#Non-player Character fallen rangers

1 messages · Page 1 of 1 (latest)

lofty scroll
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Add an enemy NPC that you might encounter in the overworld. While roaming around overworld we can encounter these NPCs, we call them FALLEN RANGER ( used to be a ranger, now bandits) they'll hunt us while we're looking for resources. Making armor and weapon building huge part of the game.

vernal arrow
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How does he make it challenging? What does he actually do?

lofty scroll
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They'll hunt rangers in the overworld. Equipped with sword, daggers, spear, guns, etc.

thorn walrus
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I dont hate the idea, maybe just modified. I like the thought of instead of going into a normal encounter it's an npc ranger and his team . Could also be a way into random loot drops like armor or weapons. Since u wouldn't be able to catch them. The NPC's team could also be a team/deck from an actual player who failed in the overworld on an encounter. Kinda like they do with Apex and the loot boxes the vultures drop .

lofty scroll
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Non-player Character fallen rangers

inner fog
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Love this idea, made a similar beta suggestion ingame! Dynamic events, other rangers that are scouting for illuvials, its such a cool and intresting ingame mechanic that really can evolve.

tame gorge
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Love the idea. Definitely worth looking into.

turbid sequoia
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Love to see an npc hunting an encounter orb. And I shoot his ass dead before he can jump in and I take all the illuvials for myself😂

real cairn
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Team Rocket? 😅

uncut parrot
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the idea has already been expressed with the addition of NPCs that appear at the place of death of the player. I want to supplement it. need a system of penalties for death, I suggest a loss of 5-10% of energy. lost energy will be the reward of the player who defeated the NPC