TLDR: What if we could burn an illuvial and get some sort of potion or elixir that you can give to the same type of illuvial to boost its base stats? Similar to a feature in pokemon i believe. This gives more utility to low stat illuvials, and adds another deflationary aspect to the illuvials.
It got leaked in a recent AMA that all illuvials aren't the same, and they will have a variety of stats that will make some better than others.
What if we could burn an illuvial and get some sort of potion or elixir that you can give to the same type of illuvial to boost its base stats?
This would give another deflationary aspect to the illuvials, and would mean that low stat illuvials have value to those with a small amount of ETH looking to buy cheap ones, and those with a large amount of ETH looking to max out their illuvials.
The better the stats on the illuvial you breakdown/burn, the stronger the potion will be.
If you burn a ramphy, the potion can only be given to ramphy, not a ramphyre.
I think it would be best if the elixirs give a small boost, meaning you need a lot of potions to max out an illuvials stats. I would say around 9-10 potions to max stats on average, depending on how good it was to begin with.
It takes 9 stage 1's to make a stage 3, I think it should required around 9 again to max the stats. Depending on how this works, it could potentially mean you would need approximately 81 stage 1 illuvials to create a completely maxxed out stage 3 (assuming that fusing 3 maxed out illuvials, would give you 1 maxed out illuvial of the following stage).
It would create an even more extended end game because it's not just about getting a stage 3. And this just really amps up the rarity of genesis sets and illuvials in general. I think this is how you get rampy's going for 5-6 figures 10+ years after game launch. And it wouldn't even be 'unfair' because they're be so many new illuvials out by then.
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