in chess there is a live analysis of the position in the left hand side to show which side is winning (if the white bar is larger than the black then white is winning and vice versa). This bar dynamically changes each move to show which side has an advantage and if the weaker one is coming back. I think a similar concept should be applied to illuvium so that a spectator can see at a glance who's winning and this bar can also show the tug of war dynamics of a match (lead changes) which aid a lot in the storytelling of a match. i suggest a horizontal bar instead of a vertical bar and the bars just represent the total health/shield remaining on the board. this health representation may not be equal at the start of a match but this will also aid in story telling (you beat someone with greater health/mastery points by positioning your units well).
#chess live analysis or evaluation bar
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needed to test this system make sure ppl could use it properly thanks forbeing the test dummy
Sounds cool kinda like a scoreboard during a sports game.
B8 C6
C1 G5
Love the idea. I imagine the balance AI could be used to evaluate the positions.
That live analysis bar makes chess exciting to watch for casual spectators… so i guess it should also make illuvium easier to digest for casuals/spectators/new players
D5 C4
G5 F6
G7 F6
0-0-0
B4 C3
B2 C3
QD5
Staying on topic. If we continue with the bar being health, I think adding to the bar lines/markers for each illuvial. This will give a clear visual to help tell the story. for example if both sides have equal health in total, but one has 3 high HP units and the other has 6 low HP units.
yes, interesting idea. But, wouldn't that be a little overload?