What are the range or min/max stats an illuvial can have? the concern is that stage 3 illuvials that are captured and not fused will have 'bad' stats and flood the market or make capturing stage 3's not appealing due to the RNG and difficulty doing so.
My question would be if illuvial stats are randomly rolled and we get some captures that are 'not ideal' for competitive play.
Would it be possible for example to fuse 2-3 stage 3 for example to re roll randomly the stats again. This way it burns illuvial supply whilst adding to the grind. (maybe add a 0.001% chance to roll it shiny)
Last thing I want to see happen is the intended excitement for finding a stage 3 no longer be looked for and a just catch stage 1/2's and skip on stage 3s meta approach happens, if you find a shiny stage 3 and the stats were bad it would be pretty sad times. @azure bobcat @kind patrol