#illuviGO !!!

1 messages · Page 1 of 1 (latest)

summer pecan
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Problem: Mobile players cannot capture the illuvials needed to build a usable deck in Arena.

Solution: one has already been mentioned, it consists, via illuvium 0 to send its Ranger/drone in expedition.

And why not create an App like pokemon go? for the lore it will be enough to talk about the gap between our two worlds.

This would solve the problems of bots ? (difficult to simulate the movement of a phone)

What is the complexity of integrating illuvials in our augmented reality environment?

We would reach a younger audience and therefore larger and more loyal in the future?

mellow valley
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I love and support this idea and would like to see this manifest. People would need to mint the ones they want to send to their wallet and use in the overworld and Leviathan, you could even implement this into beyond as well. I think it would give Pokemon Go a run for their money with their micro transactions and continually expand the Illuvium interoperability, Illuvium in general and in the web 3 space. I feel like it is a good hook for those web2 gamer's too.

marsh yew
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Im all for illuvial-go. But i think it will be difficult to balance out what you find.

Illuvials have a specific amount of money required to obtain them. Through Crypton - travel, Hyperion - shards and the battling requires good equipment so you also need solon.

If you end up making a version for kids, then who will pay for the items they obtain? In pokemon go, and especially the phone, i wouldnt expect to add fuel on a daily basis. And encountering + obtaining illuvials will be completely different to make it easy for kids.

So while i like the idea, im not sure how the economy would be affected. Maybe to work arund it, you would find Stage 0 versions or such and, while they could stage up within the go-game, would revert back to 0 when moving to the computer game.

The Stage 0s may have pre-set Individual values. So if you do find that 100/100 IV stat Stage 0, you could then migrate it to the computer, pay X fuel and turn it into stage 1 or something.

Illuvium go would be like the playground of the full-version. Kids can play around and obtain certain stuff, but when they become older and want to play the main-games they would need to grow up and leave the Kindergarten [stage 0] :p

stark mountain
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We should focus on making it real easy for every person in the world to find Illuvials in multiple gamified ways and introduce new players slowly into the world of NFT ownership.

What we lack is a mobile game that attracts the casual gamer. But we don’t have the time and resources to develop a new mobile game in the foreseeable future.

Maybe we can spawn Illuvials in the real world and entice mobile users to find them like you described?

We could add a simple notification pop up to IL:Z that tells you that an Illuvial is in your vicinity, which would open up the map app on your phone.

Whoever gets there first can catch the Illuvial and sees the great NFT art on the phone.

The player is then presented with a dialog that allows him/her to put the Illuvial up for auction and see what others already sold for.

We would have ongoing auctions like during the land sale and would basically match the Illuvials found by new F2P players with the money from existing Illuvium players/collectors.

When it is sold on the IlluviDex the player gets another notification in IL:Z telling the amount it was sold for and the amount in fuel he/she got as a finders reward and how he/she can use it in our other games.

The player can now start a subscription which allows him/her to keep a higher percentage or even keep the complete Illuvials he/she finds next in the real world.

Or they start playing in the Overworld with the fuel earned.

The player is happy and tells his friends about Illuvium, the collector is happy and the DAO and land owners made money from the Illuvial auction.

All of this could be seen as a kind of marketing effort.

dense folio
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The Problem with Bots will not be solved, its quite easier to manipulate the gps of your Phone and other Stuff then it would be currently to bot in the Overworld. Google for example for pokemonGo Scannerbots or spoofing.

Also as far as I know it's planned to have a mobile version in the future, will just take some years, but that would it need anyway independent of which form of mobile game you want to have

stark mountain
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The bots are definitely something to be concerned about. But let's just assume it can be solved, what about the rest of the idea? In my opinion we can not wait years for a mobile app. Overworld being PC only won't bring in the masses, especially not when they have to pay for each run to find an Illuvial, which is basically gambling or lottery. We need a much more casual gamer friendly way to spend money on the great Illuvials with established mobile payment solutions, even if it means paying the 30% Apple Tax.

stark mountain
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I basically see the two worlds - the NFT financial speculator crypto community and mainstream - being separated for a long time to come. We can't expect mainstream to file tax returns just for playing a game for example. And instead of converting mainstream to NFT crypto before they can even play our games, I would let them play a web 2 mobile game that interfaces with the web 3 NFT world via a separate auction. This is what happens in the real world, too. When you find something in the real world you bring it to a lost and found office and if they can‘t find the true owner they auction it off. You get a finders reward and the state and the office take their own cut.

round pecan
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All honesty, I know it sucks, but it needs to be free to play. that’s the model of all successful games now. Just is.

Especially if we want to bridge the gap between web2 gaming into web3…

stark mountain
# round pecan All honesty, I know it sucks, but it needs to be free to play. that’s the model ...

Maybe the Illuvium Team finds a way to partner with big ones like Salesforce to bring Illuvials to the masses. Last I heard Sslesforce is integrating NFTs intp their sales software for token based loyalty programs. If we can create mainstream interest into Illuvials we have basically won. Just collecting and crafting Illuvials should bring in enough money. And of course Arena and esports. I don‘t think we should try to make money from normal gamers, but from collectors and esports gamers.

