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The proposed concept entails a competitive kart game that emphasises various events such as death match and capture the flag, rather than solely focusing on racing. As we aim to develop the core mechanics and establish proof of product, I recommend to first commence with low to medium graphics. Nevertheless, it is essential to ensure that the game's visual elements are consistent with the Illuvium universe.

Illuvials serve as characters that race the kart. Kart abilities are determined by the specific character. Under the hood (pardon the pun) all karts have the same specs, It’s the character's attributes that effect handling, top speed ect. This way we increase desire for Illuvials. To level the playing field karts are only upgraded aesthetically with unique and sometimes rare accessories.

Reasons for a Kart game:

  • Streamlined development: The genre makes it easy to add new modes and features overtime, ie less spend.
  • Low entry barrier: A racer could be played on a low spec machine and would be easier to port to mobile.
  • Family-friendly genre: Kart racing fills a family-friendly genre with low skill entry.
  • Customisation: A racer allows for numerous karts modifications, character accessories, skins ect.
  • Competitive nature: Kart racing is great for leaderboards, team competitions, and esports events.
  • Short addicting game loops: Racers can easily be picked up and played when players have a short amount of free time.
  • Social behaviour: Racing games are a great way to compete with others and retain them within the ecosystem as they create teams and invite others to compete.

Weapons:

  • Rockets: Instant kill, small blast radius
  • Nukes: Instant kill, large blast radius
  • Machine gun: Minor damage, no blast radius
  • Bombs: Instant kill, small blast radius
  • Spikes: Instant kill on contact
  • Invincible field: Instant kill on contact, take no damage
  • Mines: Instant kill, self-destruct after a timer
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Modes:

  • Race
  • Team race
  • Death match
  • Team Death match
  • Capture the flag

    Point System:
    In-game points are earned by competing, winning events, destroying other karts etc. They are redeemable for increasing ranking, entering tournaments, skins, and accessories. Some skins and accessories should be limited and only available by redeeming points or buying from secondary.

Ranking System:
As players progress they earn points that can be used for improving their ranking. Higher-ranked players can compete in tournaments that offer higher rewards. Higher ranked players also have the ability to further tune their driving specs (less handling more top speed).

Kart - Everyone starts with the same kart which only upgraded visually.

  • Bumpers
  • Side skirts
  • Spoilers
  • Wheels
  • Exhaust
  • Lights
  • Paint

Character Specs

  • Top speed
  • Acceleration
  • Strength
  • Handling

To follow an MVP methodology, I suggest the following shortcuts

  • Minimal tracks: Only a few race tracks with minimal set dressing.
  • No story mode: Just leave it to the competitive nature of racing.
  • One starting kart: Gradually add new accessories overtime.
  • Character translation: Create maybe 15 new characters and translate based on affinity and class.
  • No leaderboards at the start: Just get us in and racing, smashing each other.
  • Limited weapons: Make them all the same to starting out.
  • Initially no social features

Conclusion
A kart racing game would be an excellent addition to Illuvium. Kart racers are very popular, lucrative games that appeal to gamers of all ages and skill levels. This genre offers a great opportunity for Illuvium to expand its audience and build a universe of different interoperable games.

old vapor
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Imagine the following idea:

Your racing car is composed of various Illuvials, let's say 3. And you get to fuse them and they become a car (like a bio-transformer). The car parameters depend on the Illuvials that you have fused. Damage would be traduced into speed, Defense into steer control, attack speed into acceleration, etc.

This way there would never be the same car, because each Illuvial has slightly different parameters and the combinations are endless.

Let me know what you guys think of these 🙂

woven maple
# old vapor Imagine the following idea: Your racing car is composed of various Illuvials, ...

What’s the main goal of this mechanic, is it the burning of Illuvials or the ability to create unique kart combinations?

Also do you mean it will affect the kart aesthetics?

Starting out I’d think to just keep it simple. Combining Illuvials to create unique karts would take a lot of work and I’m not sure if it’s worth the reward.

The way the game would make money is by creating visual mods for the karts and unique skins ect. So in essence there should be a large number of combinations that would accumulate overtime.

old vapor
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Hey man,

Nono, nothing involving burning. Just temporary fusion to create a suitable car for the race and modality you are going to run.

It would affect kart aesthetics yeah.

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After the race, you get your 3 Illuvials back to its natural state.

woven maple
# old vapor Hey man, Nono, nothing involving burning. Just temporary fusion to create a sui...

Ah right, to be clear I’m not set on a way the Illuvials will work with the karts. I’m just keen on a kart game 😂

It does make sense to me though Illuvials are essential. That’s why I thought they would make great characters and the karts should be separate. I don’t want a Rhamphy driving a Squiz kart that’s a little too much in my opinion.

The classes and affinities could work well for kart characteristics like weight and durability. So I like the characters (Illuvials) driving the Kart specs.

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Also creating 150 driver versions of Illuvials would take a ton of time.

I think just having 10-20 base characters would work well.

old vapor
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Actually it would be 150^3 Kart designs hahahahaha, but there we have AI enabling this. Aaron has mentioned AI implementation multiple times. Let's dream big, and then let the design team decide whether or not is feasible.