#Illuvium: Zero | Basic UI Rearrangement

1 messages · Page 1 of 1 (latest)

prime estuary
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sorry it's me again, lol it's really my first time to play this kind of game, just a casual gamer. and this is my take to get a long lasting enjoyment grinding this game. as i get the hang of it, i'm enjoying the calculations? strategize the placement of the structures and everything to get that efficiency, allocating some time management, etc. i'm really having fun and getting attached already, lol

however, aside from the "waiting" (which i understand it's part of this game), the UI though kinda tick me off a bit. so, just having a few suggestions to lessen the switching back and forth of those buttons, i made a quick illustration to explain them visually.

mainly: showing all / hiding all the tab and buttons with a toggle button.
purpose: to get to the point easily, with fewer clicks. also, when you click outside the prompt message, you can exit without the exit button. i think, this will be much click-efficient? like just one click away!


the "waiting" —not sure if there's a huge factor on the ratio between time, element rewards gain when building the structure. i may prefer to gain less element rewards than wait for too long without doing anything in-game. it's like a long pre-match in a lobby waiting for something to start.

BUT, i guess, that's where overworld get into the game. while waiting, i could have to play ow, lol. interoperable, indeed.

maiden magnet
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I like putting all the UI on the right side. It makes it way easier to work with on a phone. You can just use your thumb for everything. And can play 1 handed.

prime estuary
wind mesa
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Nice share @prime estuary

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Sharing with @modest crest @agile geyser @granite sapphire as an fyi.

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also, thanks @ivory bloom for flagging this

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@prime estuary confirming this feedback item has been captured for review/discussion. Thanks mate

granite sapphire
prime estuary