#Burning Accessories to get higher level ones

1 messages · Page 1 of 1 (latest)

sullen lava
#

Create something similar to mechanics in the other games where you burn few items to get a higher level one. I will use Rocket League as the example.

Example from Rocket League
There are few rarities: common, uncommon, rare, very rare, import, exotic, black market.
You can burn 5 items of the same rarity to get a random item of the higher rarity.

Illuvium example
You burn 5 tier 1 stage 1 items and you get a random tier 1 stage 2 item.
You burn 5 tier 2 stage 3 items and you get a random tier 3 stage 1 item.

*numbers will have to be played around, but hopefully you get the point.

Rational
Cheapest accessory currently has the floor of 0.000037 ETH. With more packs opened, that floor would go down even more. At one point nobody in the world would have any need for that accessory and we could just burn it so it doesn't take up any space. But this way it's actually useful. You can continue playing the game with burning items and getting and loading new ones.

Possible problems
Numbers have to be played around. It possible it would devalue some of the higher rated accessories but I think if the numbers are set correctly it can work just fine.

Benefits to DAO
Use for lower level accessories grows. They aren't priceless anymore. You spend more time in the Illuvidex burning items and playing the game to load better accessories.

glacial jewel
#

100% for this, because I have a ton of silver coins.l

#

Like unhealthy alot

vale crest
#

This makes sense. I like it.

misty jacinth
#

We also want to appeal to the masses and have a "Free to Play" version of each game. To me, the Tier 0 Illuvials and Tier 1 accessories should effectively fill this role for the Illuvitar collection game and be a gateway for new players into the ecosystem. The fact that these have a price of a few cents IS the benefit to the DAO.

sullen lava
#

This idea would never really raise the price of accessories. It would just make them not useless where you would rather bulk burn them.

Also, I don't know how accessories play anything in the "Free to Play" version of the game when you are collecting Illuvitars. They will also fall in price a lot. But that doesn't mean we should let accessories fall to nothing.

misty jacinth
# sullen lava This idea would never really raise the price of accessories. It would just make ...

My understanding of the plan for interoperability is for Illuvitars to be the Avatars for your Illuvials. So, someone playing F2P Overworld and using their Teir 0s in F2P Arena, might want them to have black bandanas, clown noses, small scars, red dog collars and/or silver coins. If they can get everything they need for a few dollars, this might be what gets them to migrate from a custodial wallet to self custody. If we increase demand and reduce supply by introducing this burning mechanic, it will increase the price of accessories. It might not increase much, but it may also be enough to scare off a F2P player from getting more involved in the ecosystem.

vale crest
sullen lava
#

I think that if we change the price of accessories from $0.00001 to $0.02 and somebody thinks "oh sh*t that's too much, now I don't want it". We are not getting anything as a DAO from him.

cobalt vapor
#

maybe burn for in game emotes or some community achievement would be cool - like beyond bonfire to summon something 🙂

vernal mason
#

Thats a really Nice Idea, healthy for the project and should actually looked foward! But instead of 5 I think 3 is enough like most games do, 3 t1 for a random t2 or even an evolve system for itens like bandaid

patent spade
#

or burn for points that can be used to buy disks.

cobalt vapor
#

what about burn X accessories and get a bonding accessory cleanser elixir!

trail quarry
#

It's not a bad idea, but I would say let's wait for 1-2 years and see what the market with potential a million players (if not more) will decide.

Besides Illuvium is a IBG, we can use accessories in future games too and create more demand for them, even for the low ones.

thorn wharf
#

Im in support of this if i have to scroll through the 50 red balls in my inventory again i might lose my mind

burnt bear
# trail quarry It's not a bad idea, but I would say let's wait for 1-2 years and see what the m...

Being realistic, chances that we won't have millions of players in one year (the final game has to be out to have even a chance and not even that one is granted) while.for sure tere gonna be multiples of accessories if people buying disks.

So in a nutshell we can wait one year, but don't have to be Nostradamus to predict accessories will feel even more annoying if there is no change.

Burning in it self might still be not enough though!

If bonding is not incentivezed, doesn't matter what kind of accessories we have, most won't do it as it is permanent and actually can decrease the value of the nfts.

So I think the big question the team has to find an answer to - how to make people to bond? Otherwise accessories and the whole ability to configure NFTs loosing it's meaning and we actually gonna have quite limited unique looks. Without bonding in wave 1 we have around 10k combination with bonding billions.

So how to make people to bond is the question in my opinion.

swift umbra
#

Aaron and I have discussed a burning mechanic which is pretty cool and ties in to lore, once Aaron hashes out some details we will put it out for community consideration

glacial jewel