#

We need as many normal gamers as possible. We can monetize them later, but not in the beginning.

worldly hare
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now they are committed to the land owners generating fuel, and having travel costs makes sense since the idea is "like opening a pack of cards". Making travel free will make all illuvials tend to zero value, not just the T0 ones. The game is being built to work on a very specific and thought out economy model to give value the the nfts we will be using, finding and crafting. I agree free to play is the way to go for any multiplayer game today, but, if traveling to stage 3 regions was free c for example, they would have to balance it by making encounter 100x more scarce, tier 5 illuvials 100x more rare and, consequentially, making the overworld travel more boring, i think.

round pecan
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It’s like limited the actual player base to the cap of the land units. So if there’s 20,000 land you are essentially limiting that paid T1-5 zones to like 20 40k people

worldly hare
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spending your time (and money) on any game that have RNG loot etc is "like gambling". You do t pay for the loot. you do it for the entertainment. it's part of the game.

worldly hare
# round pecan It’s like limited the actual player base to the cap of the land units. So if the...

but people without land will be able to play as much as they want.
What I think they need to do, really, is make an option for either a monthly subscription (basically someone will subscribe to receive X amount of fuel combo every month) to play, or some sort of Battle Pass system, also giving people a steady income of daily fuel, for example. This will get web2 people comfortable with systems they know and use, and land owners will be producing and selling their fuel normally also

stark mountain
stark mountain
round pecan
# worldly hare but people without land will be able to play as much as they want. What I think ...

for sure, this is more a matter of, volume and numbers. 20k players for a game of this size is truly not sustainable even in those pay to play areas.

It then makes the players with T5 land essentially Dictators trully. lol

I want Illuvium to be like theeee GAME, like I want and can see it being comparied to modern names games today, Heartstone, WOW, COD, Dota, like it could reach those levels. But not with that method.

stark mountain
# worldly hare now they are committed to the land owners generating fuel, and having travel cos...

You assume because it is free, way more players will find way more Illuvials, which will drive the price down. But that is not what will happen, because the Illuvials are on a bonding curve and will become rarer the more are caught. What will happen is that we have more players who will want to own their Illuvials and will start to pay for them. See my previous post about the auction and subscriptions which will allow them to keep their Illuvials. In my model fuel still has a role to play. I would only add a free tier with the ability to find even rare T5s, but these would have to be auctioned off and the player gets fuel only. Once we have our economy going we could also turn off the free tier, but in the beginning we most likely need it to draw in as many new eyes as possible.

copper plover
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The idea should be small mobile games for kids to use the Illuvials. They can make an in-app purchase to pick up a few to get started.

We are handing out so much revenue distributions that we need to make people pay upfront. After that they’re in and can play all other games.

mild moon
# round pecan for sure, this is more a matter of, volume and numbers. 20k players for a game o...

This isnt really how it works. Landowners actually only produce a small portion of the fuel with the DAO providing the majority. There is effectively infinite fuel available for players who want to buy it.

The way it works is whenever a landowner sells fuel to the pool, the DAO sells 19 fuel per 1 resulting in the 5% of fuel produced by land. To prevent the landowners from manipulating the fuel price, fuel is also constrained to +25%/-25% by price correction rails. Essentially if the target price for fuel is $1 then the price can only go to a max of $1.25 before the DAO starts minting additional fuel to keep the price inside the bound. This prevents landowners from forcing players out of the overworld and keeps prices close to the desired amount.

#

As far as an alternate method of creating Illuvials, It has some obvious issues within the game economy.
In the current setup, the Illuvials will have a value proportional to their rarity, the travel cost, and the time it takes to play overworld sessions. Creating an alternate free method of catching Illuvials essentially nullifies any purpose to playing the overworld, since you could just get the same thing for free, or more likely buy them off the marketplace from farmers for less than the cost of obtaining them in the overworld. Even if a cost was implemented for the mobile capture game it would be almost impossible to have them equally balanced.

The only way to meaningfully protect the significance of overworld gameplay would be to have the mobile caputring option be objectively MORE expensive than playing overworld. This would likely lead to some bad feelings of a kind of 'scammy' two tier system. Or likely create the inverse problem of above where nobody would want to play this mobile version since they can buy the Illuvials from overworld players cheaper than they can play the mobile game.

Overall it sounds like a balancing nightmare. If we did decide it was really important to be able for mobile players to be able to capture Illuvials I would say it would need to be something like a stripped down version of overworld on mobile, that follows a very similar set of costs and outputs so that it feels fair across platforms.

little copperBOT
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stark mountain
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@mild moon We basically missed the NFT mania, when we could have sold Illuvials for millions and have had no success with Illuvitars in the wider NFT community so far. Soon we will try again with Illuvials. I would call it a success, even if no one played Overworld, but millions played Arena and bought Illuvials somehow. We should care about mass adoption of our main IP. We need to create a free market where people can choose how they want to spend money on it. If they decided to skip Overworld gameplay and payed more for a mobile experience then we need to make Overworld a better experience. If they bought millions of merch, but not played a single game, we should be happy, too. We - the DAO - at least made money and increased the customer base. The goal shouldn‘t be to protect the Overworld, but Illuvium and its IP.

round pecan
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I’m this stance too we need something that can just support the masses and (big masses) needs to be a little more about quantity, and getting a bigger player base this time around

marble steeple
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man.. yeah we need an app that just allows us to at least login and see our illuvitars and illuvium owned items on the go without our Hardware Wallet. Only if we want to do transactions should we need it. At least they are easily accessible for viewing. I don't know the logistics of this or legality of this either.

fallow rose
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what if something like this is integrated with mobile arena when it starts getting built out, like a side system similar to pokemon go, wont ruin rarities if travel cost in go-style game were the same as pc version, the way it could function is T0s spawn on the map always, but to get the T1-T5 u pay the travel cost, get the spawns in the go-style game, but have the x energy to interact with the spawns, then enter arena to battle and catch. Frankly for adoption consideration there are people like me who spend a lot of time in front of computers, but there are a lot of people who get out more and have a phone, but closest they may have to a pc is a tablet or light spec laptop.

dusky inlet
marble steeple
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nice yeah thanks. I've been using it now