Seatin, firstly I appreciate that you took the time to write this out and all the ideas you bring to the table.
Wanna share my thoughts too and want to make it very clear that what I'm about to say is my PERSONAL OPINION and not the opinions of the team.
1. Holos
I completely understand where you're coming from in regards to the Holo Dimension but I disagree on an area where you are guaranteed a Holo. I think that Holos should be stumbled upon and quite difficult to come by. There is something to be said about a specific item being available in the end game that can be equipped to M0z4rt to increase the chances of finding a Holo which I think adds a lot to the end game (similar to Pokemon).
I do like the idea of the Holo shards and how to obtain them. I would amend the use of them to potentially give a higher chance to capture Holos when you find them. Lesser > Standard > Greater Holo shards should go up in effectiveness or even potentially a guaranteed catch for the Greater Holo Shard.
2. Illuvial Bonding
As for Illuvial bonding. I'm not completely against this idea but it would need to be done in a very thoughtful manner and we'd need to consider stages / tiers etc.
3. Holo Weapons & Shields
I 100% agree with this wholeheartedly . No changes here!
I'd even add potentially ranger skins into this!
4. Price Points
This is where we completely disagree!
I very much lean towards a low cost, high volume system.
Again, this is my personal opinion and reflects nothing of the team.
The price points I'd like to see is :
T0 : Free
T1 : $0.99
T2 : $3.99
T3 : $8.99
The reason for this is, from a marketing point of view that $0.99 is an attractive number for consumers as "it's literally nothing". This thought process leads them to spending more and more and more.
If we assume that we have 200,000 players (at some stage) and they only do 1 of these runs per day, that still results in $6 million in revenue from travel alone. This excludes multiple runs, different tiers, shards and everything else.
This makes things incredibly accessible and keeps players in the ecosystem for a much longer time which leads to a stronger emotional connection compared to "I can only afford 1 run every couple of days".
5. Illuvidex
I don't feel too strongly about this point but I agree with your sentiment that there should be multiple leaderboards rewarded weekly.
Thank you for reading this essay and I appreciate your time.
Enjoy! 😛