Idea: Playing our games should be an education in economics. Slowly guiding free to play players into our economic and fun universe by keeping their upfront investment as small as possible should be our goal. While they improve their playing skills and have fun, they should learn how ownership and a DAO can improve on their existing experience with games and game companies.
Background:
We need to accept that most new players don’t like to invest in game items besides cosmetics and want to experience the full and fair game play without being asked for additional payments beyond the upfront cost of the game.
On the other hand they know that in order to make a game and for them to get new games, the game company needs to make money.
They also like to win and make good money from their skills, whatever else they tell you. They just don‘t want to be manipulated. They want a fair world, this is why they play in a game or want to be in the Metaverse and not in the corrupted real world.
If we can therefore slowly educate them and show them the benefits of ownership and a DAO instead of a traditional game company and do this while they play for free or almost free, we can maybe convert them into traders/investors/land owners/DAO members.
Details:
Let’s view our games from the perspective of a gamified education in economics.
We assume our players just heard from Illuvium, start a free run and have lots of fun catching T0 Illuvials.
When they are done with a run, we should show them what they have caught/won and what it is currently worth on the IlluviDex market.
They will be surprised that there is someone who would pay for their Illuvials.
Basically we are matching a free to play gamer with a crypto person, who is already used to paying for game items and knows the value of ownership.
The DAO could also be the buyer in case there is no initial market for T0 Illuvials, just so that they can sell it for a small amount and learn from this experience.
So we let them sell their T0 Illuvials on the IlluviDex for fuel. Maybe it is enough to pay for their next run or they need to match it up with some of their own money to prevent boting.
They can now slowly build up their inventory and become more and more entrenched in our universe.
But what if they don‘t like to pay for their next runs?
Maybe we can offer them to play with the inventory of someone else? The owner of the inventory agrees to share a percentage of whatever the free player catches, the rest is kept by him, but our free players get a chance to advance as players and develop their skills without spending any or much of their own money.
This sounds crazy, but it is something Yuga Labs is doing right now with DooKey Dash quite successfully. Rich owners of Bored Apes find Pro players or friends (e.g. the best Fortnite Player Mongraal) to play the DooKey Dash mini game for them and agree to share the future wins with them. Once the Pro Player finds out about the fun and earnings potential they buy their own Sewer Pass so they can play on their own and get all earnings for themselves. Player conversion at its best.
But back to Illuvium.
As a kind gift for new players they get free fuel from the owner for their next paid run with his inventory and so they start their first free/paid run.
They were successful, caught a few high tier Illuvials and now they can keep some, but the rest goes to the owner of the inventory they played with. There are of course lots of details that would need to be fleshed out here.
The better player they are, the more the owner of an inventory might be willing to pay for their next runs and be willing to share with them, so they have to add less of their own money and have higher earnings.
This also gives players from low wage countries a chance to spend according to their ability. They need to grind and trade up until they can afford higher priced runs with their own money, so they can keep their catch fully to themselves.